DayZ
TerjeStartScreen
46 Comments
Fathom2 2 Sep @ 12:26pm 
I have added the bug report to your Discord. Thanks.
Terje Bruøygard  [author] 2 Sep @ 8:29am 
@Fathom2 Thanks for the information, we will check it out. I also suggest you join our discord and open the bug in appropriate channel so that you can track its progress.
Fathom2 2 Sep @ 6:27am 
Hi Terje, I am finding the skill points allowed on character creation are giving double points to the immunity category. Example, I have allowed 7 points at character creation, if I put all 7 into immunity, in-game I have 14 points available in that category. If I assign 1 point to 7 categories including 1 point in immunity, immunity will have 2 points available in-game.
Samy FIGUEROA 31 Aug @ 5:12pm 
I'm talking only for the Spawn Positions/points !
Samy FIGUEROA 31 Aug @ 5:11pm 
No, I don’t want two spawn systems! My question was exactly that when I disable the Terje one, I don’t get the Expansion one either — it’s the vanilla random spawn that shows up.
I really love your mod and all of its features, but I just have a small preference for the Expansion spawn system when it comes to the interface.
That’s why I’m asking if I can use all the other features of TerjeStartScreen while disabling the spawn system, so I can use Expansion’s one instead ^^

And thanks! I had indeed forgotten a </item> somewhere in the loadouts.
This mod is a must have ^^
Terje Bruøygard  [author] 31 Aug @ 4:56pm 
Why do you need 2 spawn systems? Choose one you like and use it. They are not compatible and never will be by technical reasons. If you are missing any functionality in our spawn system, you can suggest its implementation in our discord and we will consider it.
Samy FIGUEROA 31 Aug @ 4:05pm 
Ok thanks !
And what about to use the Expansion Spawn System when I disable the Terje One?
We definitely cant ?
Terje Bruøygard  [author] 31 Aug @ 3:48pm 
You probably have an syntax error in the loadout configuration file. Since if there are no available loadouts to choose, the mod switches to backward compatibility mode to use vanilla loadout system. Check your server log for errors on startup when its reading config files.
Samy FIGUEROA 31 Aug @ 3:40pm 
Paradoxically, I enabled the Terje Loadout Selection in the general configs, but upon respawn it didn’t appear and I was spawned with my Expansion loadout instead
Samy FIGUEROA 31 Aug @ 3:27pm 
So when we have the full Expansion Mod and When we disable the Terje Respawn selection page we can't use the Expansion Respawn Point Page ? Really ?
Just Tested...
Is there no way to use it ?
Terje Bruøygard  [author] 4 Aug @ 10:06am 
@l1ln3ph3w Hunter preset require hunting skills from TerjeSkills mod as an skills dependant example.

@Zimo241 repack is not allowed by default, but you can buy repack permissions as an additional option when you need it (check my discord for more details)
Zimo241 4 Aug @ 4:02am 
This mod can be packaged in your server package?
Tommy Vercetti 2 Aug @ 8:12pm 
How does one gain the ability to select the 'Hunter' preset at spawn?
jAudi5k 24 Jul @ 11:59am 
Thank you for making this mod and taking the time to answer my questions
Terje Bruøygard  [author] 24 Jul @ 9:45am 
All necessary information is in the description of the mod, if you have any questions or difficulties - welcome to our discord.
jAudi5k 24 Jul @ 9:42am 
Awesome. I wasn't sure if I needed to do something extra like maybe change the spawn locations
Terje Bruøygard  [author] 24 Jul @ 9:34am 
@jAudi5k of course sir, why not
jAudi5k 24 Jul @ 9:22am 
Can I use this on a deerisle server?
Ruger 19 Jul @ 5:43pm 
@Terje Bruøygard Thank you, that did it!
Terje Bruøygard  [author] 5 Jul @ 2:44pm 
@Ruger please update TerjeCore mod too
Ruger 5 Jul @ 2:42pm 
Great mod! After today's update I am getting a Compile error for TerjeStartScreen. Is there something I need to do after the update?
DEATH D4YZ 4 Jul @ 11:31am 
yet another great mod nice work mate:steamthumbsup:
ҜĦΔØŦƗĆ 28 Jun @ 10:18am 
okay thank you
Terje Bruøygard  [author] 28 Jun @ 10:17am 
ҜĦΔØŦƗĆ , no, but we provide similar functionality in our mods.
ҜĦΔØŦƗĆ 28 Jun @ 8:39am 
is this compatible with lb master groups and spawn mods please?
Terje Bruøygard  [author] 20 Jun @ 8:57am 
Kirq , yes, look on admin respawn as example. In "Conditions" you can assign loadout to specific players only by steam ids.
Kirq 20 Jun @ 4:41am 
Hi, is it possible to assign a spawn to a player permanently? For example via steam ID?
Terje Bruøygard  [author] 26 May @ 7:20am 
@(ง︡'-'︠)ง check TerjeCore for update. When it doesnt help - report a bug in my discord with server logs etc.
[Wagner]j0as 26 May @ 4:58am 
whit the today's actualization, the server dont start whits start screen mod
activated
That Guy 25 May @ 11:16am 
>Select multiple items inside the loadout for points (or in-game money)
very cool
Terje Bruøygard  [author] 25 May @ 10:29am 
@Apocryphox can you open a bug in my discord and share your file? We'll try to fix it
Apocryphox 25 May @ 10:15am 
How do i prevent the text in the rules section from cutting off? Some texts are cutted, mostly when they are a bit longer.
Terje Bruøygard  [author] 21 May @ 1:37pm 
@D1nGo we have the same functionality, please use player-defined respawns from our mod to respawn on sleeping bags
D1nGo 21 May @ 12:21pm 
He don’t work with bed respawn sleeping bag mod
Terje Bruøygard  [author] 19 May @ 6:06pm 
@D1nGo sleepingbags its a part of my another mod - TerjeMedicine, but you can use sleeping bags from any other mod what you like. Player-defined respawns will work with any objects defined by server admin in the config.
Terje Bruøygard  [author] 19 May @ 1:06am 
@Razorxd1993 hi, ok, np
Razorxd1993 18 May @ 1:45pm 
Hey Terje, can you please add the Chiemsee Map ?
Best regards :)
D1nGo 18 May @ 1:18pm 
Sleeping bags are included in the set in mod?
That Guy 18 May @ 12:57pm 
with the ballooning market items and hardline jsons I really don't want to reformat another huge list of items that also have to be edited separately when something changes. I want something that plugs in. I hope you take this as feedback for development.
Terje Bruøygard  [author] 18 May @ 12:10pm 
@unicornsmustdie At the moment you can do this by using 'CustomCondition' in 'Conditions', there is an example in Loadouts.xml. The mod is new and will be further developed, in the future we will add builtin features like this.
That Guy 17 May @ 11:39pm 
I use Medicine and Radiation and they are very compatible with Expansion (Bundle in my case) so I would expect this too to have no issues. What would be great is if this builds on a Banking amd Market system you have and give the option to build the loadout in such a way you buy your kit with your banked money at your Market's prices (of course I'd like to see Expansion for this).
Idaho 14 May @ 5:43am 
Very cool. The 'souls' idea is fun.
MORGAN 12 May @ 3:04pm 
Good Work
this is Waaar
amylaurenrose07 12 May @ 1:55am 
@DaffyDuckz

I use Market, AI and Quests and I have no issues
DaffyDuckz 12 May @ 1:19am 
Compatable with expansion?