Sea Power

Sea Power

B-2 Spirit
93 Comments
Super Tzefa 17 Oct @ 10:41pm 
Hoping for B-47
Capt Cole 17 Oct @ 10:12pm 
The unit reference says the max speed is 365 but its actually 541 kts
phantan123 30 Aug @ 8:01pm 
i uh resolved the issue by deleting assets relating to the B2 in my user folder. I keep forgetting that happens
Stroh Vogel  [author] 30 Aug @ 6:41am 
AnchorChain + SeaLifter + Preloader installed?
phantan123 26 Aug @ 5:15am 
also the JSOW and its other variants have the same issue of no model spawning
phantan123 26 Aug @ 5:14am 
uhhhh the B-2 spawns but with no model for some reason. Any solutions?
Stroh Vogel  [author] 26 Aug @ 2:51am 
took some time, sorry for that, was on holiday. tried to fix the version compatibility by simply reuploading and apparently i misclicked. Thanks Echo for the heads up. Also added the appropriate line for the mod to not throw a compatibility warning, even though it was basically meaningless.
Stroh Vogel  [author] 26 Aug @ 2:43am 
should be fixed
Stroh Vogel  [author] 26 Aug @ 2:31am 
Oh, my bad
Echo 25 Aug @ 12:46pm 
As an addendum, the mod may sometimes be over-written by Steam, and you'll have to do this again. You can get around that by simply adding the B-2 Spirit folder to your StreamingAssets folder in Sea Power's actual game directory.
jltreofanatic 24 Aug @ 5:14am 
@echo thanks man been waiting for this to get resolved
Echo 23 Aug @ 9:24am 
The mod directory was mistakenly changed. It looks like the mod author uploaded their entire user folder, instead of just the individual mod.

This can be fixed by going to your Steam Workshop directory and opening Sea Power's workshop folder. That will be under Program Files (x86) > Steam > steamapps > workshop > content > 1286220.

From there, navigate to the folder "3480965706" and delete "assets", "missions", and "ships". Then, take the "B-2 Spirit" folder and move its contents (the files inside of it) into the "3480965706" folder, instead of having them in the "B-2 Spirit" folder.

Then, delete the "B-2 Spirit" folder, as it is empty and has no reason to be left in the directory.

This looks complicated, but I assure you it seems more difficult than it actually is. If there are any questions, please ask them here or add me as a friend and I will walk you through it when I have the availability.
witoooon42 21 Aug @ 8:22pm 
The mod is broken, it doesn't appear in the game.
Dwight Shrute 21 Aug @ 12:37pm 
mod broke
Quetzal 19 Aug @ 6:59pm 
is this mod not working or is it my problem
Cyclop 17 Aug @ 3:06pm 
@General Mackerel

Nope, just giving the author time to sort it out :steamthumbsup:
General Mackerel 16 Aug @ 7:57pm 
@Cyclop

Have you fixed it?
Cyclop 15 Aug @ 10:59am 
Also Experiencing the issue of the aircraft not appearing in game. same testing, issue persists. listed as User Data in the mod manager.
General Mackerel 15 Aug @ 8:32am 
After the latest update, the B-2 won't appear in game. While in the mod manager, the B-2 appears as "User Data" for no reason. I unsubscribed then subscribed, but the issue still persists. I think there's something wrong with the update, as the aircraft works very well before the latest update and all my other mods works well currently as intended.
Black Jesus 8 Aug @ 3:49am 
add it to an airbase in the mission editor by clicking on the airbase, then the flight deck button, then custom, then tick the box that appears, then add the one called "B-2 Spirit", then click how many times and your good to go. or spawn it live in mission with F10 menu
Osssssssssuzu 6 Aug @ 10:04am 
can be that im blind but are there airbases with it on it or do i have to spawn it in the air?
Shane Martin 4 Aug @ 11:51am 
Hi, will this be updated to include compatibility for the latest version of Sea Power?
DarkStar45 23 Jul @ 12:44pm 
The GBU-57 MOP sometimes fails to launch when used (get's stuck on 'systems check') I've had this happen when attacking the 'Warehouses 3' unit.
KEN$HIN 11 Jul @ 10:24pm 
I fixed it by manually installing anchorchain and ensuring my mods were in the correct order, for anyone who has similar issues. the "Null Reference Exception: Object reference" is also caused by this
KEN$HIN 11 Jul @ 10:05pm 
How do I get it to take off from air bases & aircraft carriers? It just stays on waiting to launch forever. When I try to deploy it in the air, I get an error, I believe because it doesn't have a base of origin. Pls help
✠✟Prom3th2us✟✠ 9 Jul @ 5:20am 
Null Reference Exception: Object reference

It gives this error and IDK how to fix that
Stinger913 5 Jul @ 11:04pm 
lmao relevant
WAY2GO 29 Jun @ 10:39am 
Same thing happened to me. tried to recreate Midnight Hammer and the bunker busters do not drop but the doors open
Stroh Vogel  [author] 20 Jun @ 4:40am 
I cant recreate this. Works fine for me. From which altitude are you trying to drop at what kind of target? What does the tooltip in the weapon bar saywhen it should be dropping? Note: it likely will never fire at max range, it must be pretty close
willhclark 19 Jun @ 5:48pm 
Trying to create misson about Rising Lion but the B-2 won't actually launch the GBU-57. It opens the bonb bay doors but never fires the weapon.
Stroh Vogel  [author] 18 Jun @ 1:04pm 
@Howiseveryonetoday

Ill consider, not sure about it yet, ideally i'd like as little dependencies as possible to not overly bloat the mod, you feel me? Ideally, we'd have one "community NATO weapons mod" as a single dependency base that everyone will have active all the time anyways, but i dont want people to wonder over which mods they need again for this one to work
Stroh Vogel  [author] 18 Jun @ 1:02pm 
@senpaidnb did you install the preloader?
zazareviews 18 Jun @ 12:52pm 
AGM-183A was just added onto the workshop, consider updating loadout (:
senpaidnb 10 Jun @ 3:52pm 
Please advice, when i put B2 in mission creator, i have an error

NullReferenceException: Object reference not set to an instance of an object

AnchorChain and SeaLifter installed
nathan 7 Jun @ 9:19am 
Why do i have "MISSING : usaf_b-2_spirit name or squadron reference" ? Thks for the help
Silverdust 5 Jun @ 12:18am 
also please add then names of missions where we can play units
Cyclop 2 Jun @ 6:59am 
you are doing god's work my good fellow:steamthumbsup:
Stroh Vogel  [author] 24 May @ 1:13pm 
Small Update for those interested: Currently working on GBU-57 (MOP) and basically done, apart from a few texture upgrades i might or might not implement before release. Im also working on custom JDAM models to visually reflect the upgrade package. Shouldnt take too long, although i wasnt visually satisfied with my first attempt, so its probably gonna take a day or two until i release the update. I'm also noticing a lot of NullRef problems with other mods. Even though i'm not aware this one has a problem right now, please notify me if that changes and the mod breaks.
Special.exe 21 May @ 3:54pm 
we're so back
Stroh Vogel  [author] 19 May @ 5:39pm 
thx guys, fixed
ODY25 19 May @ 4:46pm 
same here archangel
Archangel777 19 May @ 3:28pm 
i don't know if this is a problem, but the b-2 doesn't show up in my mod list after the recent update
Stroh Vogel  [author] 19 May @ 12:49pm 
@Pulkzestörer They should be a lot better now. Reduced detection range to about 6nm. IRL they are IR seeking, but (at least in my tests) IR had significant problems differentiating targets, so they all went for the same targets. Active radar can be detected though, and turning down their radar emissions meant decreased accuracy. I think i've found a solution, but its likely i've missed some downside, so notify me if you now experience accuracy issues.
Pulkzestörer 19 May @ 8:31am 
But the LRASM is not as effective as i had hoped, also could you add the GBU-24?
Pulkzestörer 19 May @ 7:53am 
My god, already? You sure work fast
cachalothk 18 May @ 9:55pm 
cant loading
Masatlan 18 May @ 1:45pm 
Tu-160 and Su-34 is it real?
Stroh Vogel  [author] 17 May @ 5:50pm 
@Sir_Edelweiss this is usually caused by an incomplete installation of anchorchain. Check their workshop page for instructions. Only subscribing in the workshop isnt sufficient. You need to download their preloader from github.
Pulkzestörer 17 May @ 1:38pm 
My god, so many requests
Stroh Vogel  [author] 17 May @ 12:05pm 
Considering the trail effect, i played around with several different effects, but they all kinda looked wrong as well. Might change it in future patches.