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One more example reproduceable bug about mechlab.
I have flea with destroyed head module.
I enter to loadout menu. I remove destroyed head module. I push "repair all" button. I choose "queue on the planet" (only this option, it is important).
After i cancel the repair in "planet work order".
In result i receive fully repaired mech with installed head module for free.
for the repair damaged mech parts, is it repairing the parts when repaired in the hanger view?
And one more thing which i encounter during last mission: mech with destroyed hand still can do mele damage by this hand. My javelin with destroyed right hand in prev. mission after repair (but destroyed hand was not replaced due to lack of spare hand part) still can do mele damage by destroyed right arm during the next mission.
(if you have a some bugtracker for MT, let me know. i will report bugs in the right place, not in a steam comment)
Also, is there any possibility for a standalone startup sequence mod? I saw it once and now I can't get over how cool it is.
Working on fixing the doors for mechs and why the target box disappears for mechs with destroyed arms.