Door Kickers 2

Door Kickers 2

DK1 Enemies
18 Comments
[G.W.] Sunbro Greg 16 Jun @ 4:14am 
Thank you so much! You the best!
achaemenid cat  [author] 15 Jun @ 12:49pm 
alright well I was bored today and decided to make those ToDs anyway; they only use the RMGs from this mod so it will not contain any vanilla enemies by default
achaemenid cat  [author] 15 Jun @ 11:52am 
@Withdrawal

It would need to be a custom-defined ToD that uses the RMG groups provided by this mod. I may make one for this mod at some point, but no guarantees
Withdrawal 10 Jun @ 5:38am 
is there any way to make those guys appear in TOD? besides making it appear in RMG mission
L 31 May @ 12:09am 
time to say goodbye!
Shizo Casual 19 May @ 4:49am 
Nvm, it's was his concept art. Sorry
achaemenid cat  [author] 18 May @ 9:08pm 
@缓慢起步的新手
you can share it with other modders, I don't mind if they make edits to it. I will not be sharing my socials/discord as I would like to keep that private

@Shizo Casual
I looked through the game files again but was not able to find any variant of the Nameless Thug that used an AK; are you sure this was a vanilla enemy?
Shizo Casual 18 May @ 6:13pm 
Nameless Thug also had an AK variety, please add them.
缓慢起步的新手 18 May @ 4:26am 
I knew some modder with strong ability , May I quote your file to them and ask them for support (I need your license.) they are the author of IOV. and could you connect with me in discord?
achaemenid cat  [author] 18 May @ 1:51am 
unfortunately they do not spawn in ToDs because enemy distribution in ToDs is determined by the campaign file
SarydZ 16 May @ 3:00pm 
Do they spawn in ToDs?
achaemenid cat  [author] 16 May @ 7:42am 
I know they're tan, but I'm not skilled enough at texture work to really replicate the tan battlebelt they wear. It would probably involve a new model, realistically, which is outside of my modding capability, so for now it's just blue.
缓慢起步的新手 16 May @ 6:50am 
And enemy's sound also
缓慢起步的新手 16 May @ 6:40am 
Hey BRO , a little tip. Actually the trousers of operator Oliver is Tan+Blue , you can see in the file of DK1>data>texture>human>enemy_operator_deaths.Hope you can fix it :steamhappy: This is a completely Kick ass quality MOD!
ZombieKiller88th 12 May @ 7:42pm 
I'm really hoping to see the DK1 squad remastered.

Since I've been looking for modern police/swat mods, and I wasn't happy with the ones here due to balancing issues.

So while I know you don't feel like making it, I just hope you could gather the time and motivation to do so. Or at least find someone who could.
Dozy 11 May @ 2:45pm 
All that's left is to get swat from dk1 and finally a remastering of dk1.
achaemenid cat  [author] 10 May @ 10:56am 
@Taberone
I haven't given much thought to it; this was mostly a spur-of-the-moment project after I published my previous enemy faction mod.

I can probably recreate the VIP, HVT, and the hostage/civilian at some point (read: when I feel like it I guess), but the original DK1 squad I am not sure.
Taberone 10 May @ 10:38am 
Very nice
Any chance you'll recreate the rest of the DK1 cast (Troopers, VIPs, Civilians, HVTs)
I've always wanted to experience DK1 in the DK2 engine