RimWorld

RimWorld

Milira Event Story Expand: The Tale of Milira
141 Comments
kurenai 30 Aug @ 4:56am 
Who did the artwork for this mod?
Pakerwot  [author] 27 Aug @ 10:11pm 
@ RVL_KINGO 彩蛋人物,正常情况无法获得,小概率会在天灯节遇到
RVL_KINGO 27 Aug @ 3:21am 
@ Pakerwot 谢佬 所有背景故事的米几乎都看过了 想问问有看到一个米莉拉神秘观测者从来没看过 是有甚麽解锁条件吗
Pakerwot  [author] 27 Aug @ 3:06am 
@ RVL_KINGO 分支分死概率和动态概率,派智识高的去会容易触发一些
RVL_KINGO 26 Aug @ 11:23pm 
请问有全事件跟分支的攻略之类的吗 有些事情死活触发不了
Lok Vah Koor 26 Aug @ 6:40pm 
@ Pakerwot 找到解决办法了,落地后选远征队右键地点就能触发
Pakerwot  [author] 26 Aug @ 3:22am 
@ Lok Vah Koor 只能远行队访问触发
Lok Vah Koor 22 Aug @ 1:00am 
有一些事件会出现无法触发的情况
例如被摧毁的地面站任务
仅限远征队进入时才会触发,穿梭机落地无法触发
Pakerwot  [author] 18 Aug @ 6:39pm 
@ Hawks 有些事件给的人可能会没衣服
Pakerwot  [author] 18 Aug @ 6:36pm 
@ Quilava you can use this with out the second one, the only problem Is some pawn may become nude
Hawks 15 Aug @ 11:39pm 
同问,前置的米莉拉扩展包不喜欢,可不可以不依赖那个mod单独订阅
TAKA 15 Aug @ 10:23pm 
赞美
Quilava 15 Aug @ 9:25pm 
Can i use this mod with out the second required mod? That mod have some nice outfit but doesnt seen to fit the space angel style for my taste, i just want to play with story :sad_seagull:
Pakerwot  [author] 11 Aug @ 5:43am 
@ Xalimur there no quests need to generate map yet, this kind of quests are still WIP right now
Pakerwot  [author] 11 Aug @ 5:40am 
@ 夜明 小队的最高智识会对结果分支有影响
Xalimur 8 Aug @ 10:09am 
nvm found the cause
Xalimur 8 Aug @ 9:51am 
for some reason i can' start any scenario with this one
夜明 8 Aug @ 7:10am 
教会废墟探索结果是有什么判定机制吗,我次次都是没结果
巡之丘的奈若酱 8 Aug @ 2:13am 
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Pakerwot  [author] 7 Aug @ 11:59pm 
@ 蘭楓 定期补给事件做了区分,其他的暂时没做区分
Pakerwot  [author] 7 Aug @ 11:58pm 
@ 夜明 教会废墟探索奖励
Pakerwot  [author] 7 Aug @ 11:58pm 
@ g54250 应当远行队访问任务点的方式触发,目前事件大部分暂时不涉及地图生成
Pakerwot  [author] 7 Aug @ 11:57pm 
@ Waaaaagh 需要采用远行队访问的方式触发,原先的任务触发没有考虑过1.6 dlc的方式
蘭楓 5 Aug @ 3:17am 
如果米開的話事件文本(比如SOS)之類的會有區別嗎? 如果有的話我要重開一個檔來體驗了:steamhappy:
夜明 4 Aug @ 12:36pm 
星辰大剑是怎么得的
g54250 3 Aug @ 8:01pm 
不知道是不是mod冲突,用飞船和穿梭机进地图,地图上没有任何有价值的东西。
Waaaaagh 3 Aug @ 7:35pm 
穿梭机前往任务地点不触发任务是因为没这么设计吗
Pakerwot  [author] 2 Aug @ 2:08am 
@ cminjae337 all the quests in this mod right now dont have mission map to generate yet, unless the team is under attack.

all you need to do is sending your team to the mission point, reach it, and get the inforamtion as well as the result,just like peacetalk mission, since the mod is developed in 1.5 the way added in 1.6 is not in consideration.

and please let me know which quest is generated in chinese, I will check the problem later.
cminjae337 1 Aug @ 8:11pm 
真誠感謝您解釋,我現在想出來。
"世界地图研究任务"实际上是友善势力发布的"协助研究"任务。你需要先获取这类任务,派遣殖民者调查目标点才能完成。
(注:这是通过翻译获得的信息,可能有误差。)
The "world map research mission" is actually an "Assist Research" quest from friendly factions. You need to obtain this type of quest and send colonists to investigate the target.
(Note: This info comes from translation, may not be 100% accurate.)

这个任务的完成方式是一样的(指和协助研究任务相同)
The completion method for this quest is the same (same as Assist Research quest)
cminjae337 1 Aug @ 2:56am 
我不知道你在說什麼關於"世界地圖研究任務",你能給我舉個例子嗎?可能是翻譯問題。
就像世界地图研究任务 Like a world map research mission.
这个任务地点不需要进入地图 只需要殖民者调查任务地点 This mission site does not need to enter the map, only the colonists need to investigate the mission site.
cminjae337 31 Jul @ 11:27pm 
我正在把英文翻译成中文,如果有什么不好理解的地方,请告诉我。

问题报告与求助:

当我到达任务场景时,那里除了普通的地形什么都没有,是我错过了什么吗?我没有看到任何大型的构造物或建筑。

另外,我前往任务地点的方式是先使用了穿梭机,然后把整艘重力飞船也移动到了那个地点。

我使用的是非milira开局的MOD,并且拓展MOD是在游戏进行到一半时才加载的,不是在游戏一开始就加载了。
cminjae337 31 Jul @ 8:35pm 
oh yeah and approach method to quest place was using shuttle and moving entire gravship to point
cminjae337 31 Jul @ 7:47pm 
oh wait, yeah and im using mod with non-milira start and mod was loaded mid-save, not with start.
cminjae337 31 Jul @ 7:46pm 
im using english rn and quest is generated in chinese (if the church quest and milira outpost quest is this mod). Also, when i arrive on quest scene, theres nothing but just normal terrain, or am i missing something here? i didnt see any major construct/building so thought its bugged but idk
Pakerwot  [author] 31 Jul @ 5:03am 
@ Aizen 理论上来说不影响
TritiumQQQ 30 Jul @ 4:06am 
非常棒的mod使我的走地鸡开始飞翔:steamthumbsup:
Aizen 21 Jul @ 5:20am 
打了Better GC:Mothballed and World Pawns可以玩这个mod吗
FlyIN_11 18 Jul @ 10:34am 
很棒的mod使我远行队旋转, 可惜玩牢米派系的时候也还是弹一样的事件, 有点出戏:lunar2019crylaughingpig:
lieyingyes 14 Jul @ 7:59am 
好棒!捡垃圾捡爽了,还能捡到其他米,爽玩:steamhappy:
Sakura樱 12 Jul @ 5:51pm 
早上起来开环后红字都不见了:steamhappy:作者辛苦啦~:steamthumbsup:
Pakerwot  [author] 12 Jul @ 8:23am 
@ Sakura樱 这个不影响,这个是没用上的地图预制件,后面用于米莉拉相关的未完成任务用,之后会修掉
Sakura樱 11 Jul @ 10:04pm 
以上是紅字,不确定是跟本体冲突还是啥问题,单独米本体目前没红字:steamhappy:
Sakura樱 11 Jul @ 10:03pm 
3.
Type size is not a Def type or could not be found, in file TOM_milira_airportattack_VH.xml. Context: <size>(250,250)</size>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
4.
Type things is not a Def type or could not be found, in file TOM_milira_airportattack_VH.xml. Context: <things><AnimalSleepingBox><rects><li>(204,141,206,141)</li><li>(204,143,206,143)</li></rects><stuff>WoodLog</stuff><quality>Normal</quality></AnimalSleepingBox>
5.
Failed to find RimWorld.PrefabDef named TOM_milira_airportattack_VH. There are 180 defs of this type loaded.
Sakura樱 11 Jul @ 10:02pm 
1.
D:\STEAM\steamapps\workshop\content\294100\3477405110\1.6\Defs\MapDef/TOM_milira_airportattack_VH.xml: root element named PrefabDef; should be named Defs
UnityEngine.StackTraceUtility:ExtractStackTrace ()
2.
Type defName is not a Def type or could not be found, in file TOM_milira_airportattack_VH.xml. Context: <defName>TOM_milira_airportattack_VH</defName>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Pakerwot  [author] 25 Jun @ 6:47pm 
1.6的事件无法访问问题已修复
xieshani 25 Jun @ 8:20am 
第二个红字和楼下的baka见闻里一致

Root level exception in OnGUI(): System.MissingMethodException: Method not found: int RimWorld.Planet.WorldObject.get_Tile()
[Ref 646824B3] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Root:OnGUI ()
xieshani 25 Jun @ 8:18am 
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