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LCD BuildAndRepairGroup1StatusPanel not found LCD Cockpit not found BaR Group 0 (08/19/2025 21:37:10): Caught exception during execution of script:Property BuildAndRepair.MissingComponents is not of type MemorySafeDictionary`2, correct type is Dictionary`2 at Sandbox.ModAPI.Interfaces.TerminalPropertyExtensions.Cast[TValue](ITerminalProperty property) at Program.RepairSystemHandler.MissingComponents() at Program.BuildAndRepairSystemQueuingGroupData.CheckAssemblerQueues() at Program.BuildAndRepairAutoQueuing.CheckAssemblerQueues() at Program.BuildAndRepairAutoQueuing.Handle() at Program.Main(String arg) at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.<>c__DisplayClass46_0.<ExecuteCode>b__0(IMyGridProgram program) at Patched_Sandbox.Game.Entities.Blocks.MyProgrammableBlockRunSandboxedProgramActionCore_0(Object response, Action`1 , String& )
Error [codefile.io]
Since a recent update of the script, the further "away" an assembler is, the more likely it is to not pull resources. Only while the BnR script and Nanobot are enabled
at Program.BuildAndRepairAutoQueuing.Initialize()
at Program.BuildAndRepairAutoQueuing.Handle()
at Program.Main(String arg)
at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.<>c__DisplayClass46_0.<ExecuteCode>b__0(IMyGridProgram program)
at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.RunSandboxedProgramActionCore(Action`1 action, String& response)
Tried messing around with the code but I don't know C# well enough
This will only display all info, but will not add items to the queue of the assemblers.
Otherwise, please report the issue you have on my GitHub page. See Description for that of the first mod for example.
I just verified again that it works here.