Stellaris

Stellaris

4 Zone City District [4.0.x]
135 Comments
Cyclicalasp79 30 Aug @ 4:28pm 
Cant wait until you update the mod man I know your working on it!
Holtz 24 Aug @ 9:10pm 
Crashes the game if you select a planet with it installed.
fisherb1986 23 Aug @ 5:01pm 
Not working right even after the update, crashes the game
Cyber Witch ~ 22 Aug @ 2:24pm 
Paradox really just keep digging that grave deeper and deeper
Dr. Quackers M.D. 22 Aug @ 1:01pm 
with out this mod i am seeing ui problems now. I hate PDX updates
Clamor_S  [author] 22 Aug @ 5:20am 
@Cyber Witch ~ ye, check latest dev diary
Exu 22 Aug @ 12:56am 
CURSE YOU PARADOX! ONORE PARADOXU!!!!
Cyber Witch ~ 21 Aug @ 9:51am 
FUCKING AGAIN!?!
Clamor_S  [author] 21 Aug @ 9:29am 
Mod will not be upgraded till 4.1 or even beyond. Planet UI will be reworked...again. You can thank/blame Paradox
Cyber Witch ~ 21 Aug @ 6:38am 
We're already at .22?
Exan_Flo 21 Aug @ 5:49am 
4.0.22 broke this mod
elvathelion 11 Aug @ 5:26am 
As @Tokihanatareshimono stated, this mod is functioning with UI Overhaul, BPV and BPV Zone Compact Mode. (I do not use any other BPV submods, so can not comment on that interaction) :steamhappy:
Tokihanatareshimono 10 Aug @ 4:40am 
it works with ui overhaul and better planet view + better planet view zone compact
Brutus 25 Jul @ 8:26am 
We the people beg of you kind sir :steamsad::steamsad::steambored: Please attempt compatibility with UI Overhaul Dynamic, the integration is a must for my mod playthrough:steammocking:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1623423360
Papa_Stalin101 24 Jul @ 10:11am 
@Clamor thank you this mod! I understand this mod changes the UI for the planet view and understand that any questions about "compatibility with UI Overhaul Dynamic will be removed". However possibly in the future could there be a compatible submod with the Industrial Districts Re-Added [4.0] mod which as well does not negate UI Overhaul Dynamic mod? if not, I understand and again thank you.


https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3479815885
Zadesh 15 Jul @ 8:29pm 
I like the mod, gives a new level of flexibility to how you run a planet, but sadly today I came across a mod conflict with the UI Overhaul Dynamic, it still works, but you are not able to see both the 2 new districts that it adds. Their position is changed so you can see the top of one of the new districts, but the 2nd one is pushed to far down in the interface.

I've started 2 separate games with each mod, each by them self and together. When they are used together is when the issue occurs. I had used both mods together previously last month and did not have this issue. The UI mod has been updated, and is now making the planet view window larger and easier to read, but its not playing nice with this mod. Here's a link to the mod its conflicting with.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1623423360
Azurewrath 3 Jul @ 8:21pm 
I am only getting two district options for all of my planets now instead of 4 like I did before. Is this a bug?
FourCoyote15032 19 Jun @ 4:20pm 
I've tried to build the new zones the mod adds, but it won't let me and keeps prompting me to build a city district instead. Not sure if it's my world or the mod, but it isn't working.
Sargent_Pain 15 Jun @ 7:31pm 
thank you all for the help
AdmirableOstrich 15 Jun @ 9:28am 
@Sargent_Pain Gigastructures contains a copy ("overwrite" but it's identical) of the vanilla district_city for compatibility reasons. This mod contains a copy of that file which will remove the overwrite; however, that only applies if you place this after gigastructures in your mod order
Pheonix 14 Jun @ 2:47pm 
@Sargent_Pain i had no issues with giga on my playthrough
Sargent_Pain 13 Jun @ 11:53am 
i did a lot of trouble shooting and found out its not compatibl with giga structers
Cyclicalasp79 12 Jun @ 11:55am 
Thank you as well F_thx, will try that if it brakes!
Cyclicalasp79 12 Jun @ 11:54am 
Thank you bro for updating me and my buddies were using it in our playlist and I do agree with you about PDX! Thank you so much for the quick update really appreciate it man!
:steamhappy:
喵小夕 · F_thx 12 Jun @ 9:58am 
this update may corrupt saves.
If encountering unpurchasable specializations in existing saves, use:
BPVMBS_saveGameFix [drive.google.com]
@Cyclicalasp79
Clamor_S  [author] 12 Jun @ 7:26am 
@Cyclicalasp79 @Frettchen you can thank PDX for that
Frettchen 12 Jun @ 12:39am 
latest patch seems to broke something
Cyclicalasp79 11 Jun @ 11:53pm 
I think its this mod is causing an issue where I cant build the district specializations for the top 4 anyone else have this issue so far?
喵小夕 · F_thx 11 Jun @ 12:39pm 
The special compatibility between BPVMBS and this mod has been discontinued, but baseline compatibility remains intact.

When both mods are installed simultaneously:
Vanilla content will be overridden by this mod
BPVMBS - Compatibility layer will still function as intended
Should not cause conflicts or errors
h.j.haller 22 May @ 11:13am 
1 district zone in halfway under mining district
Clamor_S  [author] 21 May @ 2:36am 
@喵小夕 · F_thx thank you for clarifying.
喵小夕 · F_thx 20 May @ 10:50pm 
In fact, they are compatible. BPV More Buildings Slots has a built-in component that is compatible with this mod. However, the BPV extension mod offers different zone quantity options.
@efimevgen98
efimevgen98 20 May @ 8:16pm 
Question, is it compativle with Better planet view and mods to increase amounts fo buildings in districs?
Uwы 20 May @ 4:05pm 
Okak. It appears like ones I've encountered weren't advanced enough :Rivals:
Clamor_S  [author] 20 May @ 11:50am 
@♂Impoluto♂ they already are!
Uwы 20 May @ 10:54am 
Is there any plans to make AI empires utilize whole 4 districts?
Clamor_S  [author] 20 May @ 9:40am 
@Sargent_Pain disable ALL other mods apart this and check once more

@Wcar idk, it is not my problem
Shadowing 20 May @ 4:45am 
ok my bad sorry
Wcar 20 May @ 2:36am 
is there a way to make it compatible with Gigastructural Engineering?
Sargent_Pain 19 May @ 11:57pm 
i know you most likly have a lot on your plate but mod still dosnt work but take your time man no rush
Clamor_S  [author] 19 May @ 11:39am 
@Shadowing disable ALL other mods apart this and check once more
Shadowing 19 May @ 11:19am 
Relict worlds dont have 4 districts
Clamor_S  [author] 19 May @ 10:53am 
@喵小夕 · F_thx you are contradicting yourself. Here
"The mod does indeed cause the launcher to crash – I've reproduced the issue twice." and here
"However, this isn't specific to any particular mod;"

@风待葬 may you be more specific?
喵小夕 · F_thx 19 May @ 9:22am 
The mod does indeed cause the launcher to crash – I've reproduced the issue twice.
However, this isn't specific to any particular mod; it's a bug in the launcher itself.
Users need to delete the 'mods' and cache folders in the launcher's Documents directory, or resubscribe to all mods to resolve it.

@Clamor_S
风待葬 19 May @ 4:41am 
Misalignment of planetary interface
Clamor_S  [author] 17 May @ 11:35pm 
@King of Winter nonsence, mod cannot crash game launcher
King of Winter 17 May @ 10:32pm 
caused the game launcher to not load correctly and crash if I try to scroll to the bottom of the playset menu.
Clamor_S  [author] 17 May @ 10:27pm 
@Shadowing there are no Ruined Arcologies in the game iirc, where are those districts used.

@Apocrypha it seems that there is no way to fix issue you are describing. I am not sure why it even happens in the first place.
Apocrypha 17 May @ 5:25pm 
Is there any way you can fix the issue with the slots not working in an in-progress save?
Otherwise a great mod.
Shadowing 17 May @ 2:06pm 
Ruined Acrologies