Stellaris

Stellaris

Extra Buildings - All in One (4.0+)
23 Comments
just a person ? 30 Aug @ 9:53pm 
mod need update
The Iron Angel 28 Aug @ 10:22am 
Hey, with the new changes made to SRs I've manually modded your upgrade buildings to reflect the current base values (Produce---UpkeepCat/Upkeep)
0.25---1.25/2
0.5---2/3
0.75---3/4
As well as removing that static job additions for it - not sure if this is something you'd consider doing for the whole mod but I just pastebin you the changes I made to ebsr_buildings.txt
StefanAoBzh 21 Aug @ 2:48pm 
Is it translated in French ?
Kiithnaras  [author] 5 Aug @ 8:50am 
That's actually good information, I'll look into it
khongodr 4 Aug @ 5:29pm 
In case anyone has an issue of gas refineries not providing jobs, open "common/buildings/ebsr_buildings.txt", find "building_refinery" and its upgrades, and remove the line "exists = owner". This line can stop the building’s effects from running fully if it is placed before the planet’s owner is fully set, which prevents jobs from appearing. At least for me removing it restored the jobs.
秋均 22 Jul @ 8:19am 
Do you have simplified chinese translation?
飒爽的阿斯兰 13 Jun @ 5:43pm 
Do you have simplified chinese translation?
gumbar 29 May @ 11:49am 
thanks for keeping the mod alive
Krahe 26 May @ 3:34pm 
Bit of a conflict with having both vanilla basic resource jobs buildings and mod's
AltoidsMaximus 21 May @ 6:22pm 
Is this compatible with Better Planet View and its submods?
Kiithnaras  [author] 21 May @ 8:25am 
That would be an incredible mod conflict. I can confirm that, even with an array of mods, the buildings do indeed provide their appropriate number of jobs.
46Sora 21 May @ 2:14am 
needs double checking cuz im running quite a few mods but. i don't think the 3rd tier of the gas building gives any gas jobs.
OR if that is by design, the t3 crystal and motes do give 500.
AltoidsMaximus 19 May @ 1:47pm 
Is this compatible with Better Planet View and its submods?
Kiithnaras  [author] 19 May @ 9:22am 
On the second half, this is intentional for the time being; it'd be pretty easy to override the vanilla mining/power buildings (they are new in 4.0), but I didn't want to make an executive decision on it right away.

As for Hydroponics, that's an accident, mistakenly assigned them to the Farming building set (like most of the other food production buildings and districts) instead of the Hydroponics building set (and similarly neglected to allow the EB mining/power buildings in Urban districts as well) - that should be fixed shortly.
William de Burge 19 May @ 8:50am 
I've noticed that the vanilla Hydroponics Farm can be placed in the City Zone, but yours can't be.

Also, question: Why is the Farm overwriting the vanilla building and the Mine/Power isn't.
Link3000XD 19 May @ 8:00am 
i think difference is that top is higher prio than the one's under it. so for irony more important higher, or actually i might be crazy. cuz patches are under it. huh
Kiithnaras  [author] 19 May @ 6:05am 
@Link Posting near the top in the vanilla loader is fine, it's a low-priority change though it does alter some vanilla files. Not sure about Irony mod manager though.

@Hchen - The remote Steam version works totally fine for me as a sole mod. If you're trying to load a save from before 4.0, that's not going to work for anyone. I can't think of a reason this wouldn't work with saves trying to use the old EB-AIO and migrating to this one. Just make sure you are indeed trying to use this mod (the 4.0+) and not the original. Beyond that, I can't imagine why it would not be not working for only you specifically. I suppose double-check your active playset compared to what you're trying to test with.
HCHEN 19 May @ 3:41am 
Everytime i tried to turn on the mod only and enter the game it crashes 114514 times
Link3000XD 18 May @ 1:43pm 
any recommendations in which order this need sto be (for irony mod manager) ?
Kiithnaras  [author] 18 May @ 7:57am 
Works just fine on my end. Explain your issue perhaps.
HCHEN 17 May @ 12:18pm 
NOT WORKINNN FOR 4.0.10! Update PLZ:secretweapon_hoi:
Kiithnaras  [author] 15 May @ 12:36pm 
Oh sick. Yeah, no sweat. Feel free to incorporate my Habitability buildings with your stuff if you want, or I can split it off into its own independent mod, once you post your reworked version.
Thane-Stus 15 May @ 12:12pm 
Nice to see someone still maintaining this
Ive actually got a completely reworked version in progress because 4.0 has gotten me VERY interested in the game again.