ZERO Sievert

ZERO Sievert

Whispers from Beyond
55 Comments
Dyne 18 Sep @ 6:55pm 
Any chance we could get a version that's compatible with Escape from Zakov?
Mk Ⅳ: GIRZU  [author] 26 Aug @ 5:50am 
@CitizenKing
In terms of performance, it’s slightly superior to vanilla armor. However, it requires a lot of materials, and repairing it is more expensive than regular armor, so the upkeep costs are high.
CitizenKing 25 Aug @ 12:29pm 
This looks really cool. How is the balance? Is this stuff a sidegrade to the vanilla armor, or a direct upgrade? Would love to try it out, but I don't want to trivialize my current runthrough's progression with it.
Mk Ⅳ: GIRZU  [author] 20 Aug @ 2:31am 
@Mantis
The in-game sales list refreshes daily between 8 and 9 a.m. (in-game time). Be sure to spend at least 24 in-game hours in bed before checking again.
Mantis 19 Aug @ 2:38pm 
The doctor won't sell me the vanguard armor, why?
gornyakmaniac 7 Jul @ 3:44am 
Thanks for explanation @Dynamiteside
Mk Ⅳ: GIRZU  [author] 7 Jul @ 2:34am 
@Dynamiteside
Repair kits for Rank 7 armor are not supported through modding. As a workaround, I've implemented an alternative repair method: you can restore the armor by combining it with an Orb at the workbench. This process is available under the Medical category.
Dark Harlekin 7 Jul @ 1:53am 
@Mk Ⅳ: GIRZU
Thanks, I must have overlooked that.
Also, thanks for your work — the mod is really cool.
It would be awesome if you could get the first armor and backpack through a quest, though I’m not sure if that’s even possible.
Dynamiteside 6 Jul @ 10:53pm 
@gornyakmaniac as the orb description states its there as a way to repair the alpha and beta armors
gornyakmaniac 6 Jul @ 4:32am 
What purpose of the bizzare orb? In recepies, it's like alpha + bizzare orb = same alpha with same stats
Mk Ⅳ: GIRZU  [author] 5 Jul @ 5:45pm 
@Dark Harlekin
you can buy it from Doctor
Dark Harlekin 5 Jul @ 2:06pm 
Can anyone tell me where do I find my first Vanguard armor?
gornyakmaniac 5 Jul @ 1:26am 
Ahh, yeah, didn't see the recepie for that lol
gornyakmaniac 5 Jul @ 1:22am 
Thanks for the mod! Where to get drunken blueprints? Found none for now
Mk Ⅳ: GIRZU  [author] 17 Jun @ 6:28am 
@siKambeng
That doesn't seem to be an issue with my mod. The obj_peacekeeper_regular code isn't part of my mod.
siKambeng 17 Jun @ 5:26am 
when equip New Armor and Bag always got force close


___________________________________________
############################################################################################
ERROR in action number 1
of Alarm Event for alarm 2 for object obj_map_generator:
"obj_peacekeeper_regular" doesn't exist

at gml_Script_trace_error
############################################################################################
gml_Script_trace_error (line -1)
gml_Script_building_deserialize
gml_Script_scr_building_list
gml_Object_obj_map_generator_Alarm_2
GONYAGONYA 22 May @ 8:57am 
Can I add a speed option to armor? How can I do it?
BooKoo 20 May @ 8:27pm 
God damn, that new backpack looks insane
Jeff 19 May @ 2:38am 
I solved this problem in the same way, and I hope there is a more permanent solution.
YourAverageGamer 18 May @ 8:14pm 
Mr Girzu, thanks for the reply, i fumble around with your mod and manage to transfer the recipe to Medical instead of Extras and thus the problem was solve, really thanks for the fast reply
Mk Ⅳ: GIRZU  [author] 18 May @ 4:04pm 
@YourAverageGamer
If possible, I’ll try to reflect it in the next update. It’s not what I want to have so many crafting recipes concentrated in the "other" category. I’d like to place some items in the repairkit crafting category, but unfortunately, that category doesn’t support modding.
YourAverageGamer 18 May @ 5:21am 
Mr Girzu, i very like ur mod however, when using ur mod with Tieba01 from nexus, the crafting recipe at Extra section for your amour recipe will dissappear due to lack of space to add on to the ui (can you please make some adjustment to it ? i really like your mod)
BooKoo 15 May @ 3:51am 
Don’t forget to update it, bro! I’m still waiting for the level 7 armor repair kit and the new backpack :333333
schmtzen 12 May @ 5:19am 
thank you very much for the quick fix
projectRED 11 May @ 10:21pm 
@Mk Ⅳ: GIRZU
love you it work
thanks you sooo much
roadrage 11 May @ 6:36pm 
thank you, that's fixed the issue appreciate you being so up on these issues :)
Mk Ⅳ: GIRZU  [author] 11 May @ 6:17pm 
@roadrage
@Firenor
@schmtzen
Although it appears to require only the base module, the game code internally demands Base_Module_Forge at level 0. For now, I’ve loosened the module requirement as a temporary measure and will fine-tune it through further testing.
Mk Ⅳ: GIRZU  [author] 11 May @ 6:12pm 
@roadrage
@Firenor
@schmtzen
To resolve the issue temporarily, the required module condition has been removed.
roadrage 11 May @ 5:43pm 
having the same issue, got all the stuff for the items but it won't let me craft, is there a quest that needs completing first??
Firenor 11 May @ 1:15pm 
It keeps asking me to install the correct base module to be able to craft the cores. What base module do I need?
schmtzen 11 May @ 9:36am 
hey i got a problem were i cant craft the basic cores it states i dont have the required base module ?
Mk Ⅳ: GIRZU  [author] 11 May @ 8:41am 
@ybtiger07
Alpha is more specialized for combat than standard endgame armor.
BooKoo 11 May @ 8:30am 
And now I need to go to sleep—thanks to your mod, I've been grinding this game nonstop since yesterday.
BooKoo 11 May @ 8:25am 
Oh and one more thing I forgot I saw your test backpack, if possible I would like to suggest you should keep it around 50kg for balance or keep it at 40kg but add beneficial effects then it will be better
BooKoo 11 May @ 8:19am 
Don't worry we can wait, have a nice day
BooKoo 11 May @ 8:16am 
currently with armor 7 i only go with short raids, but with long raids it seems not good, when armor is about 20% i feel like i'm naked :3333333 (even though i have gear lover skill) because i installed additional mods i can customize to make enemies stronger and have more HP
Mk Ⅳ: GIRZU  [author] 11 May @ 8:16am 
@BooKoo
I originally planned to create a repair kit using the Bizarre Orb (with some additional materials).
However, the game's modding system only supports repair kits up to level 6.
It’s not possible to create a level 7 repair kit through regular code, so I had to find a workaround.
The increased weight was intentional—to differentiate it from existing repair kits.
BooKoo 11 May @ 8:08am 
oh you added repair kit for armor 7 thank you very much, but i have a question, bizarre orb is very heavy and can not be carried during the game and can only be repaired at the crafting table, this i can completely use scrap armor and scrap material to repair because it costs less resources, what i need is a repair kit that can be carried during the game, because in the end game the durability of armor decreases very quickly because of strong enemies, hope you can update more, thank you very much
Mk Ⅳ: GIRZU  [author] 11 May @ 7:51am 
@projectRED
I added a fix directly into my mod by assigning a placeholder to the missing s_numbers sprite. This was done to prevent the crash and resolve the issue if it work.
projectRED 11 May @ 7:46am 
@Mk Ⅳ: GIRZU
i will be honest with you I have no ideal what SpriteLoad() is sorry :V
Mk Ⅳ: GIRZU  [author] 11 May @ 7:22am 
@projectRED
The mod tries to use a missing sprite called 's_numbers', so I just created a 1x1 transparent PNG and loaded it as s_numbers using SpriteLoad(). Hope this works.
projectRED 11 May @ 6:37am 
@Mk Ⅳ: GIRZU

___________________________________________
##########
ERROR in action number 1
of Draw Event for object obj_mod_generic:
Code failure in: "init.script"

Mod "Whispers from Beyond" does not have a sprite named "s_numbers"

at gml_Script_mods_trace_error
#########
gml_Script_mods_trace_error (line -1)
gml_Script___MODS_SpriteGet
gml_Script___katspeak_expr_call_1__ (line -1)
gml_Script___katspeak_expr_call__
gml_Script___katspeak_expr_block_4__
gml_Script___katspeak_expr_loop_while__
gml_Script___katspeak_expr_block_4__
gml_Script___katspeak_function__
gml_Script___katspeak_expr_call__ (line -1)
gml_Script___katspeak_expr_block_5__
gml_Script___katspeak_expr_loop_while__
gml_Script___katspeak_expr_block_5__
gml_Script___katspeak_function__
gml_Object_obj_mod_generic_Draw_0

it not work :") but thank for trying help me
Paul07 11 May @ 6:29am 
This mod is great mod! But I think value of Alpha armor should be more higher then endgame armor.
BooKoo 11 May @ 4:42am 
Thanks for listening, good luck!
Mk Ⅳ: GIRZU  [author] 11 May @ 2:40am 
@BooKoo
Just realized that repair kits don’t support level 7. I’ll need to prepare a different method for repairs.
Mk Ⅳ: GIRZU  [author] 11 May @ 2:24am 
@BooKoo
Unfortunately, it's still not possible to designate the crafting area for repair kits in modding. While I can implement a craftable item itself, there's no way to place it in the same crafting category as other repair kits. To work around this, I'd have to classify a custom repair kit under the ammo or medical category, which I really don't like. Honestly, I also wanted to place other armor modules in the repair kit category, but that's not possible yet either.

but, craftable level 7 repair kit sounds like a great idea. And I think the backpack suggestion is a good one too.

For now, I’ll add a repair item under the medical category to address the repair cost issue.
BooKoo 11 May @ 12:29am 
Can you make a repair kit for your level seven armor, the repair kit might be more expensive or it can only be crafted and not bought, aside from that i really like your armor design, what do you think about the new backpack design, i kinda hate the color of the crystal backpack it doesn't match your outfit. thanks again, your mod is awesome
Mk Ⅳ: GIRZU  [author] 10 May @ 10:25am 
@Liet Kynes
Slightly reduced the weight of armors. Thank you for the suggestion
Mk Ⅳ: GIRZU  [author] 10 May @ 8:16am 
@projectRED
go to appdata/local/zero_sievert and delete installed_mods.json and mods_enabled.json
and try resubscribe all mod.

I hope this work.
projectRED 10 May @ 7:48am 
@Mk Ⅳ: GIRZU
___________________________________________
############################################################################################
ERROR in action number 1
of Draw Event for object obj_mod_generic:
Code failure in: "init.script"

Mod "Whispers from Beyond" does not have a sprite named "s_numbers"

at gml_Script_mods_trace_error
############################################################################################
gml_Script_mods_trace_error (line -1)
gml_Script___MODS_SpriteGet
gml_Script___katspeak_expr_call_1__ (line -1)
gml_Script___katspeak_expr_call__
gml_Script___katspeak_expr_block_4__
gml_Script___katspeak_expr_loop_while__
gml_Script___katspeak_expr_block_4__
gml_Script___katspeak_function__
gml_Script___katspeak_expr_call__ (line -1)
gml_Script___katspeak_expr_block_5__
gml_Script___katspeak_expr_loop_while__
gml_Script___katspeak_expr_block_5__
gml_Script___katspeak_function__
gml_Object_obj_mod_generic_Draw_0


here the error report?