XCOM 2
[LWOTC] Multiple SitReps and Categories (Reimagined)
50 kommentarer
david.kahil1 22. sep. kl. 15:55 
DONT use this with LWOTC doesnt work, i switched to multiple sitrep+lwotc+removal, works flawlessly, kept getting crashes with this one
Styrium  [ophavsmand] 13. aug. kl. 16:47 
It could be done, yeah. I'm afraid of feature creeping this mod and spaghettifying the code even further. I'll think about it for sure tho.
Marc.Piso 13. aug. kl. 16:39 
Thank you for this great mod!

Maybe a noob question: is there a way to exclude based on map type (e.g. "sewer", "city")? If no, would it be possible?

I'm using one of the configs shared in the pinned thread, slightly modified. And what I've noticed is "the Lost" can happen even in ADVENT city missions. This *can* be explained away (XCOM activities have weakened ADVENT control etc.), but a way to exclude them from city maps would be great.

(Yes, can also remove "the Lost" sitrep from config altogether, but the Lost really feel abandoned in LWOTC. Before installing this mod I've never seen this sitrep in LWOTC even once)

But perhaps LW2 / LWOTC's system only determines the map type at the time of the mission actually launching? If so then yeah this probably won't work. Or is there some other clever way to achieve the same thing?
Orange Shards 3. aug. kl. 3:04 
is there a way to make the UI not block the soldier info in tactical?
Styrium  [ophavsmand] 2. aug. kl. 6:43 
You are correct, I made a slight mistake and excluded Gatecrasher in a way that didn't actually work. I'll fix it shortly.
MrMister 2. aug. kl. 3:52 
What I meant is, are you sure that LWOTC Gatecrasher is getting properly excluded by default?
MrMister 2. aug. kl. 2:54 
After installing this mod, I had a LWOTC Gatecrasher with a sitrep where non-lethal melee attacks inflicted electric feedback damage on the attacker. Not the best for the Templar.
Styrium  [ophavsmand] 17. maj kl. 17:46 
@Canthyse if you have any other feature ideas, feel free to say them! if they aren't that hard to implement they might become reality
Canthyse 17. maj kl. 6:38 
thanks, bro
Styrium  [ophavsmand] 17. maj kl. 5:22 
@Canthyse hope you enjoy the new blacklist features then :)
Also sorry that you have to update your massive config lol
Canthyse 16. maj kl. 20:18 
Honestly the lost below FL 5 not that big of a deal, its kinda lore acurrate, an advent woke and feel lost and started blasting anyone.
But the SCP raiders really can start at FL 1, just saw the ini. I aint got time to edit that, it is what it is.
That mission blacklist its probably gonna be a big QOL for most people. Raiders on reinforcements missions are already a mess.
spooky ghost 16. maj kl. 19:11 
to quote a streamer " it's probably reshis fault"
Styrium  [ophavsmand] 16. maj kl. 18:55 
Yup, it is the "fallback" but I couldn't replicate this bug in any way. The LWOTC X2DownloadableContentInfo should run after this one and yeet any The Lost SitReps that spawned before the required FL. Sometimes, apparently, this does not happen? again, I couldn't replicate this.
spooky ghost 16. maj kl. 16:27 
just had the lost spawn sitrep on a lower level than they should be and it spawned an advent captain, i tested it with the other sitreps mod for lwotc and it does the exact same thing so its not a mod specific thing, only solution i could find was removing the lost sitreps as an option on both mods. and letting lwotc handle them
Styrium  [ophavsmand] 15. maj kl. 16:10 
@Canthyse maybe I should add a mission blacklist but, at the same time, that's just poor design on the mod's part. If the SitRep can be generated at FL 1 it should have reasonable enemies for that level of play
Canthyse 15. maj kl. 9:45 
A word on caution about raiders faction: they MIGHT appear in GATECRASHER, so if you dont mind dealing with MTF MECS with 3 armor at the start of campaign, at low FL, go for it. I personally banned them in timed missions, but on full salvage, they are enabled (requires a bit of editing on the raiders mod).
Styrium  [ophavsmand] 15. maj kl. 8:59 
@Latis yeah, that should do it
Latis 15. maj kl. 2:38 
Canthyse 13. maj kl. 16:46 
Almost all configs editing are safe for mid campaing, so go ahead and bury that sitrep. Like Styr was saying, will only affect on newly spawn missions.
Styrium  [ophavsmand] 13. maj kl. 16:30 
@Latis any edits on this mod are safe to be done mid-campaign. Naturally, they won't have any effect on missions that have already been generated
Latis 13. maj kl. 15:49 
@Canthyse

Is safe enable mid campaing?
Canthyse 13. maj kl. 15:45 
@Latis copy this config in the ini. of this mod in the very bottom:

+SitRepCategories=(CategoryName="banned", CategoryWeight=0)
+Handle_SitRep=(SitRep="ARFMDESitrep_ExtraAction", Category="banned")

and you wont ever see that sitrep. Can even do the same for other unwanted sitreps, just copy paste the "handle" line and replace the sitrep.
Latis 12. maj kl. 11:51 
So i have to edit manualy? that feels like chinese to me :(
Styrium  [ophavsmand] 12. maj kl. 7:33 
Besides, and I only now remembered this, basegame already has config for gating SitReps by minimum FL, in XComGameData.ini . For example:
[DromeDome X2SitRepTemplate]
+TacticalGameplayTags=SITREP_DromeDome
+MinimumForceLevel=18
Styrium  [ophavsmand] 12. maj kl. 7:16 
@Latis hm that SitRep sounds like it'd be broken regardless of when it starts showing up. I likely won't introduce my own FL gates for the SitReps (unless the Lost issue persists), but if that SitRep sounds like too much I'm like 95% sure that if you add it to a Group with Weight=0 you'll essentially Blacklist it from getting rolled.
Latis 11. maj kl. 20:06 
@Styrium did you consider my suggestion?
Styrium  [ophavsmand] 11. maj kl. 16:12 
@lety4ayavoropaeva Imma be honest--no idea that other mod existed.
I just know that the original Multiple SitReps and Categories 2.0 changes the MissionSources to generate extra SitReps, which means they didn't account for LWOTC's MissionSources. I instead disabled LWOTC regular SitRep generation (or I hope I did) and made my own implementation using a Highlander hook.
Maybe that other mod does a similar thing, maybe it still uses the more invasive, MissionSources-editing method--this is the first I've heard of it.
Styrium  [ophavsmand] 11. maj kl. 16:09 
I cannot for the life of me replicate the ADVENT Captain issue. On my end, before the appropriate FL, LWOTC removed the generated Lost SitRep, and after that threshold the Lost spawn as they should. Until someone gets me/Ted a log of a mission where this happens, I can't seem to figure out what is going on
lety4ayavoropaeva 11. maj kl. 8:12 
Sorry, but there was already a similar version for LWOTC - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3377696884
What are the differences between the mods?
venom277 11. maj kl. 6:14 
Hi. Can someone share their category configuration file? I seem to have configured it and accepted the developer's changes, but I still don't get 3 sitreps right away. And I think I'm doing something wrong.
Latis 10. maj kl. 14:32 
Yes. The FL was the issue. it was too early in the game.
Also i suggest to remove the adventageous action/movement bonus sitrep (don't remember the correct name) in early game because is too OP having an extra action point for the entire map even in legend, got that sitrep in 3 missions and the game became easy and boring. i suggest rolling more challenging ones (sorry about me english)
Styrium  [ophavsmand] 10. maj kl. 13:43 
Yup that is indeed the issue, tho I thought LWOTC was supposed to remove the SitRep if that condition was not met. I haven't sat down to patch it though.
Amogus 10. maj kl. 12:56 
@Latis
Maybe I've figured out what the problem is, tell me what kind of FL you have in the region with the mission on "Lost". Based on the logic of LW operation, they will not spawn if FL is less than 5. And if they can't match up, then Advent soldiers will spawn instead.
Styrium  [ophavsmand] 9. maj kl. 15:04 
huh wild. Okay, I'll look into it, I didn't test it enough with The Lost in particular, so we'll see how it goes.

I have a hunch as to what could be happening
Amogus 9. maj kl. 14:08 
Okay, I wrote crap, literally just ran into it, what could be the problem. There was no such bug before installing this mod. An ordinary advent officer will spawn for the lost faction. It's good that at least 1 and not the number of zombies lol
Latis 9. maj kl. 10:46 
Interesting. What mod can conflict with this? I can ser my mod list but i need a clue of what i'm searching for
Styrium  [ophavsmand] 9. maj kl. 7:19 
@Latis my only bet is that it's a mod conflict of some kind. This mod doesn't modify how encounter generation works at all, for any of the SitReps it rolls or the ones already rolled beforehand. It seems that this "advent captain" unit snuck its way onto the Lost's EncounterLists, and you're only really seeing it when the Lost became more proeminent with this mod active
Latis 9. maj kl. 6:45 
@Amogus none of that. This happens when i installed this mod
Amogus 9. maj kl. 4:45 
@Latis
If you are using a mod that adds the "captain advent" unit, then most likely you need to go to the mod folder and search in the "ini" files for a line that describes which team this unit spawns for and fix it on the advent side.
Latis 8. maj kl. 21:57 
Also, advent troopers attack the advent captain aswell. Weird
Latis 8. maj kl. 13:15 
Hi, i have a question. I have "THE LOST" Sitrep. But instead a group of lost only an advent captain appears
Wolf Renegade 5. maj kl. 15:44 
LWotC user here to just say, you're a legend, thank you. :coolthulhu:
Latis 5. maj kl. 10:43 
Such a cool work and no comments? Bravo. i'll give a try for sure in my next run
wolfboyrota79 3. maj kl. 7:10 
Thanks! Hopefully we'll see a config setup soon so the fun can really get going.
Styrium  [ophavsmand] 3. maj kl. 6:59 
@Canthyse the hard-coded ones don't count. The "SitRep amount" refers to how many rolls this system will make, any other SitReps that appear on the list by other means don't count.

@wolfboyrota79 I can set up a discussion post for config file sharing, sure. But as for templates, I think the config file itself does a good job of explaining how it should be set up
wolfboyrota79 3. maj kl. 5:53 
Or any config file shares?
wolfboyrota79 3. maj kl. 5:16 
When will a template be set up in discussion?
Canthyse 2. maj kl. 16:12 
Are the "max sitreps amount" added to the hardcoded ones (Large Map-like, Raider sitrep, etc) in a mission? or do they take a space?.
Styrium  [ophavsmand] 2. maj kl. 16:05 
I'll likely make a non-LWOTC version at some point, but currently this relies entirely on LWOTC disabling the regular SitRep generation in favor of their own handling, that this hijacks before they actually handle it
LeyShade 2. maj kl. 15:14 
Not a LWOTC user, but here to applaud this section:

"Endless Customization:
Unlike the original, the number of categories and groupings you can create and assign is not limited at all. I take no responsibilities if the game takes too long to sift through dozens of categories and groupings for every and each mission"