Stormworks: Build and Rescue

Stormworks: Build and Rescue

SAR Fargo Ne (Standalone)
21 Comments
Kontrastprofil  [author] 28 Aug @ 5:35am 
@ Nikedits_gaming and rachelcoleart energy problems and hickups should be fixed with the latest update.
@ MajkiPL thank you, still trying to improve it.
rachelcoleart 27 Aug @ 12:41pm 
for some reason the bridge monitors turned off and the ship slowed down i went into the engine room to look and then all the buttons started turning on and off could you try fix it?
rachelcoleart 26 Aug @ 9:50am 
nvm i just found it
rachelcoleart 26 Aug @ 9:39am 
where do i put the ground vehicles on it?
Nikedits_gaming 18 Aug @ 11:49am 
@ Kontrasprofil Is there a reason why the Ship swims so high in the water? The other this size vessels usually swim way deeper. Also I once made the mistake to turn off the reactor and I got to like 69% battery and it started having these hickups, I tried to start the reactor but in the engine room it showed me that there was too little battery and I even turned on the emergency generator to get more electricity but it did nothing. the only way I found to revive the ship was to turn on infinite electricity and then it came back to life. Also is it just me or do the boilers lose water and not get any back automatically or do I have to go back to the engine room once in a while to refill the boilers?
MajkiPL 17 Aug @ 4:11am 
This is sooooo good
Kontrastprofil  [author] 16 Aug @ 11:42am 
@ Nikedits_gaming Thanks man, but can't do. This ship is designed to reach a maximum possible speed under perfect conditions without getting airborne or using hydrofoil. It has a low depth to be able to get near a coast or beach. It will ride over small waves, but bigger will have an impact. There are already 5 systems working to keep it down. Switch of stabilization and LOPS and see how that is going. In the end it is due to design. If you have trouble with lift in rough conditions: Please adapt your speed. There is nothing I can do.
Nikedits_gaming 15 Aug @ 1:34pm 
Fantastic ship. If you could make the ship stay in the water and not try to jump out all the time it would be perfect.
Kontrastprofil  [author] 15 Aug @ 4:39am 
Thanks everyone.
@TLO: Leon, ich würde das Problem gerne angehen, dafür brauche ich aber mehr Input.
TLO 7 Aug @ 4:58am 
Thank you for creating such an impressive ship! I have a small suggestion for improvement. To ensure accessibility during a power outage, it would be helpful to make the bridge, engine control room, and the path between them traversable. I encountered an issue where a sudden power outage left me stuck in the stairwell. Adding an emergency power backup for three key doors would prevent this. I recommend one of the bridge doors to the outside staircase, one of the two aft deck doors, and the engine control room door.
This would make the entire ship traversable, though you may need to take detours to reach some areas since many doors would still lack power.

Thank you very much for your contribution!
mister_awesome101 4 Aug @ 2:09pm 
Dude this thing is awesome!!
sanlafjell 20 Jul @ 12:42pm 
UHHH bruh just saw it now.........
sanlafjell 20 Jul @ 12:42pm 
What is the code to the engine room or am i just stupid?
wickuck 28 Jun @ 12:10am 
how do you get everything out
wickuck 28 Jun @ 12:08am 
it's great
The_coder 15 May @ 1:41pm 
Thank you
Kontrastprofil  [author] 14 May @ 1:05pm 
@ mfynaardt21 that did happen, when the megalodon hit the ship and destroyed the microcontrollers for the doors. I moved them to a more protected space, so it should be better now. And don't forget to re-activate the main circuit breakers after taking a hit.
The_coder 13 May @ 2:14pm 
When the meglidon hit's the ship most of the door break so you cant open them or they are loose
skipperbc 13 May @ 2:13pm 
Thank you so much
Kontrastprofil  [author] 13 May @ 5:00am 
nope skipperbc, there are only stupid answers. There is one monitor already active on the bridge. push it! see last picture for help. Have fun!
skipperbc 13 May @ 4:29am 
I am about to sound really stupid but i cant turn the montiors on for the bridge