Crusader Kings III

Crusader Kings III

Landless Opportunities: Playable Courtiers (Test Branch)
27 kommentarer
SquareBeard  [ophavsmand] 16. aug. kl. 15:58 
It does work in multiplayer, might be missing some localisation from the ruler side of things but let me know.
Shadow Wizard 16. aug. kl. 11:34 
does it work for multiplayer
SquareBeard  [ophavsmand] 12. aug. kl. 16:00 
@rented_wheels I don't completely follow but this mod is up to date and (if you have Really Landless) you can disband your camp and join a holy order. Not sure how a holy order camp would work but open to suggestions.
rented_wheels 12. aug. kl. 14:24 
can you update and options to treat your camp as a holy order is cool
SquareBeard  [ophavsmand] 21. juni kl. 5:08 
Thanks for the comments! There's definitely room to expand on mercenary/adventurer camps and holy orders. You can get pretty fast court performance/rewards if your group gets hired for a war though that's mostly luck. If you've got ideas for new features let me know.
|r.τ.α| Somm 20. juni kl. 21:26 
I really like the concept of this mod and I hope it's expanded upon. It's fun for starting landless and transitioning into landed gameplay, but staying as a landless character feels like you just do nothing and make very incremental progress; job performance takes years to raise and there's little you can do to expedite it besides spamming the Visit Camp button
Vengeance 1791 27. maj kl. 19:34 
My new favorite way to play CK3
so much RP potential its amazing
SquareBeard  [ophavsmand] 19. maj kl. 8:22 
@Chicken_Smuggler yes it does. Should still work on 1.15 as well.

@FunGaming44 I decided to drop the court positions file since the changes to aptitude didn't seem worth the hassle (it was just to negate the -20 aptitude for "busy ruling" if you have a camp). Only overwrite in this mod I can think of now is for the "Procure Estate" interaction.
SquareBeard  [ophavsmand] 19. maj kl. 8:18 
New (very minor) update.
- Localisation/minor improvements
- Interaction when unlanded to attend activities that are in progress

I should mention that mods that let you become a knight/commander can work nicely with this mod too (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2861161429)
Chicken_Smuggler 19. maj kl. 1:54 
Does this work on 1.16.2?
FunGaming44 13. maj kl. 8:27 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2749586647 update this one as they changed a bunch of things, please update your mod along with it
Azhran 12. maj kl. 1:56 
This is a great idea, and as mentioned, a DLC about playing in a court, would be awesome.
hamid01 11. maj kl. 15:41 
i would love a DLC about the choice to play in court, thanks for the mod!!!
FunGaming44 11. maj kl. 4:22 
Added the scope like you said, missed that part lol.
SquareBeard  [ophavsmand] 11. maj kl. 0:44 
Also @FunGaming44 the empty event you added is great but the scope needs to be set

scope:recipient = {
trigger_event = lopc_event.2440
}

so that the event fires on the character you're switching to. Seems to work perfectly once that's done.
SquareBeard  [ophavsmand] 11. maj kl. 0:35 
You were right the court positions code is quite old. Looks like I didn't change the scripted triggers so honestly other than losing out on an aptitude bonus as a landless adventurer courtier it doesn't add much.

Just did a quick update with the mod you suggested as a template. Still only touches a handful of court positions but I can integrate the rest in the future if you're cool with that. Load yours before and they should work nicely.

I won't be around to update the mod for a week or so but if there's still issues with court positions you can load your mod after this and it should work fine. Let me know if you find anything else.
FunGaming44 10. maj kl. 20:18 
try to base your court code from https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2749586647 that is my court code i use that i was in the process of update for the real freedom mod to allow certain court positions for baron level if you could make your code changes in that and leave most of it in tact so it still works for what it was suppose to then that be awesome
FunGaming44 10. maj kl. 20:14 
looks like you based your court positions file code on the old code before the update ?? Lots of things got changed in the default game code as of 1.16 you might want to update that i'm find lots of issues not being able to use most court positions anymore
FunGaming44 10. maj kl. 19:31 
suggestion for the court positions, if you could change it a bit so court positions also become available starting at the baron level then it will be more fit for the entire mod without me having to make a seperate mod again that overrides yours.
FunGaming44 10. maj kl. 17:38 
added the empty event, might want to test it to make sure it works as you intended
FunGaming44 10. maj kl. 17:34 
i will add that solution with the empty event for now makes it easier for you to add onto it
SquareBeard  [ophavsmand] 10. maj kl. 16:59 
I did think about adding a "found house" option although it seems lowborn characters automatically form a house as soon as they get a title, including a camp, which kinda makes it less cool. The AI doesn't use anything in this mod or the earlier version since it seemed a lot more effort than it was worth.
SquareBeard  [ophavsmand] 10. maj kl. 16:53 
@FunGaming44 it's not much of a fix. I can't fire playable on_actions on the landless player so a hidden event runs in the background to manage a few things like businesses, lifestyle xp, and the occasional random event.

I think the best way for you to change something on your end would be to add a

"trigger_event = lopc_event.2440" to the on_accept of the "switch character" interaction, and then add an empty lopc_event.2440 event to your mod (which doesn't do anything when fired but can be overwritten by this mod).

Alternatively you can copy my event and just get rid of the lopc_refresh_business and random_list effects to keep the lifestyle_xp every month. You could even copy events 2440-2444 in my (hideously overgrown) events file if you want the handful of random events to be in your mod too.
FunGaming44 10. maj kl. 16:44 
btw if you find the time and if your interested, I always wanted to create the possibility for a landless lowborn or any lowborn to have the chance to start a dynasty / house player only for now until it can be fully balanced so we dont end up with every lowborn creating dynasties. I just didnt find the time for it yet but if you want to add that to this addon then please do.
FunGaming44 10. maj kl. 16:18 
great addition to the mod, keep up the awesome work your doing
FunGaming44 10. maj kl. 16:18 
if you provide me with your fix i can implement it into the mod so people dont need to fire the even manually.
Rhaeven 10. maj kl. 15:01 
This is really cool! :reheart: