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Rapporter et oversættelsesproblem
If you use 6 party teams with the UB you do have to use the "pause, select party members one at a time and move them to the portal, then unpause" or the "go into cautious mode and move the party across the portal back and forth" tricks to get them to work, but that's the same for most campaigns honestly.
If any doors close before the whole party gets into a room. You can enable the cheats menu, then go into the control config settings and set a hot key for teleport. This will let you put your whole party into the room, so you don't have anyone left out.
Just wanted to say how much i'm liking this one, lots of cool little details, and hope the tips help anyone who is stuck on the portals.
There is already a lack of tough content for this game: don't dilute a classic module to slop because of a couple of whingers
We managed to progress up to clearing out all the goblins, but after returning to the village we could not find any further encounters or a way to complete the quest. Reloading didn’t help, and after trying everything we could think of, we were stuck.
I understand and appreciate that people make these modules for free—it’s work done for others, and that effort is valuable. Unfortunately, in this case, the session ended without resolution, which was frustrating after investing so much time.
I plan to play test in co-op mode one more time and will look at adjusting the balance after that.
It works for me but i guess not everyone.
Also i am stuck on the quest for clearing the frost giants. I did every thing and any sub quest is cleared. I have read the documents but still no progress towards the fire giants.
Need help.
First, you need to tell everyone you need to use Unfinished Business, so you can make really powerful characters and give them feats at lvl 1. Then you need to state you have to use monks and warlocks because you will have to fight at least 5 battles with over 100 goblins at lvl 4, with no long rest. These are not normal goblins but bosses with 85 hps and magical 2-handed axes, goblins that cast lightning bolts and slow, and invisibility and acid arrows. Also, goblin champions and rogues.
I love this module, but you wasted my time, and at my age, that's not cool, unless you're 12, then this is karma for what I did to my friends in the 80s.
I am doing a solo run and it is actually manageable. Fighter Batlemaster with rapier/short sword and shield. I am using the 2024 rule which really give the fighter the edge it needed.
Most anoying fight was the mage in the temple with greater invisibility.
I am now just outside the Giant Fortress.