Barotrauma

Barotrauma

THG Armory - 'Vanilla' Turret pack FIXED (PATCH)
8 Comments
No worries I'll do what I can!
Parboleum Loyce  [author] 19 Aug @ 7:57am 
Well, I did very specifically fix this issue before but new issues seem to crop up every now and then. I'm not currently available to fix this, so if you could do some more testing it'll help when I can actually get to it
I believe there is still an issue with the mortar being irreplaceable with another weapon. perhaps its only affecting modded ships however i am unsure of this. I am using the Stormtide submarine
Bugulmaster 8 Jul @ 3:07pm 
hey, i made a discussion about the issue i have with this mod because comment otherwise won't fit into max character restriction, please check it out
Parboleum Loyce  [author] 5 Jun @ 8:50am 
So, I looked into the XMLs and found an inconsistency between the Depth Charge + Double Chaingun and the Rupture Gun + Pulse Macrolaser.

I changed it and... It's still broken. :barotrauma:

I'll look into it later and hopefully get it fixed :(
Roadent 5 Jun @ 7:15am 
Oh, the Double Chaingun also works.

Anyways, all of the guns work if used in Campaign mode. It's specifically only one-off multiplayer Missions (didn't test PvP) that break.
Parboleum Loyce  [author] 5 Jun @ 5:50am 
I'll see if I have time to look into this tonight, didn't have this issue myself previously though. Wonder what broke.
Roadent 5 Jun @ 5:47am 
I tried launching multiplayer missions using Perk Points to attach an extra gun to the sub, but I only managed to load in the Depth Charge Mortar (using the Berilia's Large Turret Hardpoint). For the other two guns (Rupture Gun, Pulse Macrolaser) I get a "Both name and identifier cannot be null" error, and the game refuses to load.