Starbound

Starbound

Codexes Explaining Supper's Combat Overhaul's Modifications
8 kommentarer
Assassin 16. maj kl. 10:50 
Well, for Orb and Cloud, it's launching projectiles on swing, with combo weapons (Short Sword, Broadsword) it varies on what part of the combo it launches, though it's usually swing 1
Wonky  [ophavsmand] 16. maj kl. 1:52 
If something's missing in this mod, it's because SentientSupper didn't explain it in the first place
Assassin 15. maj kl. 17:22 
Yeah, seems all of the "Projectile launching" mods are missing from the melee list, as I found another, Cloud
Assassin 15. maj kl. 17:19 
Noticed some missing from Melee, such as Orb
Wonky  [ophavsmand] 6. maj kl. 15:52 
Oh, I see! No need, this mod already makes it so new characters spawn with the codexes in their inventory. It works by patching "player.config" like so:
[
{
"op": "add",
"path": "/defaultItems",
"value": [
"suppergeneral-codex",
"supperguns-codex",
"suppermelee-codex",
"suppershields-codex",
"supperarmor-codex"
]
}
]
1100Ross 6. maj kl. 14:42 
Sorry I use translator. What I meant below was that I have had this issue for many years about the status of weapons and armor etc. Is it possible to create a patch in shiplocker.treasurepools and add the codex from the start of a new game?

[
{ "op":"add", "path": "/starterTreasure/0/1/fill/-", "value": {"item" : "suppergeneral-codex"} },
{ "op":"add", "path": "/starterTreasure/0/1/fill/-", "value": {"item" : "supperguns-codex"} },
{ "op":"add", "path": "/starterTreasure/0/1/fill/-", "value": {"item" : "suppermelee-codex"} },
{ "op":"add", "path": "/starterTreasure/0/1/fill/-", "value": {"item" : "suppershields-codex"} },
{ "op":"add", "path": "/starterTreasure/0/1/fill/-", "value": {"item" : "supperarmor-codex"} }
]
Wonky  [ophavsmand] 6. maj kl. 13:44 
I'm not entirely sure what you mean there
1100Ross 6. maj kl. 9:31 
Thank you for answering a question you had for years. If possible put a patch for shiplocker.treasure. That way everyone is informed when to start a new playthrough.