Stellaris

Stellaris

Advanced Tech Tree Tooltip
37 kommentarer
ququrama  [skapare] 28 sep @ 7:13 
try to relaunch steam several times, It may not download mod updates in the background, but it displays fine in the launcher on my computer without the source code.
DaViper 28 sep @ 2:29 
Just an fyi, but the PDX launcher is once again flagging this o.o.d.
ququrama  [skapare] 27 sep @ 3:16 
updated✅
FinesseAndStyle 25 sep @ 17:53 
Update for 4.1?
ququrama  [skapare] 7 sep @ 22:51 
now there is a colored tier next to the name of science in the toolbox, the tree has been updated with the latest patch for wilderness.
what does the update add?
GSR123 11 jun @ 8:29 
Just like the Technology Tree created by the author Sakuya Minagami
GSR123 11 jun @ 8:27 
If possible. Thank you very much.
GSR123 11 jun @ 8:27 
Just adding a number in front of "technology" to distinguish levels shouldn't change the original technology tree, should it?
GSR123 11 jun @ 8:26 
What I said earlier means adding numbers like 12345 in front of the Technology Tree to distinguish the technological grades
Hell 27 maj @ 12:21 
I might be able to help you with that if you are interested. I made a mod that describes what you are trying to achieve in your last comment. (linked)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2645604702
ququrama  [skapare] 21 maj @ 8:48 
- I want to add this in another mod
additionally there will be color frames for each technology depending on the tier
ququrama  [skapare] 21 maj @ 8:45 
Hi fellows!
martinrhan: Does this work with mods that modify vanilla tech tree?
unfortunately no, it need to support each such mod separately

GSR123: Hello author, could you please add a T-level to the technology tree of this MOD
I want to add this in another mod, because I think that not everyone needs tiers here, but you can use any third-party mod that adds tiers to technologies
martinrhan 21 maj @ 6:31 
Does this work with mods that modify vanilla tech tree?
slavenin999 20 maj @ 6:37 
Oooo, its magic!
GSR123 19 maj @ 20:55 
Hello author, could you please add a T-level to the technology tree of this MOD
Iadria 19 maj @ 12:18 
I didn't realize how badly I wanted this exact mod, this rules so much thank you
Breizhh 16 maj @ 22:52 
extrelemy usefull mod, thank you for your work sir
Nick127 16 maj @ 10:44 
Thanks for letting me know, appreciate it. Great work by the way.
Wairui 16 maj @ 10:08 
ququrama, I think you've done a great job on allowing players to see the technology tree in a convenient manner. Please continue improving this mod with a focus on the standard tree.
There are many tech-adding mods which will put you in a time-sucking morass - please ignore them and have those mod creators make patches. Thank again!
SolidSpaceDisk 16 maj @ 9:35 
There are various submods for acot and giga too so it might be tall order if you go deeper into the rabbit hole lol
Base ACOT has dark matter tech for both civilian and military, then next tier there is red one called Phanon but mostly military tech.
Acquision of Technology and Secrets Beyond The Gates add stellarite tech on top of that.
ququrama  [skapare] 16 maj @ 9:22 
I don't play AСOT, but the guys asked me to add it, there are a huge bunch of additions to AСOT, tell me which ones you would like to see here?
ququrama  [skapare] 16 maj @ 9:11 
Hi @Jukki thanks, but it's already autogenerated, I need to compare mod technologies, whether they affect the vanilla tree and decide whether to integrate them here or put them in a separate mod
ququrama  [skapare] 16 maj @ 8:59 
Hi, @Nick127, it's simply doesn't show trees for Giga and ACOT technologies
Nick127 16 maj @ 8:36 
Hey there, sorry to bother you but i had a quick question for your mod Advanced Tech Tree Tooltip
Im putting a new update for my Stellaris Collection Together and i wanted to add your mod but i had a concern.
You wrote in your Roadmap:
Adopt to Ancient Cache of Technologies and Gigastructures

Does that mean the Tooltip simply doesnt show up if Gigastructures is
enabled or is it currently incompatible as in break the tech tree if both mods are active.
Maverick 16 maj @ 6:31 
Hi, I made a script to extract the techs from Stellaris and its mods, with all the pre-requisites and other informations, into a JSON file, it might help developing your mod!
Bluetail 14 maj @ 12:05 
Holy crap, I think this might be seriously helpful
ququrama  [skapare] 14 maj @ 4:37 
fixed, @Arcius thank you for feedback
ququrama  [skapare] 14 maj @ 4:29 
damn, I can start Ironman, but you are right, checksum is modified and it can be problem in multiplayer, okey, I will remove requirments tooltip, because it uses fake local technology
Asrial 14 maj @ 4:10 
not ironman compatibility. it will modify game checksum.
Asrial 13 maj @ 2:09 
:winter2019joyfultearsyul::winter2019joyfultearsyul: i tested on windws 10 21h2 ltsc, i see the ".DS_Store" file, are you using macos? i think it may work on windws
ququrama  [skapare] 13 maj @ 2:03 
ok I will test carefully, but when I try to place "└", I see "?"
Asrial 13 maj @ 2:02 
i replace "\\-" to "└", and it work. i'm sure i don't have any custom font loaded. strange
ququrama  [skapare] 13 maj @ 1:52 
I plan also add custom gfx instead of \- for better appearance and ai based analysis for help to maximize drop chance
ququrama  [skapare] 13 maj @ 1:37 
yes but "└" can't be used with default stellaris font
Asrial 12 maj @ 22:16 
i think use "└" may better than "\-"
Asrial 12 maj @ 21:52 
👍👍👍👍