Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@XBoundTTV, strange issue there. It could be related to MCM somehow but I find it extremely weird. Any chance you could send the player.log of that occurence? Otherwise when I find a moment I will investigate it.
I've ended up editing cfg files manually. oddly there are 3 in mod folder, so I guess I should delete them.
Anyway - after I edited files manually, mod started working. So yeah :/
Restart your game, check if everything works or something pops.
My big question is, does it still show up in MCM afterwards?
Powder being locked at 100 is painful
Use it, my comrade collectors.
To have it apply, you need to split the stack first, then use the new one.
It will override some stacks, and those that can't, you'll be able to split the items and create new stacks with the updated values.
@23n1nbb Related to the question above, yeah, same thing. Global stack number for every container. Devs reward full stacks in missions and in other situations.
I tend to keep my mods patch-free to avoid compatibility issues, and both of the problems mentioned above would require few patches to get solved, thus I don't intend to attach these solutions here, but its interesting as a different mod!
yeap, harsh.
need a true\false button anyway.
I also added this to the mod 's description