RimWorld

RimWorld

GrimWorld 40,000 - Sabbat's Blight
120 Comments
Church 3 Sep @ 4:09am 
@LordDeTracy Well to be fair, this mod relies on the grimworld modules. I imagine There proabably going to break away from the grimworld framework entirely, based on there discord message saying that it would be a while before they update this. But I suppose they could have just done some temporary updates until they could do that, so your point stands.
Nikkö 2 Sep @ 6:29am 
@Serraphim8160 Thank you... what a shit show, all this over some community mods for a video game, i swear sometimes i just want the power to grab people shake them thru their monitors.
LordDeTracy 1 Sep @ 12:38pm 
@Church refer to the comment below about even after or before the drama.... they couldnt even bother to update this to 1.6 :rfacepalm:
Church 31 Aug @ 10:51pm 
@LordDeTracy how did they fk themselves? By doing a bunch of work for clash and not being paid for any of it cuz clash doesn't know how to pay his bills? From that perspective, yea they did. But now there free to move on and do shit for themselves instead of working with a ""mod creator" that can't even XML.
LordDeTracy 31 Aug @ 4:46pm 
Lol RIP this mod. CVN Fd themselves.
Z.E.R.T. 31 Aug @ 12:58pm 
@BeyondAquilaRift if you know all the other grimworld stuff they have in bank and keep on hold since that stupid thing 1 year and peoples still cant get over it but both side are to blame
BeyondAquilaRift 30 Aug @ 11:38pm 
All this discord drama to just not even get 1.6 for this. why did people keep sh*t*** on clashgore if this is supposedly cvns mod. All of the grimworld mods are up to date :steamthumbsdown: but this one is cvns and after all the bs they didn't even update it.
[𝑯𝑩] ricksou 29 Aug @ 12:49pm 
1.6 ?
Void Clown 28 Aug @ 5:03am 
L clash
BeyondAquilaRift 27 Aug @ 4:16pm 
L coventech
JerryTheCultist  [author] 27 Aug @ 4:13pm 
@Serraphim8160 CVN invite had to be disabled due to constant raids and attempts at doxxing

i apologize for people that inconveniences but we simply couldnt handle the influx of alts, bots, and general trolls piling in every 3 minutes
Serraphim8160 27 Aug @ 1:40am 
@Nikkö basically everyone is pointing fingers rn, but the gist while being as impartial as possible is that:
The grimworld team and CVN have split due to some very nasty things that happened behind the scenes (who's at fault, idk)
Ocularis was nuked after the CVN devs were harassed
There's no evidence posted on the grimworld discord and the CVN invite is gone

Basically, everything is fucked
Nikkö 25 Aug @ 12:10pm 
@JerryTheCultist
Dear god no, whats happening? who's being a dingus ? This has so much promise.
It fits perfectly with the grimworld stuff
1.6 pls or I will come to your house and shoot your dog :steamhappy:
Frenzlin 25 Aug @ 8:57am 
Uh oh is there drama?
JerryTheCultist  [author] 24 Aug @ 7:35pm 
@Dewrill its going to be awhile

BP will have to be rereleased under the "Astronomican Archives" label
as well as unhooked from all grimworld reliance
ImTheLichBruh 23 Aug @ 12:17pm 
These guys are MVPs. Although I havent encountered any of the Berzerkers event though.
Dewrill 22 Aug @ 5:46am 
"Blood Pact - will be updated in next week." is the official announcement for this mod.
posted august 17th.

theres some administrative chaos going on in house clashgore right now so it might take a few more days, but at least y'all can stop asking for 1.6 now
ImTheLichBruh 21 Aug @ 7:26am 
I need this for 1.6 I need me some chaos pew pews
MISTER BELIY 21 Aug @ 6:00am 
bro 1.6 pls
Kuukuna 20 Aug @ 7:01pm 
really want this updated to 1.6 so I got some chaos faction to shoot at
可爱铃兰 19 Aug @ 8:37am 
1.6 plz
Berke the Chadocrat 18 Aug @ 5:14am 
I hope that this mod'll be updated to 1.6
Freya Anto 18 Aug @ 4:30am 
*able
Freya Anto 18 Aug @ 4:30am 
Are they about to use vehicles as npcs?
Rexachat 18 Aug @ 12:28am 
Is 1.6 planned?
jimbobjimmyoh 12 Aug @ 9:13am 
Do you actually encounter the Khorne Marines
Рыцарь Нестор 7 Aug @ 10:11am 
I have a question - I downloaded the GrimWorld series mods from github, the new version is 1.6. But I noticed that the customization button is missing, and I can't customize the space marine armor, for example. What is the reason?
njalsson 31 Jul @ 4:26pm 
I'm eagerly awaiting this being update to 1.6, the idea of getting to do a gravship-nomad blood pact play-through sounds amazing
Angelos 31 Jul @ 12:06am 
1.6!please!
No1KnowsYet 18 Jul @ 10:57am 
Thank you for your hard work, Cant wait to get back to my 40k play through!
Blutdrachen 11 Jul @ 7:25pm 
Cool. Thanks for the prompt reply.
Abomination  [author] 11 Jul @ 7:22pm 
@Blutdrachen Stalk tanks are awaiting Coventech's Mechsuit system (that was also affected by 1.6), they are planned and their art is either partially or totally done even, they just need the system and implementation as they were in the original mod plans.

@gorp That is something that is listed in the "Khorne integration" part of our roadmap. We'll be adding backwards integration to Khorne powers once these are made for the main Khorne mod (with daemons and etc).

@Rysswer I wasn't 100% aware of that update for CE, I'll update the page once we update the mod for 1.6. It is just that CE takes care of patching GrimWorld content for compatibility, and the page is basically the same since release hahah
Blutdrachen 11 Jul @ 6:45pm 
Just was getting used to these guys then 1.6.
Also any chance of stalk tanks in a future update? Maybe the driver would have to be installed permanently like a warcasket.
gorp 10 Jul @ 12:12pm 
If only we were able to perform rituals :steamhappy:
Rysswer 19 Jun @ 11:47am 
Yeah I think it has been added to steam version too not only to github one. I loaded up both combat extened and sabats blight and all sabat weapons had magazines and all combat extened options. Meale weapons seem to work fine. I'm using other mods but i don't know what other mods would have caused sabats weapons to work with CE. Also tbh i don't know how integration process works for your mods, i just noiticed that the CE stuff works with sabbats stuff, and was curious why was that, since it says that it hasn't been intagrated yet.
Abomination  [author] 19 Jun @ 9:59am 
@Rysswer We were waiting for it to be released on the Workshop version of Combat Extended before modifying Sabbat's Blight description, is this the case? We don't control or are responsible for the CE team's content/updates.
Rysswer 19 Jun @ 7:52am 
I see that the mod already has Combat extended integration both in game and on their page on github. But here it still says that it will eventually be implemented. Idk if this is intencional or you guys are waiting for new update to chage it on the page.
Abomination  [author] 18 Jun @ 4:05pm 
@Roque the Rogue, it is eventually going to not require "Hammer of the Imperium", decoupled during Hammer's retooling where it would be relying only on the main mod's framework. This was sadly postponed as of the announcement of 1.6.
Roque the Rogue 18 Jun @ 8:46am 
Isn't it possible to make this mod standalone?
its an amazing looking armor and weapon mod but locked behind so many frameworks and depedency has soooo many options and research.
БОЛЬШЕ КРОВИ БОГУ КРОВИ!
Threg 24 May @ 5:22am 
beef:GDNormal:
Beef 21 May @ 12:54pm 
im dumb i figured it out
Beef 21 May @ 12:29pm 
i love how ce says there is a patch for this but there isnt
扣就一个字 21 May @ 6:02am 
ce please
INTERCEPTOR 21 May @ 4:42am 
unuseable cause it doesent have ce patch ..
Abomination  [author] 19 May @ 6:50am 
@Sardino We will be announcing soon-ish the next factions that are on the works (curently we are finishing a bunch of modifications to the existing mods, speciall the Hammer of the Imperium). Once that one is out, the new roadmap will contain more xenos too.

@WJSabey, for a second I thought you were exagerating a bit, then I noticed the current page link is indeed not the last roadmap version. That link should be updated. We are expecting to make soon a new roadmap, we are just waiting some of the "retooling" of the Hammer of the Imperium to be released before that.
WJSabey 18 May @ 9:50pm 
Is there a page showing what else is planned for this? The roadmap linked is years out of date, and in any case only shows whole mods, not details. Are you planning on fully distinct buildings from the core Grimworld ones? Or for some of them, will you use the style system to allow reskins of the base buildings?
Head 18 May @ 11:24am 
Really cool mod!
Sardino 18 May @ 10:35am 
And when will you add a faction of chaos or xenos?