Total War: WARHAMMER III

Total War: WARHAMMER III

Increased Responsiveness - re-uploaded edition
30 Comments
FinaL 20 Aug @ 6:46am 
yes. I also have "just good babysitter" and sometimes units, that killed a routing unit, don't change to another unit. That was a feature of that mod.
HotPizza87 15 Aug @ 7:58pm 
Have you noticed any changes to chasing behaviour when units are ordered to attack routing units with only this mod on?
sarumanthecursed 4 Aug @ 11:00am 
Would this be compatible with dukes damned nations?
Forever 3 Aug @ 11:45pm 
Life Saver!
Avallac 29 Jul @ 6:23pm 
How would this brick anyones saves? You just load them without the mod by clicking the checkmark enable all saves a few times.

Is a version of this mod possible without the ranged units and artillery switching to melee?
jasontaylor2014 23 Jul @ 4:58pm 
yes should be compatible with Radious does not change alot to do with battle mechanics.
Todespirscher 8 Jul @ 7:20pm 
Is compatible with Radious mod?
[NC] Will Francesco 7 Jul @ 6:37pm 
did anyone notice if CA actually fixed Cavalry disengagement/responsiveness in-game? In recent patch? feels a lot better, even without this mod.
AM  [author] 23 May @ 6:01pm 
it was deleted not hidden, you can still access hidden content within the WH3 mod manager
Thuynder 23 May @ 5:59pm 
thanks for adding the functions of the mod to the mod description :)
I, too, hate that Steam fully deletes hidden workshop content from your PC with no ability to save it, bricking saves no matter how many hundreds of hours were in them. Wild.
RatboyW 23 May @ 2:40pm 
Oh fuck yeah, thanks for saving this! I remember having to do this exact thing in the WH2 days for Recruit Legendary Lords haha, nbd that's what us tinkerers with copies in the data folder are for lol
Aranea 23 May @ 12:18pm 
two questions, does this improve bomber units in general as well? they are very clunk in wh3, something changed with them from wh2 to wh3 that made them so bad at doing anything in my experience.

also does it affect perfomance negatively in any way?
Dilemma 22 May @ 7:56am 
WHY the FAK did it get removed?? It was easily the best and only AI combat mod i used. It cant be understated how essential I say this mod is.
What a tragedy.. Hope it never breaks. :steamsad:
Thuynder 22 May @ 5:13am 
What is this..?
sarumanthecursed 21 May @ 10:24am 
Wegh was a mod on the workshop by lorghul and was not a mene. It was an overhaul
Lemonz 20 May @ 9:45pm 
@sarumanthecursed Wegh was a /twg/ meme that stopped being relevant
Bnuy 20 May @ 7:42pm 
anyone remember what this mod does? this is my first time seeing it
SpookyMane 20 May @ 11:44am 
Even with this reupload my saves are still bricked. Same issue as Sino. Anyone have a fix yet?
HotPizza87 19 May @ 10:41pm 
Personally I had no trouble loading saves which were using this mod when the game no longer had this mod enabled. Sure, the save comes up red but you can still load it as long as it's the latest save.
Sino w/Attitude 19 May @ 12:16am 
Me savefile's buggered!

This wouldn't bode well for my 75%-accomplished world domination Tretch playthrough
AM  [author] 19 May @ 12:01am 
@Sino w/Attitude try and load from "Continue" if you cant then i cannot help you
Sino w/Attitude 18 May @ 10:52pm 
I already got the thing installed and enabled on the mod order

But for some reason the pop-up saying "... you're missing the following mods: increased_responsiveness" still present

Any solutions?
manwich 18 May @ 3:49pm 
''cause im not a dick'' i love it xD
Same happend with me, but I was able to load my auto-save, others were unable.
But thank you for your work.
P.S.: is it possible to use this mod further?
TRIALON 17 May @ 5:11pm 
At least this one didn't break any save files. Loading my current campaign with the original mod missing worked out just fine.

But yes, it's just bad. Let one mod author delete a crucial mod for reasons and that was it for your campaign unless you made a backup first.
sarumanthecursed 17 May @ 4:51pm 
same shit happened to Wegh Mod by Lorghul, i wonder why they just ghost delete them
the treelander 17 May @ 4:17pm 
dude i am just going run it until it doesn't work
<<<Rx>>> 17 May @ 12:30am 
I've already forgotten what this MOD is for XD
AM  [author] 17 May @ 12:13am 
@Punished H just be sure to disable it when you finish.
Punished H 16 May @ 9:02pm 
This saved my 100+ turn savefile. TY!