Stellaris

Stellaris

Terraforming Candidate Spawn Menu
10 Comments
Easy Pete  [author] 18 Jun @ 12:59am 
@Nikal the mod runs the menu at the start of the game. It doesn’t run mid game.
Nikal 18 Jun @ 12:28am 
So I can add them mid-game when I realize I'm okay with more planets. :)
Easy Pete  [author] 17 Jun @ 7:23pm 
@Nikal why?
Nikal 17 Jun @ 11:13am 
I don't suppose I could ask for an option to just add additional candidates, without removing the already set one?
Aki Zeta-9 8 Jun @ 3:12am 
Thank you very much! I always thought it would be more interesting to play with a low number of ready habitable planets and the need to terraform planets before settling. Thanks to you, this is now possible.
Easy Pete  [author] 6 Jun @ 9:35pm 
@Aki Zeta-9 updated with a rebalance to ignore habitable world settings.
Easy Pete  [author] 31 May @ 7:26pm 
It wouldn’t be difficult to change. I need to do some experimenting first to see what is going on.
Aki Zeta-9 31 May @ 7:16pm 
It seems that when setting up rare candidates, they don't appear at all. Can you change the mod so that instead of the habitable worlds coefficient it uses a flat multiplier?
Easy Pete  [author] 31 May @ 5:25pm 
The amount of candidates scales to your habitable worlds setting. If your using Rare your going to need to select one of the higher candidate settings.
Aki Zeta-9 31 May @ 11:25am 
Does the mod create candidates when the habitable worlds set to rare? I haven't seen a single terraforming candidate in my quarter of the galaxy in the last couple of games.