ZERO Sievert

ZERO Sievert

Hag's Junk Stacking
18 Comments
Theo 12 Sep @ 10:56pm 
Thank you for this.
Dezenzerrick 31 Aug @ 2:12pm 
@Yohancool you have to adjust the loot settings in the difficulty menu.
nitrozeus1327 17 Aug @ 6:06pm 
My question is whether the mod only loads into a new game or if it can be loaded into an advanced game.
Yohancool 16 Aug @ 12:56pm 
and that's 6562$ for 0.25 weight. it obliterated games progression and economy.
Yohancool 16 Aug @ 12:54pm 
there is a bug? where when you loot you get alot more loot then usual. For example i'm looting at forest and finding alot 5 stack Wilfon cigarrets
HagravenGaming  [author] 14 Aug @ 4:34pm 
@Ensia i did not increase stacks of the 4 tile items bc they are meant to be unwieldy/oversize/overweight.
HagravenGaming  [author] 14 Aug @ 4:30pm 
@TRON this mod doesn't touch quest items. your issue is coming from somewhere else.
Ensia 13 Aug @ 12:12pm 
I hope this feature can be applied to electric drills as well
TRON 13 Aug @ 7:20am 
I found a bug when I was doing the retrieve the "Retrieve of Briefcase" quest , After I got the Briefcase, I sorted By Type and the briefcase disappiered.
HagravenGaming  [author] 12 Aug @ 2:07pm 
@bananav yes, pretty much all stacking mods should be editable by opening the init.script in a text editor. just be aware that updates or file verification will overwrite your edits unless you move the mod to the game mods folder instead of the workshop folders.
bananav 11 Aug @ 7:33pm 
Is it possible to increase the stack size or let us customize it?
HagravenGaming  [author] 10 May @ 8:12am 
@MopkooBla had a look at some of the newest mods and it seems like this is caused by Whispers From Beyond conflicting with stacking mods. Author's note on that mod page:


known issue
Some users may experience an s_number error when using stackable mods like Stackable Grenades. If you encounter this issue, unsubscribe from the stack mod and then subscribe again to resolve the problem. There shouldn’t be any reason for this issue to occur (since there’s no overlap at all), so I don’t understand why it’s happening.
HagravenGaming  [author] 10 May @ 8:10am 
@MopkooBka this mod does not create any sort of new item or reference/use any new sprites. Seems like you have an issue with a mod that is looking for a specific sprite, but the game seems to have faulty traceback mechanics. Check your mods that add new items or change the appearances of vanilla items.
MopkooBka 10 May @ 5:15am 
___________________________________________
############################################################################################
ERROR in action number 1
of Draw Event for object obj_mod_generic:
Code failure in: "init.script"

Mod "Hag's Junk Stacking" does not have a sprite named "s_numbers"

at gml_Script_mods_trace_error
############################################################################################
gml_Script_mods_trace_error (line -1)
gml_Script___MODS_SpriteGet
gml_Script___katspeak_expr_call_1__ (line -1)
gml_Script___katspeak_expr_call__
gml_Script___katspeak_expr_block_4__
gml_Script___katspeak_expr_loop_while__
gml_Script___katspeak_expr_block_4__
gml_Script___katspeak_function__
gml_Script___katspeak_expr_call__ (line -1)
gml_Script___katspeak_expr_block_5__
gml_Script___katspeak_expr_loop_while__
gml_Script___katspeak_expr_block_5__
gml_Script___katspeak_function__
gml_Object_obj_mod_generic_Draw_0
aktiGuglhupf [AUT] 9 May @ 3:37am 
.:cozybethesda:
Demian 4 May @ 4:00pm 
God 👌​
HagravenGaming  [author] 4 May @ 2:58pm 
@bionicdivine420 I can't reproduce the error with both mods installed and my mod does not create any factions whatsoever or do anything at all besides changing item stack limits on vanilla items. sounds like you may be having an error caused by leftover data from an older version of that mod, bc there's no way my mod does anything like what this error log is describing. i would suggest doing a *clean* reinstall of the game and your mods.
bionicdivine420 4 May @ 12:47pm 
There's a interference between mod Expert Armorsmith & Cultists And Yours
___________________________________________
############################################################################################
ERROR in action number 1
of Create Event for object obj_player:
Code failure in: "init.script"

Mod "Hag's Junk Stacking" tried creating a faction that already exists, "Cultists"

at gml_Script_mods_trace_error
############################################################################################
gml_Script_mods_trace_error (line -1)
gml_Script___MODS_FactionCreate
gml_Script___katspeak_expr_call_1__ (line -1)
gml_Script___katspeak_expr_block__
gml_Script___katspeak_expr_if__
gml_Script___katspeak_expr_block__
gml_Script___katspeak_function__
gml_Script_mods_object_perform_event
gml_Object_obj_player_Create_0
gml_Script_player_create (line -1)
gml_Object_obj_player_room_spawn_Create_0