Total War: WARHAMMER III

Total War: WARHAMMER III

Corrupted Landmarks
61 Comments
Darktrooper119 21 Sep @ 10:07pm 
At least I know im not crazy thinking i was somehow missing them

wish CA would let us know the status of said DLC. Seems like all we have is 'soon(tm)'
Kerrberos  [author] 21 Sep @ 8:37pm 
Hey sorry, I realized the Landmarks for Daniel (Daemons of Chaos) are actually not in the live version yet. I have them but I've not pushed the update as it also has some stuff that will break Alarielle saves for some users. I'm holding it until the Slaanesh DLC drops when everyone will be expected to be starting a new campaign anyways.
Darktrooper119 21 Sep @ 9:14am 
are there any other reqs? just mixu and this mod, he doesnt seem to have any landmarks in kislev or ulthuan
Kerrberos  [author] 19 Sep @ 2:23pm 
Yep Daemon Prince, there should be 42 for him mostly in Cathay, Kislev, Ulthuan.
Darktrooper119 19 Sep @ 1:22pm 
when you say '42 landmarks for daemons of chaos' do you mean demon prince? Cause i cant seem to see any new ones for him?
Tidjo 28 Jul @ 9:18am 
@Kerrberos Now its ok, Masque works in new game. Thank you! Yes I'm using Mixu's Unlocker mod.
Kerrberos  [author] 27 Jul @ 5:20pm 
Updating just now, keeping swordmaster recruitment + buff on the Hoeth landmark, and adding Warshrine to the slave pens.

You won't be able to see that the corrupted Hoeth Tower allows sword-master recruitment because the upgrade table makes it think the uncorrupted version is a lower level of the same building, but it works.
Kerrberos  [author] 27 Jul @ 2:35pm 
I just pushed update that should fix the str_masque will work in a new game only.
Kerrberos  [author] 27 Jul @ 1:57pm 
@Tidjo are you using the required Mixu's Unlocker mod?
Tidjo 27 Jul @ 1:35pm 
I'm playing as N'Kari. I checked out, This 2 landmarks Lothern Gates and Flame of Asuryan are vanilla landmarks, not from "Immortal Landmarks" (I thought they were from mod, as i didn't played years without that mod ;D) my fault. Now they replaced with your mod, thats why icons are gone. I switched on your mod in middle game (save game), because when i try to use this mod in new game, my started hero Mask from "Legendary Characters mod" become Valkia and icon of goblin as wrote down here. Thats why I started new company without your mod, than I saw you update mod 25 july, I switched it on on turn 44, and icons of vanilla andmarks Lothern Gates and Flame of Asuryan become empty (its ok, I just can rebuild it with yours "corrupted" version).
But still I havep roblem with new game with started hero, cheked it 10 min ago.)
Xakiroment  [author] 27 Jul @ 10:52am 
you mean the vanilla landmark ?
Xakiroment  [author] 27 Jul @ 10:35am 
when you play wich faction ?
Tidjo 27 Jul @ 8:34am 
I found some incompatibility with the mod "Immortal Landmarks" in Lothern with Lothern Gates and in Asuryan Shrine with building Flame of Asuryan. Can you fix it please, make it compatible and work toghether without replacing each other buildings? Both mods are great.
Rebeyama 27 Jul @ 6:34am 
such a great addon
Do you plan on making it possible for Daemon of Chaos to have access to these Landmarks in the future? Godslayer Overhaul has some of these mechanics so I assume that it is possible to make it work, Haven't explored all the Landmarks so I don't know all the effects but I figure it was mostly because of having access to Souls.
Tidjo 19 Jul @ 6:35am 
I also have a graphical bug. Started as N'Kari with Legendary Characters mod and my started hero Mask has skin of Valkia and icon of goblin.
Kerrberos  [author] 18 Jul @ 11:55am 
@jasiu123212 sure that's a good idea. I just pushed an update that makes Quintex a Dark Fortress for WoC and allows WoC to build the Vaults of Quintex Landmark.

I'm curious, so please do let me know if this is actually all you need to be able to play Lazy's Morathi corruption as Azazel confederating Morathi.
jasiu123212 18 Jul @ 9:23am 
Are you able to add the landmark that is needed to corrupting Morathi for Azazel? Perfect if someone has confederation mod
Kerrberos  [author] 15 Jul @ 7:52am 
yep I confirmed Mixu's Unlocker is what's needed to fix it
Kerrberos  [author] 15 Jul @ 7:40am 
Try adding MIXER - Mixu's Unlocker, I just added it as a requirement.
XiJinPingHacker 15 Jul @ 6:26am 
Death Hag graphical bug. Only turned this mod on, playing as dark elf, death hag would seem as savage orc. Death hag model was totally gone, can't find on hero recruitment.
Kerrberos  [author] 9 Jul @ 5:05pm 
confederating the lord won't have anything to do with recruiting new units, as they are coded by faction availability in tables. I tried to add some cross faction recruitment where it makes sense, for example Slaanesh and Morathi can recruit Malevolent Tree Spirits from Alarielle's Gaen Vale landmark. But these examples are rare.
Birdsthewordisay 8 Jul @ 5:45pm 
Would it be possible make it so that other factions can recruit the units if they have confederated the lord required for each location?
Xakiroment  [author] 6 Jul @ 10:32am 
it's normal to have the notification with the vanilla landmark, even at max level, it show up when you can build the corrupted one

but not with max level corrupted landmark

i am not able to reproduce your issue, with corrupted landmark at max level i don't get the notification

I will need more details to understand what is happening :D
know if it's an old save, that could be the issue, old save seem the behave strangely,
could also be an of your other mod ^^
Kerrberos  [author] 5 Jul @ 7:43pm 
ah I see, hmm that is annoying. we will check if something can be done, since cathay's swap-able buildings don't give that notification
Kierara 5 Jul @ 6:06pm 
@Kerrberos My problem is that for Kislev, even if I upgraded either the corrupted version or the non-corrupted version of the building, the notification for it is still pops up. So even if I get to t5 of the building line, it will still notify me that the building are able to be 'upgraded' which is swapped to the corrupted or non-corrupted version. Which is quite annoying.
Kerrberos  [author] 4 Jul @ 9:57pm 
Thanks to @Xakiroment the entire Corrupted Landmarks pack got a major overhaul today.

Now all of the Kislev and Cathay landmarks are swap-able with their uncorrupted versions.

Basically instead of having to demolish the uncorrupted version to build the corrupted one, you can now just transform it, which is quicker and more immersive.

THIS COMES WITH A DOWNSIDE that it will crash ongoing saves for mainly Miao and Katarin if you already have the corrupted landmarks built. corrupted_landmarks_old.pack attached so you can revert it if you want to finish a save.
Kerrberos  [author] 4 Jul @ 9:57pm 
@kierara can you explain a bit more what it's telling you? sorry I forgot to post the summary of this update, it might be something you need a new game to fix. about to do that now.
Kierara 4 Jul @ 8:15pm 
There is something buggy about this update, it always says things need to be built even if I reached the max for Kislev. Even when I switched to the variant it still shows that the building needed to be built. Quite annoying tbh.
ssbigbirdjr 4 Jul @ 4:55pm 
Okay, I fully looked into it, you get -4 corruption from the main buildings of a standard 3 settlement province, a -2 from tech, and another -2 from "Faction". So with Miao's capital, the Celestial City and the Li Temple, you do get enough corruption to overcome the innate resistances. You do still have to have conquered the majority of Cathay and be Stage 6 for corruption to be large scale. If that's intended, and it's suppose to be a late game thing, then fair enough, it does just that. If that's not the case, then factionwide corruption should probably be increased, at very least a +4 to offset the main buildings.
Kerrberos  [author] 1 Jul @ 6:29am 
"it only seems to give 3" This is because it's countering some innate -3 that Cathay has, so a +6 will only show in the province UI as a net +3. If you get a 2nd factionwide corruption landmark (like Li Temple) you will see the full value of that now added to your +corruption net gain.
ssbigbirdjr 30 Jun @ 6:54pm 
I think there might be an issue with the landmark that is in the Celestial City in Cathay. As it is supposed to give +6 Slaanesh corruption factionwide, but it only seems to give 3. I tried manually increasing it myself with PFM, but couldn't find the necessary value. You might want to radically increase the corruption the factionwide buildings give, as currently you need to have fully conquered all of Cathay and be Stage 6 on Miao to even begin to have Slaanesh corruption properly spread across your territory. An alternative option would be to make a building that can be built in any settlement that will significantly increase corruption, but only once certain stages of Miao have been reached. Other than it being kinda difficult to spread Slaanesh corruption at high stages, this is a fantastic mod, and you guys have done great.
shaw42 23 Jun @ 11:57am 
i wonder if your going bring the others mods into the workshop.
Kerrberos  [author] 11 Jun @ 5:14pm 
Big thanks to @Xakiroment for making many of the High Elf landmarks into swap-able versions, now when you unlock the corrupted landmark, you can convert the existing landmark into the corrupted version, instead of having to destroy the old landmark first then build the new one.

This does cause one issue for existing saves!!! Will break saves that have the corrupted Shrine of Asuryan or corrupted Lothern Port already built, The old version is posted in LazyIcarus's discord, if you need to continue an existing save with these built, you can manually load this version, demolish those two landmarks, then delete this copy and resub on steam.
Roland The Heavy Gunner 6 Jun @ 12:19pm 
they both worked for me
zws233 5 Jun @ 2:34pm 
@Kerrberos Sorry if this is a stupid question,just want to be sure.On the Alarielle mod's page says 'Landmarks of Legend - (maybe, conflicting reports) Not compatible with Corrupted Landmarks. You'll definitely end up with way to many landmarks in Lothern and other cities' .
So the only problem is that there would be too many landmarks,it won't break something or what,right?
I'm fine with missing some landmarks,just don't want to run into any breaking script.
EnumaEllis 1 Jun @ 4:10pm 
Great Embrace should have +400 gold from 'visitor donation' and 'pilgrims' lol
darthvaapad 25 May @ 5:34pm 
@Aku no this isn't

@Kniggar I think their mainly in Kislev

@tallahassee0217 Different mod but I don't know if its on steam
Roland The Heavy Gunner 18 May @ 1:24pm 
it would be mean to lock the landmarks behind one LL, so the author didn't.
tallahassee0217 17 May @ 6:41am 
Is there an... anything to explain Alarielle corruption, because I saw a landmark that required her but nothing else explaining it
Kniggar 17 May @ 4:11am 
Could we get a list of the landmarks, im kind of confused, are there tzeentch landmarks?
Aku 15 May @ 11:36pm 
Question is this the mod that adds the Femgor unit for the beastmen faction?
Rustic "Kalessin" Citrus 9 May @ 5:09pm 
Oohhhhh tasty mod, thank you very much for the hard work! <3 :WH3_clasp:
Darktrooper119 8 May @ 9:47pm 
doesnt work with daemons
true disappointment. though i guess im one of like, five people who actually likes playing build-a-prince
Phukface 8 May @ 5:15pm 
Okay awesome! I figured it was since that would be thematic but wanted to check
Kerrberos  [author] 8 May @ 1:51pm 
@Phukface it's Malevolent Branchwraiths, regular Malevolent tree spirits can be recruited from it as well.
Matikanefukukitaru 7 May @ 6:21am 
@Kerrberos: I see, thank you for the response.
Phukface 6 May @ 9:24pm 
With the pleasure garden landmark is it regular branchwraiths that are able to be recruited or the malevolent type?
Roland The Heavy Gunner 6 May @ 7:02pm 
I noticed that the Chosen of Slaanesh (hellscourges) i could recruit as morathi could not receive bonuses from my leaders/research like units from other mods including Landmarks of legend do. could you patch that please?
Kerrberos  [author] 6 May @ 12:06pm 
"compatible with immortal landmarks?"

I think so, and Landmarks of Legend. Some cities will end up with a LOT of landmarks though.