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known issue
Some users may experience an s_number error when using stackable mods like Stackable Grenades. If you encounter this issue, unsubscribe from the stack mod and then subscribe again to resolve the problem. There shouldn’t be any reason for this issue to occur (since there’s no overlap at all), so I don’t understand why it’s happening.
############################################################################################
ERROR in action number 1
of Draw Event for object obj_mod_generic:
Code failure in: "init.script"
Mod "Hag's Junk Stacking" does not have a sprite named "s_numbers"
at gml_Script_mods_trace_error
############################################################################################
gml_Script_mods_trace_error (line -1)
gml_Script___MODS_SpriteGet
gml_Script___katspeak_expr_call_1__ (line -1)
gml_Script___katspeak_expr_call__
gml_Script___katspeak_expr_block_4__
gml_Script___katspeak_expr_loop_while__
gml_Script___katspeak_expr_block_4__
gml_Script___katspeak_function__
gml_Script___katspeak_expr_call__ (line -1)
gml_Script___katspeak_expr_block_5__
gml_Script___katspeak_expr_loop_while__
gml_Script___katspeak_expr_block_5__
gml_Script___katspeak_function__
gml_Object_obj_mod_generic_Draw_0
___________________________________________
############################################################################################
ERROR in action number 1
of Create Event for object obj_player:
Code failure in: "init.script"
Mod "Hag's Junk Stacking" tried creating a faction that already exists, "Cultists"
at gml_Script_mods_trace_error
############################################################################################
gml_Script_mods_trace_error (line -1)
gml_Script___MODS_FactionCreate
gml_Script___katspeak_expr_call_1__ (line -1)
gml_Script___katspeak_expr_block__
gml_Script___katspeak_expr_if__
gml_Script___katspeak_expr_block__
gml_Script___katspeak_function__
gml_Script_mods_object_perform_event
gml_Object_obj_player_Create_0
gml_Script_player_create (line -1)
gml_Object_obj_player_room_spawn_Create_0