This War of Mine

This War of Mine

Easy Game For LemonCCCCat
36 Comments
larsi64 25 Aug @ 12:35am 
Dear LemonCCCat... I tried and now it works... Thank you :-)
larsi64 25 Aug @ 12:35am 
Der LemonCCCat.... I tried and not it works. Thanks a lot :-)
LemonCCCCat  [author] 24 Aug @ 8:57pm 
@larsi64 Please try a few more times I don't know how many bugs there are in this game either. Most of the time, just restart the game after enabling it normally. If there is really no response, I'm sorry, but I don't know what the situation is
larsi64 23 Aug @ 2:38pm 
it still say not loaded....
larsi64 23 Aug @ 1:49pm 
Hi tried to do as instucted: disable restart game and enable. Doesn't work
kr
LemonCCCCat  [author] 1 Aug @ 8:29am 
非暴力修改MOD已制作完发布,请移步 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3539593864
The nonviolent modification MOD has been produced and released, please move on https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3539593864
EAGLE EYE 0725 31 Jul @ 6:50am 
希望可以有一个保持现有版本mod商人货物,消除战争迷雾,高堆叠但不修改建造的版本
LemonCCCCat  [author] 30 Jul @ 12:13am 
In response to everyone's feedback, I will release a new standalone MOD after the next round of comments and feedback, which is compatible with all DLCs and includes "Fantasy Celebration". The features of the standalone MOD I plan to create are as follows: visitors will arrive at dawn (without adjusting the probabilities of any visitors, merchants, or items), the fog will be eliminated, and the backpack stacking limit will be increased to the maximum. If there are any suggestions for modifications, please provide them, and I will release a new MOD based on the content provided during the next round of feedback.
LemonCCCCat  [author] 30 Jul @ 12:13am 
应大家的意见,我将在下一个评论反馈后发布一个新独立MOD,兼容所有DLC且包括“妄想庆典”"Fantasy Celebration",以下是打算制作的独立MOD功能:访客天一亮就来(不调整任何访客、商人、物品的概率)、消除迷雾、背包堆叠数拉满。如果还有任何修改建议请提供,我将根据下一次反馈时的内容发布新MOD。
EAGLE EYE 0725 28 Jul @ 5:13am 
请问作者大大能不能弄一个商人访客早来且消除战争迷雾的版本啊
漏九鱼 27 Jul @ 2:46am 
可以的
xuefei26 25 Jul @ 7:28am 
大大能做一个只有背包堆叠的吗?找了很多都不支持Forget Celebrations Charity,只有您这个支持但是实在太影响平衡了,只想要堆栈,可以吗?求求。
cabbage_cn 22 Jul @ 2:03am 
好用
LemonCCCCat  [author] 20 Jul @ 4:51am 
如果你发现下载之后启用了mod也没反应,请将其置顶并禁用后重启游戏,再启用再重启游戏即可正常使用,这是游戏本身的BUG请未生效的人自己尝试一下以上操作即可喵!!!
If you find that the mod does not respond even after downloading, please put it at the top and disable it before restarting the game. Then enable it again and restart the game to use it normally. This is a bug in the game itself. Please try the above steps yourself if it is not working!!!
帅哥之王 9 Jul @ 8:38am 
可以
Loyalitat 7 Jul @ 8:12am 
为啥无效啊 就这一个mod也不行
SATAN 7 Jul @ 2:43am 
Could you make a separate mod with just this feature?

--Visitor arrival time modification:
Arrive before 6:30 in the morning
Asuteria 5 Jul @ 6:31pm 
@LemonCCCCat 这是我的战争,指,这是我平等地鲨掉每一个人的战争():steammocking:
LemonCCCCat  [author] 4 Jul @ 2:05pm 
@Asuteria 唔......心情很难搞欸角色好像得单独调会和几乎所有角色mod冲突这个真要的话我到时候再另开一个无心情mod吧,但是!!!!你们真的天天在那嘎嘎杀然后又不给人吃饭的嘛,好吓人啊你们玩的
Asuteria 2 Jul @ 6:21pm 
心情的事,就拜托您了.jpg
LemonCCCCat  [author] 25 Jun @ 9:35am 
@小仙女昭昭 emmmm......一般情况下除非你从头杀到尾,然后每天不给他们饭吃加上不让他们睡觉.....心情这东西好像没有存在感嘚嘶....当然你要是硬要玩呢么变态的话那我过几天有空研究研究QwQ
LemonCCCCat  [author] 25 Jun @ 9:32am 
@瑞乃_千雪 请于游戏内创意工坊中心的mod中心将该mod的优先级置顶!
小仙女昭昭 23 Jun @ 10:25pm 
感觉怎么没有不增加心情或者心情直接消除的mod啊
LemonCCCCat  [author] 22 Jun @ 9:09am 
@神秘的车头 开加速器,steam抽风是很正常的喵,开加速器之后steam重启一下大概就可以啦
神秘的车头 21 Jun @ 11:43pm 
不能用啊,下载不了
炳坤 21 Jun @ 11:09pm 
真的非常棒,多谢!找了很久,终于遇到了。:steamthumbsup:
LemonCCCCat  [author] 10 Jun @ 5:54am 
@drowze 好用就好哈哈哈,你要是刷成就的话第一天(第一天不出商人的话可以sl或者第二天必出)家里随便捡捡东西搓个捕鼠笼搓几百个肉(别一次性搓超过500个不然电脑差的容易卡死闪退)然后和商人交换所有的道具就可以照着攻略条件爽刷成就了:yoshino_charo:
drowze 10 Jun @ 5:18am 
感谢作者,我这差4个成就就满成就了,实在懒得浪费时间。终于找到一个能用的MOD,不容易。万分感谢!!!
LemonCCCCat  [author] 28 May @ 2:50pm 
@SU In "My Story" and DLC, only a fixed number of days will trigger specific visitors, and my mod will not affect these fixed visitors in my testing. The non merchant visitors that the switch game can refresh are ordinary visitors, not special visitors in "My Story" or DLC. There is no need to pay attention to these ordinary non merchant visitors, and encountering them will not affect the plot of the game (this game has very few fixed NPCs that affect the plot, with a total of less than five in the three stories and DLC).
SU 26 May @ 7:12am 
Thank you for your response. Earlier my review was "My Story" and I wrote a comment after testing it out after 40 days of living. Even though a merchant appeared, events would pop up if I repeatedly turned the game off and on. Also, when I repeatedly turned the game off and on, I was able to get a colleague who was not a merchant. Is this a bug that happened because it wasn't a regular scenario game?
This time, I'll try the general scenario game again.
If there is any inconvenience after this is over, I will write a comment.
I was so touched that you said you were going to make another mode for me even though you were busy. Thank you for your consideration! :)
LemonCCCCat  [author] 25 May @ 4:42pm 
@SU Thank you for your feedback. In fact, this mod slightly increases the probability of non merchant visitors coming (about 10%), while the arrival of ordinary merchants means that you did not trigger any special events today.
Do you think the likelihood of non business visitors coming is too low, or do you think it's frustrating to have visitors every day?
I can reduce the probability of ordinary merchants appearing, but the original intention of this mod is to make the game's resources almost unlimited. If you really need the probability of the merchant appearing in this mod to be the same as when there is no mod, I can create another version and @ you
SU 25 May @ 7:06am 
Thank you so much for creating a good mod. I'm having fun playing the game thanks to you.
I have an inquiry, and I would appreciate it if you could feedback this part.
It's uncomfortable because the merchant comes every day. The probability of the merchant coming is too high. I had to keep turning the game off and on again to save events or colleagues. This was very painful. Wouldn't it be better to set a date cycle for the merchant to visit rather than the probability of the merchant coming?
If this part is not possible, it would be greatly appreciated if the user could make it possible to set the cycle in which the merchant comes.
LemonCCCCat  [author] 5 May @ 8:37am 
在之前的MOD版本中我发现如果第一天100%刷新商人会导致不可能出现新的居民加入,所以现在出现商人的几率改为了80%。
In the previous MOD version, I found that refreshing merchants 100% on the first day would make it impossible for new residents to join, so now the probability of merchants appearing has been changed to 80%.
LemonCCCCat  [author] 30 Apr @ 4:54pm 
@WombRaider2 and......you need to subscribe to this mod first.:yoshino_charo:
LemonCCCCat  [author] 30 Apr @ 4:48pm 
@WombRaider2 You just need to enter the final cut, click on the workshop center, find my mod in the modding center, enable and prioritize up, and then you can use it
WombRaider2 30 Apr @ 12:56pm 
tried to add you as a friend. could you help me install this mod ,ive never done it before