Arma 3
Auto Door Opener For AI
12 Comments
Hitman 29 Jul @ 7:01am 
Does it work with mod "HumanBots Only AI"?
Patapignouf 5 Jun @ 2:59pm 
Really love your mod but there is a strange behaviour from IA where they continuously close door in CQB. I cannot even enter in a building... So strange.
Lemonwire 2 Jun @ 8:24pm 
Love your auto door script! I hated AI's just walking through a closed door in CQB.

But I tried this for Global Mobilization buildings, which didn't work.
It seems many GM buildings use a different animation name pattern in their door logic.

Instead of checking an animation like "Door_1_rot", their UserActions often check the status of an animation like "door_1_sound_source" to see if a door is closed. I couldn't get GM doors to open with _building animate [_doorAnim, 1] so I used call BIS_fnc_Door which worked. So, for GM buildings when you're deciding to open door index _i, you might:
Check the phase of format["door_%1_sound_source", _i].
If it's closed, call [_building, _i, 1] call BIS_fnc_Door;.
STyx2909 14 May @ 1:14am 
Well done.

But Star Trek universe MOD when?
Whells 13 May @ 12:43pm 
Can you add a way to adjust the distance the AI needs to be before the door opens? right now it feels as if the AI has telekynesis
_mickey_ 12 May @ 1:57pm 
@Rastek no, it's better to add a collision for the AI ​​so that it can't pass through and teach the AI ​​to get out of getting stuck (if that happens)
Rastek 12 May @ 11:58am 
Aight, now we need an auto wall opener for AI that opens and closes whatever walls and barricades an AI will go through
Bax ⭐ 12 May @ 11:31am 
Terrible stupid AI problem, thanks for the solution!
Lelik 12 May @ 9:09am 
We didn't ask for it, but we needed it
Nucleus U_U 11 May @ 3:48am 
tank you for the gud mod! :D
Eruxxz 10 May @ 11:01am 
Amazing mod! thanks so much!
Komodo 9 May @ 11:42am 
always wanted something like this for the AI

ty