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So blender is for editing meshes (tiles and assets)
Stormworks Dev Tools are accessed using cheat engine or SWqol
Sw Unity Tile Editor and SW Command Line are 3rd party applications. The first is for placing trees and the second is for converting Mesh/Phys to Ply and vice versa.
Python was for the mass colour changing exploiting the way Ply was made.
Batch Script was for mass Ply to Phys/Mesh conversion using the SW Command Line.
It isnt easy nor fast if you do not know what you are doing.
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
░░░░░░▐▌▀▄▀▄▀▐▄░░
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░░░░░░█░░░░░░░░█░░░ YOU CANT STOP BOB
I can understand doing snow though since you only find snow in arctic or on the tips of mountains
And you wouldn't need to worry about the small islands for this, since the ones that want Snowpiercer would just stick to the rails (main Islands) only.
I've already established myself a circular route around Sawyer.
I will see what I can do and probably have it done quite quickly
Arid was 347 Tiles, That would amount to way more and this mod is already quite sizeable.