XCOM 2
(WOTC) Fate's Psionic Elementalist Class
8 Comments
henrykhaung 31 Jul @ 7:17am 
please give this class access to other weapons or secondaries like pistol or swords or a glaive
blizard 1 Jul @ 6:02am 
hi watt doe.s null ward do thanks
FateVoid  [author] 28 May @ 12:32am 
@Scriptgenius it should work.
ScriptGenius12 25 May @ 5:34am 
Can this be done with the no more psi amps class?
FateVoid  [author] 14 May @ 12:39am 
@XPand Thanks! I'll Fix that!

@AFK Sure I'll Add the Compatibility for you to the mod!

@Lichen93 I have no Idea what mod that comes from!
XpanD 14 May @ 12:32am 
Looks interesting, might force this onto one of my soldiers and use them as a special unit. I always struggle to find ways to use the MZ psionic perks, but having them all in one place should make things easier.

The class description is a little off compared to base game, may want to change that to something like this: "Using their psionic abilities to harness the elements, they employ the power of nature to devastate their enemies." (fixed capitalization and spelling)
DPWH Contractor 13 May @ 5:45pm 
Awesome class. Would be great to have the mystic staff for his primary weapon from Iridar's Quantum Mystic mod. Makes you look like a witch/wizard.

+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="MysticStaff")
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="psiamp")
lichen93 13 May @ 3:01pm 
Have you ever thought of a class with primary GL (that's a thing) and pistol secondary?