Escape Simulator

Escape Simulator

The Evil Nanny - Chapter Two: The Hidden Chamber
60 Comments
CrazyCatLadyMina 2 Oct @ 1:05pm 
Yeah i played all your rooms so far and love them all xD
SuperFriiz  [author] 28 Sep @ 2:04pm 
Hi @elkmanjones - thanks so much for playing, I’m really glad you enjoyed the puzzles! 😊
For the music notes puzzle, the violin’s four strings match the four lines of the musical staves. Each string has a base number (shown when you pluck it). A note on a line starts from that number, then its type (quarter/eighth/sixteenth) adjusts the value, and its color (white/black) tells you whether to add or subtract (as explained in the book). Each stave gives one digit, and together the three staves form the code.
There’s also a full in-game walkthrough if you press H while playing. 🙂
elkmanjones 26 Sep @ 10:38pm 
Hi @SuperFriiz - we were able to figure out each of the puzzles and it was a great challenge, well done! Only issue we had was with the music notes. We ended up going through each number manually and eventually got it because we could not figure out the logic of the puzzle...driving me crazy because I am probably missing something simple. Any chance you can explain the logic of the music notes puzzle? Thanks!
SuperFriiz  [author] 24 Sep @ 10:16am 
Hi @CrazyCatLadyMina - thank you so, so much for your kind words! 😊 I’m really happy you’ve enjoyed Evil Nanny and continued with the Trapped Soul series. Yes, I definitely plan to add more rooms in the future - I’m working on Evil Nanny 3 at the moment. Hope you’ll have fun with the rest of the Trapped Soul series too! Have you tried The Mysterious Room yet? 🙂
CrazyCatLadyMina 20 Sep @ 4:07am 
First of all, sorry. I understand everything in English, but I'm terrible at writing it xD I love your rooms and the stories that go with them! I started with Evil Nanny and now I'm playing the Trapped Soul series. Your rooms are really fun. I hope you'll add more rooms for me to immerse myself in.
SuperFriiz  [author] 17 Sep @ 1:50pm 
Hi @Taelor – thanks so much for playing Chapter 1, I’m really happy you liked it! 😊
About the debug mode issue: if you were hosting the room, could you try letting another family member host instead? I’m not 100% sure it’ll solve it, but fingers crossed it might. 🤞
Please let me know how it goes! 🙂
Taelor 14 Sep @ 2:59pm 
Hi! I'm trying to play with my family and we JUST did chapter 1 (which was great btw) but for chapter 2 I am like stuck in debug mode. None of them are. Just me. I see all the little white boxes and can move things around. I've tried restarting the room, restarting the game. Any suggestions?
SuperFriiz  [author] 30 Aug @ 9:30am 
Hi @hobgoblin – thanks so much to both of you for playing! Sorry to hear your partner’s character got stuck after opening the cabinet. This bug actually belongs to the first chapter (Evil Nanny – Chapter One), not this room (Chapter Two). 😊 I’ve just published an update to fix the issue there. Thanks a lot for reporting it – I really appreciate it! 😊
hobgoblin 30 Aug @ 7:40am 
Hello, we were playing the room just now and my partner's character got stuck next to the horseshoe cabinet on the side of the piano pedals. We were not able to finish the room sadly, it was impossible to free the character and meddling with the open cabinet handle did not help either.
SuperFriiz  [author] 30 Aug @ 4:50am 
Hi @chloee – thanks so much for playing the room! 😊 I’m really happy you enjoyed it and the creepy vibe, even if horror rooms aren’t usually your thing.

And thanks a lot for the detailed feedback – super helpful! I’ll look into adjusting the book so all numbers light up (great suggestion, thanks!) . As for the “O”, it’s there but can be a bit tricky to spot , and the butterfly doesn’t land directly on 7, but just to the side of it .

Really appreciate your kind words and input! 🙂
chloee 10 Aug @ 5:39am 
This was a great game which I enjoyed playing even though I hate horror rooms haha. To anyone who's worried about jump scares there's not really any jump scares (maybe just a small one?), it's just that the whole vibe is really creepy.

I just had a bit of feedback on the game:
1. For the book on the desk, you should make it so that all numbers light up if you create them. I was playing with the buttons to see what they did and accidentally created 7 so I thought the puzzle was to see which numbers lit up; this made it really easy to guess even though I wasn't intending to do the puzzle out of order.
2. I don't know if it's just me, but I could not see the "O" on the girl's chest in the portrait. Also the E looked like an F in the eye.
3. The orange butterfly kind of looks like it also lands on 7?
SuperFriiz  [author] 4 Aug @ 11:57am 
Hi @Hopper - so glad to hear you had fun playing! 😊 All the metal plate numbers are in the ornate box in the butterfly room , except for number 0, which you get from the ballerina puzzle .
SuperFriiz  [author] 4 Aug @ 11:56am 
Hi @Jagger - thanks so much for playing the room and for your kind words! 😊 I couldn’t recreate the bug you mentioned, so it seems like an unlucky glitch sorry about that. Once Chapter Three is out, you’ll finally learn the truth about the Evil Nanny .
Hopper 3 Aug @ 7:51pm 
Hi, I played this map on coop and it was fun, but we couldn't finish because we couldn't find numbers 2 and 5 for the door. Where are they supposed to be?
Jagger 2 Aug @ 5:45am 
Hello. Found a small bug. In the final chapter, in the corridor with the ballerinas, if you leave the corridor before finishing the puzzle (I set the ballerina images, but did not return to the box to solve the lights), you cannot turn back and solve the puzzle. You get stuck in front of the last door. Unfortunately I couldn't see the ending due to this :(. I was really curious to see if the Evil Nanny was really evil after all :(. But a beautiful level you've created here. Congrats!
SuperFriiz  [author] 22 Jul @ 2:27pm 
Hi @粉粉猪宝贝 – thank you so much for your lovely words! 😊
I poured a lot of love into creating the room, so it truly means the world to me to hear that you and your friends enjoyed it.
Hope you’ll have just as much fun with the other rooms too – and thanks again for your kind feedback! 💛
SuperFriiz  [author] 22 Jul @ 2:14pm 
Hi @Allenyang0226 – there’s a full in-game walkthrough available in the room. 😊 Just press H while playing the room, and the hints/walkthrough will pop up.
Allenyang0226 20 Jul @ 9:14am 
where is the walkthru guys?
粉粉猪宝贝 11 Jul @ 8:50am 
Wonderful masterpiece!!! Best one I've ever played. I'll finish all your maps~ Me and my friends were surprised at all the excellent details in this map, and they are so beautiful. Looking forward to your new maps!
SuperFriiz  [author] 8 Jul @ 3:27am 
@Chikara – just a few :) it’s mostly a mysterious atmosphere.
Chikara 7 Jul @ 3:51pm 
Are there any jump scares?
SuperFriiz  [author] 30 Jun @ 1:39pm 
@MxAstro - only very little. :) It’s more about atmosphere and mystery. :)
MxAstro 25 Jun @ 9:19pm 
Are there any jumpscares in this map?
SuperFriiz  [author] 30 May @ 5:39am 
Hi @codijayrobot - thanks for clarifying! :) I’ve now made some changes to custom models and lighting in the ballerina area that should prevent lag in multiplayer. :)
codijayrobot 23 May @ 8:33am 
@SuperFriiz
We were both in the Ballerina Puzzle Area, and not in the Downstairs Area.
SuperFriiz  [author] 21 May @ 11:02pm 
@codijayrobot & @ace4545 - Thanks so much for sticking with it and for the kind words!
I’m really glad you were able to finish the room. ☺️

In multiplayer, both the upstairs and downstairs sections are kept loaded, but only rendered when a player is present (using visibility activators). So if you’re in different sections, it may strain performance - or cause issues if those activators aren’t working properly on your setup.

I’m considering a design change: possibly moving the number plate box upstairs and closing off the downstairs section entirely during that part of the room to avoid potential lag.

That said, I haven’t personally experienced lag in the ballerina area in multiplayer, whether hosting or joining. ☺️

Thanks again for all your feedback and your kind words about the series so far - it really means a lot! 😊
codijayrobot 20 May @ 8:12pm 
@SuperFriiz
We were able to finish the map, and as per the last map, it was amazing.

I still would like to note however, that during the Ballerina Puzzle Area, The game kept trying to crash, but would eventually try to crash, then eventually recover. It took about 10 extra minutes in that area to complete the map due to that problem.
ace4545 20 May @ 8:11pm 
Finally was able to finish the map, Ballerina puzzle still causing issues. but everything worked perfectly otherwise.
SuperFriiz  [author] 20 May @ 12:38pm 
Patch Update
I’ve just posted a new patch that should prevent the strange glitch where starting the room with the recap from Chapter One in rare cases would block progression into the actual escape room section.
I’ve also looked into potential lag issues in one area during multiplayer and made some changes that should help improve performance. 🙂
SuperFriiz  [author] 20 May @ 12:38pm 
Thanks for clarifying, @codijayrobot. :)
codijayrobot 19 May @ 1:19pm 
@SuperFriiz
We were playing the latest patch, and the ballerina puzzle was causing the problems listed below.
SuperFriiz  [author] 19 May @ 12:57pm 
Thanks a million for your kind words, KidBergmanJapan – really happy to hear you had a fun time playing the room! :)
SuperFriiz  [author] 19 May @ 12:25pm 
Hi @ace4545 and @codijayrobot – thanks so much for the videos and detailed feedback! 😊

Super happy to hear that switching who hosted the game solved the visibility issues and that everything now shows correctly. 😊

About video 1: I noticed the piano melody plays twice, which is definitely odd. The ghost visibility is triggered after the melody plays, so it’s strange that it doesn’t activate correctly in your case.

Video 2: I assume this is where Player 2 could see the dev test buttons – one of those removes the nanny’s room, so that explains the sudden disappearance. 😊

Video 3: That animation running in reverse for Player 2 is super weird. I can’t explain why that would happen.

Lastly, for the ballerina hallway: I’ve found the cause (a custom model) and have fixed it in the latest patch. That section should now run much more smoothly. 🙌
codijayrobot 19 May @ 11:45am 
Part 2:
When we switched who was the host, it fixed a lot of the problems, which was weird since the original host had better hardware, and internet than the 2nd player, but we did find another problem with the recap which can be seen in this Video [medal.tv] where the ghost was not spawning correctly for the 2nd player.

We also kept experiencing the a repeat problem when we got to the Ballerina Puzzle where Escape Simulator would basically put the host into an infinite spiral of trying to reconnect to the session, and then crash both player's games.
codijayrobot 19 May @ 11:44am 
@SuperFriiz

Part 1:
The latest patch seems to have caused a weird problem with the recap as you can see in this Video [medal.tv] where the Ghost just doesn't spawn, and the map can't continue. This can be worked around however by spam restarting the map.

After messing around with the same person being the host, we found a button (Not pressed by me) that straight up removed the majority of the map as seen in this Video [medal.tv] which was kind of funny.
ace4545 19 May @ 11:36am 
When I switched to host, things did disappear and work correctly, up until the ballerina hallway. At that point both myself and Codi have crashed on five different moments. Otherwise things worked properly.
SuperFriiz  [author] 19 May @ 11:28am 
I also noticed from the video that there’s quite a bit of lag already in the lobby and the round hallway – that shouldn’t be the case at all.

I’ve reached out to the community to ask if anyone else has experienced this issue. In the meantime, could you try adjusting the following graphics settings before loading the room?

• Textures → Half
• Custom Textures Compression → Fast (Low Quality)
• Community Room Lighting → High Quality

Hopefully we’ll get to the bottom of this. 😊
SuperFriiz  [author] 19 May @ 11:28am 
Hi @ace4545 – thanks so much for sharing the video and screenshot. That really helps!

It definitely looks like all the Visibility Activators set to "Disable → Active on Start" are being ignored entirely for you as Player 2. And likewise, any visibility changes triggered by "Disable" activators don’t seem to apply for you either. Really strange behavior.

If you host the game instead, do you then see everything working correctly, and does codijayrobot become the one experiencing the issue?
ace4545 19 May @ 9:30am 
and This

https://youtu.be/mE2OLSc7JHM

Again no anger on you my friend, the map itself is amazing, but bugged.
ace4545 19 May @ 9:01am 
https://gtm.steamproxy.vip/profiles/76561198079549026/screenshot/%p1%/

Hey Superfriiz, this is what Codi and I mean btw.
KidBergmanJapan 18 May @ 12:16pm 
Really awesome room, good work dude!
SuperFriiz  [author] 18 May @ 9:40am 
@codijayrobot – thanks for clarifying! :) Did you happen to try switching who’s hosting the game? :)
And have you tried unsubscribing and then re-subscribing to the room to force the latest version to download?
I tested it again with a friend, and it all worked smoothly on our end - so I really hope it’ll run fine for you too now. Let me know how it goes! :)
codijayrobot 18 May @ 8:48am 
@SuperFriiz The only problem we ever had with the lobby was the teleportation bug, every other problem was past the lobby.
SuperFriiz  [author] 18 May @ 5:05am 
Hey all! :)
I’ve located the issue causing lag for some players in the upstairs hallway (ballerina puzzle) .
It was due to a custom 3D model, which has now been optimized in Blender. This should result in noticeably smoother gameplay in that section.
SuperFriiz  [author] 18 May @ 3:25am 
@codijayrobot & @ace4545 – thanks so much for testing again! 😊
I just tested the room again on my end in multiplayer, and everything seems to be working as intended – all players are properly teleported from the lobby, and visibility is synced.
Did both of you see the game lobby when loading in? And have you tried switching who’s hosting the session?
From what you describe, it actually sounds like one of you might still have the very first version of the room – where only one player was teleported, which could explain the visibility and interaction issues you’re seeing.
Could you try this: Unsubscribe from the room, restart Escape Simulator, and then re-subscribe to the room to ensure you have the latest version. 😊
Fingers crossed this solved the issue! 😊
codijayrobot 17 May @ 5:26pm 
@SuperFriiz The problems don't seem to be fixed. The 2nd Player can still see, and pickup Map Objects that are not visible to the host, such as all the random minus keys, carousel key, ect. They also do not see the objects as the host does, so they can grab things inside of locked cabinets, or magically grab the key for locked objects as keys appear in the locks for the 2nd player. Furthermore, The 2nd Player can still not enter the room if you choose to replay the intro as there is a invisible wall for them. Frame rate for the 2nd player also has not improved.
ace4545 17 May @ 5:25pm 
Hey, again super great map series. Unfortunately, the issues Codijayrobot mentioned were not fixed, and yes it is the latest version thanks to steam workshop downloads. Not a slight on you Superfriiz, because the maps so far are amazing and this one is super detailed, but still broken. This time I was able to pick up the UV lamp in the bedroom that I was not able to pick up last time. I was second player again on the map and could still see the dev options that shouldn't be visible.
SuperFriiz  [author] 17 May @ 6:05am 
@reeeeeeeeeeeeeem – thanks so much for the lovely update! 😊
I’m really glad to hear you were able to complete the room and had a fun time playing. That means a lot – thanks again for sticking with it!
SuperFriiz  [author] 17 May @ 6:03am 
@StellaMerryFox – thanks so much for the update! 😊
I’ve made a few small changes that should help reduce performance drops, especially during that part of the room. Hopefully it’ll run more smoothly now!
SuperFriiz  [author] 17 May @ 6:01am 
Hi @codijayrobot and @ace4545 – I’ve just pushed a patch update that should resolve the multiplayer-related visibility issues you mentioned. I’ve replaced the toggle visibility activators with dedicated enable/disable pairs, which should fix the synchronization problems in multiplayer, so both players now see the same areas at the same time.
Hope you’ll give it another try (please make sure both players have the latest version of the room)! 😊
And @codijayrobot – thanks so much for the kind words! I’m really happy to hear you’re enjoying the Evil Nanny series. 😊