Crusader Kings III

Crusader Kings III

Raid intents expanded
9 Comments
Renown 30 Oct @ 12:26am 
you can use scripts to increase capture chance, other mods have done it.
Joe Mann 2 Oct @ 8:10am 
You are using two invalid modifiers in your raid intentions. One is "capture_chance_mult", the other one is "hostile_attrition_mult". Neither exist and they generate errors in the error log. The second one may be replaced with "hostile_county_attrition_raiding" which does exist. The first one I have no idea. Maybe delete it because unless I am mistaken it will not do anything.
Tomasz  [author] 13 May @ 2:06pm 
You can use it, no problem
Sol 13 May @ 12:02pm 
Even better than I thought. Would you be mad if I used your mod as a starting point for my Sol Raiders mods? I want my basic version to just unlock the intents for everyone with the trait, and my deluxe version to add a few new intents.
Sol 7 May @ 12:47pm 
I love it! I will be using this, and probably making my own version to compliment the theme I have been working on. I won't copy-paste your stuff, but I am inspired by it.

Awesome.
Tomasz  [author] 6 May @ 11:21am 
Hello. Mod is still in development. I plan to add around 5 intents and some special effects to them.
Play it, test it, give feedback.
牛奶大魔王 5 May @ 9:25pm 
Greeting! A great mod, so I've tran it to Chinese but i saw other one also tran Chinese:steamsad:

here's my Chinese translation:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3403925213
無壹 5 May @ 8:45pm 
Greeting ! I am fan of your mods , I want more Chinese player to use your mod, so I've translated your mod and could you add a link in description?

Here's my Chinese translation: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3090564070
rio 5 May @ 6:24pm 
Destroying buildings is too powerful. If there was an option to remove that, it'd be alright.