Tabletop Simulator

Tabletop Simulator

Risk of Rain: The Board Game [DEMO]
103 Comments
ChaosMoss  [author] 2 Sep @ 6:51am 
@Clorces
The Drone teleport is not limited by its range.
Monsters always move as much as they have to, even if it means missing an attack sometimes.
Given attack actions are taken from the survivor's range, if able. If not, then they have a range of 1 (the drone's range).
ChaosMoss  [author] 2 Sep @ 6:49am 
@Goosetavo I do not know scripting for TTS, so I wouldn't be able to add that feature.
Clorces 30 Aug @ 2:34pm 
And, supposedly, a survivor's card has no range. If a drone gives that survivor an attack action, damage is counted from the survivor's level tracker and any bonuses they might have, but what about the range? I understand the range is taken from the drone, but since the drone can give that action in its own range (e.g. to a survivor on an adjacent tile), does 'reaching' with that range count from the survivor's or the drone's position?
Clorces 30 Aug @ 2:14pm 
And one more question: if a monster has a buff that impacts its movement and it would move past a survivor, does it prioritize moving as far as possible (even if it means missing its attack) or does it stop near a survivor so it can hit them?
Clorces 30 Aug @ 12:29pm 
Is drone's teleport ability limited by its range, or is it only applicable to actions it gives to survivors - so survivors that get its action need to be in range?
Will there be a random script for items and locations spawns?
ChaosMoss  [author] 29 Aug @ 9:39am 
@Drippin' Jimmy
Ally and Survivor Drones can block damage as long as they have Armor. If they do not have Armor they do not die, they can just no longer block damage.
Drippin' Jimmy 29 Aug @ 9:09am 
on a 1 or 2 player game when the ally drone loses all of its shields does it die if it takes damage with no shields left?
ChaosMoss  [author] 29 Aug @ 7:42am 
@Argonnix "End of Turn" just refers to after all other effects of a card in the action row are done (all monsters of that type activated, a survivor's finished their actions, etc), but could be any turn.
"End of your turn" is specifically your survivor's turn, where things like Bustling Fungus check if you've moved or not. We should add a "steps of a turn" section to the Action Phase for clarity.

Each monster activates individually, so the 3 Lemurians would deal 1-1-1 damage, not 3.
Cover is meant to block the first point of damage, not the whole attack (but it should probably have a 1 to make it clear).

Glad you are enjoying the game, happy to answer any other questions you have!
[NJPN] Argonnix 28 Aug @ 1:09pm 
Plus we were wondering if the symbol damage the monster do counts as an instance or multiple instance of damage ? (fe 3 lemurians deal one damage, do they deal 1-1-1 and repulsion armor plates can't apply, the player takes 3, or do they do it as a group and the damage is a whole 3, and can be reduced by 2 ? Does the cover block the whole first attack, or the first damage you would take if you take 2 damage ?)
[NJPN] Argonnix 28 Aug @ 12:51pm 
Hello ! Enjoying the game as 4 player, but we stumbled across a little question we couldn't find the answer to.
Some items say "End of your turn", some say "End of the turn", but there's no "end of the turn" in the rulebook.
We were wondering if the items, such as "Bandolier" proc at the end of the round ? If so, does the "Cautious slug" triggers its effect before, or after the weather event on the end of the round ?

It may be just an harmonization problem, but i hope it will help :D
ChaosMoss  [author] 27 Aug @ 7:30am 
@Geonightman That symbol means "Tool card". Retool can return a tool card to hand (but the symbols don't match like they should). They will all be the same icon in the final (and if I push another update for the TTS, I'll change it here as well).
Geonightman [SA] 26 Aug @ 4:37pm 
What is that symbol on MUL-T's card in the last sentence. It looks like a wrench in a card but the wrench is different than the other wrench symbol and I can't seem to find that symbol anywhere else, on the cards or the rules. It says: "Your Auto-Nailgun/Rebar Puncher cards are (SYMBOL) and can be returned to your hand by your Retool card."
Achilles 21 Aug @ 10:23am 
@ChaosMoss thank you for going through my feedback a while back! I'm glad I was able to help, if only a little
Faceless 20 Aug @ 2:42pm 
Thanks for the response! Sorry for the giant writeup, we like our games and want to see them good and this one was a ton of fun and had a great feel to it. I'm excited to play more in the future.
ChaosMoss  [author] 20 Aug @ 1:48pm 
@Asakura Yoh
You ignore weather increases during the Weather Event, so you are indeed lucky (but also if locations are full, maybe you have enough problems lol)
Asakura Yoh 20 Aug @ 12:38pm 
So, I have one more question, sorry if it was asked already
- spawning rules - in rulebook it is written that, if you try to spawn monster on place there is monster already you should increase weather counter. But what if this happens during weather event when counter is already full? Am I just lucky and don't spawn on weather event without consequences?
ChaosMoss  [author] 20 Aug @ 10:22am 
@Asakura Yoh
- The drone section will be more fleshed out in the final rulebook. It still has some development left to do also, so some things might be a little different.
- Drone gives an attack: It is at that survivor's range. If they don't have a range, it is the drone's range.
- Drone takes an attack: It is their range, but survivor's base damage (survivors should always have the same damage as everyone levels up at the same time).

- Spawn: It should read "Place on" and then the text in the bigger box. The 1p/2p, etc is just a reminder of survivor count (as in during weather events, you have to spawn down to 3p if playing with 3 survivors). The placement is not ideal and will probably be changed in the final version.
ChaosMoss  [author] 20 Aug @ 10:18am 
@Faceless 3/3
- Move/Attack is the same as the one featured on the Reset card. The card one should have a slash between the actions though, for clarity.
- There've been a couple updates to the rulebook already, I may end up with another update during this campaign but most of this feedback, if not in these updates, will be used to craft the final rulebook.
- The latest KS update shows a couple of examples of the Rewards and Unlocks that are gained between games.
ChaosMoss  [author] 20 Aug @ 10:18am 
@Faceless 2/?
- You can use as many effects as you have, you can Stun, Stun, and Stun on single attack action. The effect is always 'when you attack', so it happens after the damage is dealt unless it is a replacement effect like 'Lights Out' where it changes how much damage is dealt.
- Hopoo Feather can be used to modify any Move action.
- When you remove a monster from the track, it is now an empty space. The rules state that anytime you kill a monster it goes to the leftmost empty space on the monster track, so it can be filled back later.
- Spawn cards are drawn during weather events and when a monster requires a spawn. No other times.
ChaosMoss  [author] 20 Aug @ 10:16am 
@Faceless 1/?
Lots more feedback to go over. Thanks for the write up, answers below:
- Lepton Daisy should have the same heal symbol as the others. The difference is usually 'icon in box' means it gives the action where just 'icon' is used for explaining or modifying an action.
- Card with up arrow is a reminder that the Reset always returns to hand (instead of going to the discard).
- Bandit Drone: As long as the attack targets a monster in the drone's location, you get the bonus.
- The drone section does need more information, it will be more exhaustive in the final rules.
- Lights Out: Yes. It always deals that amount of damage, regardless of target.
- Stun Lock: Within range of the drone.
- Asterisks on actions modify only that action. Asterisks on items/bonuses can modify any time that action is taken (so support bonus can modify anytime Commando attacks).
Asakura Yoh 20 Aug @ 8:36am 
Also what PLACE ON 1P, 2P, 3P mean on Spawn Card?
Asakura Yoh 20 Aug @ 8:04am 
Loved the game, you really captured Risk of Rain 2 feel!

But I think drone part in manual should be a bit more well explained. There is a drone, that can give/gain actions like attack. If drone gives attack to the player what is this attack range and value? Also - if drone gains attack - what is this attack range and value?
Faceless 19 Aug @ 7:40pm 
- The Move/Attack icon in the rule book doesn't match the action icon on the Reset cards. Are these the same thing and the Reset cards should be Move OR Attack or Move AND Attack?
- I believe you mentioned that the rule book was still being updated but I'm hoping anything that's been answered in these comments will be added (either cleaning up the rules or in an FAQ or an Examples section)
- Is there any chance we will see examples of what upgrading action cards means after you beat a boss monster? That was just something we were curious about due to progression; for instance do upgrades on Action cards stay around in between runs/after deaths or are the upgrades only for that Run?

There's a lot of questions here, but we had a lot of fun and I backed the Kickstarter after our playtest so I'm excited to see the game grow.
Faceless 19 Aug @ 7:40pm 
- When a monster is removed from your Monster Track (for instance if you need to spawn something you don't have enough of) what do you do with everything else on the monster track? Do you essentially lose an experience and everything else moves down one or do you count that spot as still filled and can level up as normal?
- When exactly do you draw spawn cards? We had played only drawing spawn cards on Weather Events, and when a monster card had a spawn symbol on its card you spawn one of its monster; but reviewing afterwards we're thinking it might have been you draw a spawn card and resolve as many rows as are listed in the monster card's effect. Should you be drawing Spawn Cards in other cases? The Spawn card section in general are somewhat confusing and the rules could use more clarification on how they work and what the different symbols mean.
Faceless 19 Aug @ 7:40pm 
- How exactly do the asterisks on actions work? For instance Commando's Suppressive Fire has an asterisk on the first attack action with the card stating to stun a monster at that location. If the Commando is supported can they also use their support bonus to stun a monster at their own location? Or can their support bonus be added to any attack at all?
-- How do multiple asterisk effects work? Can a Commando using Suppressive Fire while supported and with a Stun Grenade item use all three asterisk effects on the first Attack* action they have, or do they have to choose one effect? When does the damage of the attack come into play; would the targeted monster be stunned by one of the effects first and then the attack hits thus dealing +1 damage?
-- Also related is the Hopoo Feather which has a Move asterisk cost but I didn't see a single card with a Move* action. When can the Hopoo feather be moved?
Faceless 19 Aug @ 7:40pm 
- For the Bandit Drone's "Attacks This Turn" ability does the +1 damage happen if the attack originates from the drone's location or targets something in the drone's location?
-- Related but the Drone section of the rules could use more information. I found some rules mentioned in the comments here that helped (such as how giving an action has it happen immediately and that it uses the player's stats).
- Does the Bandit's "Lights Out" card deal damage equal to the current Large Monster's maximum health (by default 3 but potentially increased to 4)? Meaning if you target anything else (like a boss) with the attack it will deal that damage.
- For MUL-T Drone's "Stun Lock" is the stun within range of the player's card or MUL-T drone's range? Since it's not giving the action I'm not sure.
Faceless 19 Aug @ 7:39pm 
I want to start by saying I love seeing a board game get a demo on TTS for people to play ahead of time, and that it's being used for playtesting and making sure people understand the rulebook and such. But also yes questions/comments.

- Some but not all icons get explanations. For instance the Lepton Daisy has what appears to be a heal symbol, but so does Bison Steak, though the Bison Steak's symbol is what matches the heal symbol on the Player Info card. Are they both heals or does one have a different effect? Bison Steak's looks to be the same symbol as everywhere else, including the symbol on the health dial for max health (and I'm assuming unlike RoR2 it doesn't increase max health).
- What does the symbol card with up arrow on the Reset cards mean (After the "Reset:" and before the weather symbol)? I'm assuming this means everyone redraws their discarded cards but the symbol itself isn't called out anywhere.
JamesonBuckaroo 19 Aug @ 7:04pm 
Hello! We just played the demo and had some good fun but we came up with two questions we were unsure on.

First is when you use a drone action to give a player a shoot action for the turn, what range does that shoot action have? Is it the same range as the drone like 1?

Second, if multiple monsters are set to move in a turn, what order do all the monsters move? In our example there were 3 locations in a row that had 2 gips and 1 lemurian, then 3, then 2. If we started moving gips from the front tile with 2 we would only get one weather track. But if we started moving from the last location in the row with 2 we would get 5 weather tracks. How should we move the monsters? Our party decided to just move them in the most beneficial way to us so we only got one weather track

Thank you! Looking forward to more!
ChaosMoss  [author] 19 Aug @ 7:34am 
@GGBot
- A Weather Event happens anytime the weather tracker reaches the difficulty card, so that happens mostly during the Weather Phase but can also happen during a turn in the Action Phase.
- The "Support" action for the drone is still an action and requires a token. Each action has a drone icon in the top right to signify that it costs 1 drone token.
- I updated the rulebook PDF yesterday with those icons, so it should be live now!
- That is a good idea, could be the back of the logbook or rulebook.
GGTBot 18 Aug @ 6:16pm 
Feedback:
- In the "weather event" section of the book, having the icons printed for the "level symbol" and "health symbol" definitions would be helpful.

- The iconography quick reference on the player boards is great, and a set of "quick reference" cards or back-of-manual one-page briefly summarizing the steps to take in each phase would be an excellent addition.


Looking forward to the full release!
GGTBot 18 Aug @ 6:16pm 
Questions:
- I found some wording regarding weather events confusing, mainly the timing of the weather phase. A few conditions can cause the weather marker to be moved up the track outside of the weather phase, such as a monster attempting to move while on a location with no move marker, a monster attempting to move to a location already containing the max number of monsters, or a monster attempting to spawn with no minis available in their supply. For spawning, it mentions resolving a weather event at the "end of turn" if the marker reaches the end of track, but there is no mention of this for movement. Is the weather event meant to occur at the end of the current monster turn , (ie; mid-round) as the "turn" wording applies, or after the action phase, during the weather phase , while you are resolving the weather track?

- Are the drone "support" actions a passive bonus like the Player support bonuses, or are they activated with a drone token?
ChaosMoss  [author] 18 Aug @ 8:30am 
@JohnOswald good catch. I will fix that for the next rulebook update.
ChaosMoss  [author] 18 Aug @ 8:29am 
@KidGamer Any monster you kill past the level up also goes on the monster track. If you go past the track, they just return to the supply. They do not carry over to the next level up.

When you spawn monsters, it is always one monster of the type shown on the card, then move down to the next row (if needed).
JohnOswald 17 Aug @ 11:48pm 
There's an esaily missable error in the rulebook. In the "Goal of the Game" section, the squares are numbered incorrectly according to the order of the arrows. It goes 2 > 4 > 3 > 5
KidGamer 17 Aug @ 11:33pm 
How does spawning work the rules say A monster of that type... so is it one monster then spawn card or what please clarify.
KidGamer 17 Aug @ 10:24pm 
Question if you kill more monster past the level up token do you carry over the extra kills or not?
Lui 17 Aug @ 7:43pm 
Really interested in the KickStarter for this, game looks very promising. Is there plans to release a full TTS Mod once the game hits release? I'd love to get the physical game and support the kickistarter but Id be playing this more in my friend group through TTS then the physical box, so I'm curious if this will be expanded at all? I understand its alot of work but I really hope so!
Hartmann's Youkai Girl 17 Aug @ 1:31pm 
as someone with a stupid amount of time on tts (2k+ hrs), playing this for the first and second time with people was a trip. i should've read the rules before the first session though because a lot of it was looking at icons and struggling with "oh, it's one of THOSE games where everything's a symbol i have to learn" and some of them are non-obvious and not in the rulebook

that said, it was wonderful after the learning curve. i don't think we'd ever get a official full-thing tts workshop mod which means i'll never get my hands on the main game (sorry REX, i'll miss you too buddy), but maybe at the very least i can drag people into ror2 through this.

overall, it isn't perfect but it'll be ironed out, i'm sure. great when you get around the initial 30 minutes of figuring out icons.
good work, i hope the kickstarter does well even if i can't help out
ChaosMoss  [author] 17 Aug @ 9:31am 
@Numerfolt 2/2
Survivor Drones can gain gold, buy, and use items.
If a survivor in range moves this turn would be a clearer way to write that effect.
Survivors are supported if in a location with a drone is passive, but that action "Support" takes a token.
Reset can be taken any time during that survivor's turn.
Each stage has a different layout of locations, so speed is helpful to get around on later stages.
ChaosMoss  [author] 17 Aug @ 9:16am 
@Numerfolt I'll answer as I can.
Hexagons - Yeah the actual tokens are octagons but TTS doesn't have those as a token shape.
Items - All items are 'may' abilities, you are never forced to use an item.
Hopoo Feather modifies any move action.
The monsters speeds are balanced around the size of the monster, Larges only have one 'fast' card, Mediums two, and Small's three. It can be hard to predict what the monsters are going to do, but we've found in testing that once survivors start gaining items they are more resilient to fast monsters as they can prevent damage, move locations, etc in response to their actions.
1/2
Numerfolt 17 Aug @ 8:46am 
Speed increase feels kinda meh, as it isnt that helpful. Maybe allow speed to increase the card placement on the action row?
Numerfolt 17 Aug @ 8:36am 
Can Survivor Drones use items?
What does the "Survivor moves this turn" mean? If ANY survivor moves this turn you can do the action? Or if the survivor you are currently accompanying right now?
Is "Support" a passive? Or do you have to trigger it?

When does Reset trigger? On Round end? On weather effect? Immediately?
When another player resets, you dont get the card you played that round back?

Are items like lensmakers glasses, soldiers skyringe or stun grenade force triggering on second attack?
Numerfolt 17 Aug @ 7:49am 
And if you die to an attack before it was your turn, you have no action at all in that round, making it even more frustrating to die.
Numerfolt 17 Aug @ 7:45am 
It's quite frustrating that lemurians are faster than the players most of the time, as there is no real counterplay:
1. You dont know if a local lemurian will damage you next round -> You need to flee before you could get to low health
2. You dont know if a lemurian could spawn to your location at the end of round -> Even if you're safe right now, you could be dead next round
3. You cant move away beforehand because it's unclear if you will drop to low health in a round due to you choosing a card without knowing what the enemies will do -> You would need to flee before you *could* get dropped to low health
Numerfolt 17 Aug @ 7:33am 
It's unclear whether the hopoo feather effect *must* be used or *can* be used.
And does it modify any movement or only a movement with a *?
Numerfolt 17 Aug @ 7:26am 
Oh, the "Plus in a circle" is actually a "Plus in an octagon" and probably should be a "Plus in a hexagon" -> Increase monster HP
Numerfolt 17 Aug @ 6:46am 
We are wondering what the Plus in a circle means on a spawn card. The plus in a triangle is explained in the manual.
And what does the "Place on 1P", "Place on 2P", ... mean?
ChaosMoss  [author] 16 Aug @ 2:16pm 
@Chrion I'm not sure how your comment got deleted, but here's the answers!
Survivor Drones do gain gold and can buy/use items.
They do not have health, only armor. If they run out of armor they can just no longer block damage for survivors.
They are not targeted by monster attacks.
ChaosMoss  [author] 16 Aug @ 7:15am 
@Natember adjacent is the orthogonal surrounding locations, no diagonal.