tModLoader

tModLoader

SummonerPrefix
36 Comments
Drunk Bastard 15 hours ago 
will there be a fix for calamity?
saerd 13 Sep @ 2:34pm 
灾厄刷不出词条啊
Scarlet 12 Sep @ 6:38am 
The 100% and 200% minion slot prefixes are so absurdly expensive to reroll they make this mod do more harm than good for summoner, please make them akin to vanilla prices or just remove them entirely... they aren't very useful or interesting compared to the other prefixes
Rk 9 Sep @ 11:27am 
增加鞭子长度的词缀 在重复获得的时候 能无限叠加
crono125 26 Aug @ 9:08pm 
You're likely playing Calamity, which changes how reforges work by creating their own "tier" system, which this mod does not interact with, meaning that any reforges added by this mod are not included in their system, making them never show up
Chief Fatcock 26 Aug @ 5:48pm 
For some odd reason whenever i reforge i only get ruthless or mythical on summon items. Anyone else have this issue?
Snow Globe 26 Aug @ 9:40am 
huh. thanks, commenter below me
Fish-Shaped Crackers 14 Aug @ 6:05pm 
and what are they?
我马了,但你没马 26 Jul @ 11:47am 
灾厄里几乎没办法弄出mod所添加的词条,因为那个词条重铸机制导致的
equalsmc2b 11 Jul @ 11:46pm 
1 more: Loyal: 200% slots, +200% damage, +5% crit
equalsmc2b 11 Jul @ 9:22pm 
Goblin tinkerer got rich out of me lol
equalsmc2b 11 Jul @ 9:22pm 
oh and for Whips:
Vengeful: whips add 3% of their damage to their tag
Extended: 30% extra range
Focused: while holding +10% summon damage, -1 summon slot
Abusive: 4% minion crit chance
Devoted: +15% damage to tagged enemy, -20% to any other enemy
equalsmc2b 11 Jul @ 8:58pm 
For anyone who needs it: all the new modifiers: Fabled: +25% damage, -20% slots, +5% crit, +60% knockback
Blessed: provides buffs while minion is near player, +3 Defence, +2.5 Regen, +2% damage
Deviation: +12% damage, Increases Innacuracy greatly
Huge: +25% damage, +40% size
Overload: -50% damage, +100% attack speed
Electrified: Generates electric chains between you and the summon, 8 damage per 100 max hp
Contract: Heals for 2% HP per hit, -6 Defence per minion
Affable: -20% slots
Echo: Minion has a ~1/3 chance to shoot double projectiles
Focussed: +75% damage, +40% more slots
Snow Globe 7 Jul @ 8:33pm 
So is there a list of them? That'd be nice to have
ommm 9 Jun @ 9:42am 
沉稳词条会导致无法召唤!!!:steamfacepalm:
UnspokenSparrow 23 May @ 2:40pm 
I liked the BOI reference
Mimic 17 May @ 6:57pm 
I have a problem with whip and stoves I can’t enchant for some reason they can be fascinated on a mythical and legendary prefix
kasec 17 May @ 10:58am 
沉稳词条会导致无法召唤是什么原因
BeeFish 9 May @ 3:25am 
wait update to fix bug abt use minion slot text for more clearly
RCwuhui 8 May @ 11:56pm 
蓝神怎么你了
Bluetinity 7 May @ 6:43am 
Great mod overall, keep up the great work.
Bluetinity 7 May @ 6:42am 
The mod was updated and the prefix text is now more consistent, but negative effects are still the same color as the positive ones and for example Fabled vs Focused. Both say they use -% slots, but Fabled says -20% (0.2) and uses 80% (1 - 0.2 = 0.8), makes sense, while Focused says it uses -40% (1 - 0.4 = 0.6), but actually uses 140% (1 + 0.4 = 1.4). And all prefixes that have minion slot modifiers other than Mega have the number in parenthesis () while Mega just has the percentage.
Bluetinity 7 May @ 5:38am 
I've also noticed that this mod doesn't work well with summoner's association. That mod counts slots only as whole numbers, so you obviously can't configure it to summon more minions than vanilla, even though this mod might allow you to summon more. Even if you configure the minion loadout while you have more slots, Summoner association fails to summon all the possible minions.
Bluetinity 7 May @ 5:33am 
I guess it is just inconsistent tooltip text and color then. As @Deablo said the Mega prefix says it has +100% slot usage (200% total), while Loyal does the same thing, but uses +200% (300% total) more slots while the tooltip says -200%. And the tooltip color is the same one across the whole modifier text, even if part of the prefix has negative modifiers.
Speeble 6 May @ 6:37pm 
@bluetinity
no it's not -200%
it's +200%
it's suppose to eat more slots
but you get more damage and minion crit chance
it should be red text since +200% minion slot be a negative
Bluetinity 6 May @ 12:29pm 
Yeah pretty sure the -200% using two more slots is a bug? And this mod does work with auto reforge.
Teto Overload 5 May @ 4:07am 
and at the same time, the mega prefix which says it adds 100% the summon slot usage, makes the minion take up 2 slots if it only took up 1, but the loyal prefix which says -200% makes the same summon item take up 3 slots???
Teto Overload 5 May @ 3:49am 
you defenetly want to nurf some prefixes, but at the same time the best one (loyal) is only good late game when you have enough minion slots for it to be good, because pre hardmode, it tanks your damage more than it gives
SadCatLin 5 May @ 12:12am 
The prefixes are a little overturned, the contract prefix (heal 2% max hp on summon attack) alone has let me steam reroll infernum calamity.
tiso81 4 May @ 6:39am 
does this work with auto reforge?
BooBoo 2 May @ 6:11pm 
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RealBanana 2 May @ 5:47am 
Prob to stupid to understand this mod, but how do these prefixes work?
科比 | 化为灰烬 1 May @ 8:24pm 
机器人怎么你了?
机器人怎么你了?
RoseWitchMaple 30 Apr @ 3:58pm 
Absolutely loving this mod! These new prefixes definitely breathe new life into a class that I often overlook. Some of the grammar in the descriptions could use some work, and the prefixes don't seem to come up when using Auto Reforging. The prefixes that cause minions to use different amounts of slots are also super interesting, but they are somewhat vague and it is hard to tell if certain ones add or subtract from the cost. The differing minion slots also mess with the Summoner UI mod, but that is likely an unavoidable side effect, so I wouldn't worry about it. Overall, awesome mod!
好名字都给狗取了 29 Apr @ 10:47pm 
还在诋毁😡😡
nessie 29 Apr @ 12:31pm 
what are some examples of the prefixes?