Garry's Mod

Garry's Mod

[VJ] Combine Flame Trooper (NPC)
238 Comments
barracknobanga 17 Oct @ 7:53pm 
They are so fun to use with zombie hordes, my only complaint is other combine sometimes get caught in the cross fire. I asked them why they continued firing upon their brothers, and i was engulfed in flames. 10/10
Supermankid379 16 Oct @ 8:35am 
weird glad reinstalling the addon fixed it dobkeshan i just use Russian to English translation to known what you said because i don't know Russian
dobkeshan [URF.IM] 16 Oct @ 12:13am 
Переустановил аддон, помогло
dobkeshan [URF.IM] 16 Oct @ 12:07am 
Вылетает игра при попытке заспавнить персонажа
Supermankid379 11 Oct @ 9:18am 
no sadly they wont drop it or it just takes it away from you saying its made for npcs only
Mikro4el 11 Oct @ 3:40am 
Is it possible to use his weapon?
alan.jones0810 6 Oct @ 7:56am 
[[VJ] Combine Flame Trooper (NPC)] lua/entities/npc_vj_c_overwatch_flametrooper/init.lua:651: attempt to call method 'FireBomb' (a nil value)
1. unknown - lua/entities/npc_vj_c_overwatch_flametrooper/init.lua:651
Wendle 12 Sep @ 11:50pm 
9/10. 3 of them held off a horde of L4D zombies on a bridge for 8 minutes before I had to replace them. Very effective. And no major problems during combat trials. Overwatch would recommend.
Mcflurry 4 Sep @ 10:23am 
cremator netflix adaptation
Sus esralasus 2 Sep @ 6:46am 
pov: Pyro in half-life 2
Fortunate Rat 15 Aug @ 1:02pm 
the flame trooper has invisible object on his back that prevent the AI's pathfinding. I had to manually use physic gun to move it from him, only then he can walk
Tocoto0413 7 Aug @ 2:39pm 
maybe you should do a Rebel Flame Trooper or a Rebel Jump Trooper?
BOT Kurtis 2 Aug @ 11:34pm 
Ultrakill street cleaner as a combine Soldier.
G13G ELITE 26 Jul @ 9:05pm 
this mod work super well with v fire
Gake 25 Jul @ 2:28pm 
Any chance you could combine all your NPCs into one pack? I don't like managing hundreds of mods and prefer to keep my modlists small.
james 25 Jul @ 8:47am 
@rycch they're normal civ's
kari.beat26 19 Jul @ 11:08pm 
the flame man will not walk as if he was born not to walk but ot look at people and burn those who come near
RedPie 16 Jul @ 1:10am 
Guys. Combine this NPC with the "advanced flames addon" and you'll see everything burn literally.
rycch  [author] 10 Jul @ 5:09pm 
@funkyzombie Do you VJ Base install and activated? They should show up under "Rycch's Combine" in the NPC tab.
Broc COILI 10 Jul @ 4:49pm 
i cant find these npcs in my spawn menu. i even checked if i had them downloaded
rycch  [author] 5 Jul @ 1:04pm 
@Supermankid379 At this moment in time I am not making player sweps. A lot of animation stuff I am not ready for yet.
DaMagoo12 3 Jul @ 10:52am 
for whatever reason i cant find them in the NPCS tab on the spawn menu
Supermankid379 26 Jun @ 10:06am 
Hey rycch is it possible that you can make the VJ Combine Troopers weapons pickupable and usable as a gun cuz why its only made for VJ npcs and normal npc why can't we pickup the gun and use it why make the it be able to be picked up if we can't be able to be use it but when we get it just to be removed form our inventory and say its only made for npc to use it and not players or do you have to ask the VJ base addon to make the weapons that they drop usable for players it would be cool to pick up the flamers Flamer and then use it to burn other Combine npcs while holding off against them
The_enderdragon_destroyer 25 Jun @ 11:29am 
hey rycc can you make the weapons work like the ones the combine use
rycch  [author] 19 Jun @ 7:26pm 
@james Are these the normal gmod civilians or are they from another npc pack
james 19 Jun @ 7:24pm 
@rycch when i spawn the combines with civilians they dont attack much they like wait for some reason
CEREG GAMING 14 Jun @ 12:58am 
cool ideas! i like there all combines that guy maded
LemonCola3424 11 Jun @ 12:22am 
I'm not the maker of the particle, I stole it from somewhere else. I think it originally came from Alien Swarm
rycch  [author] 9 Jun @ 3:50pm 
@@Mister Leeroy I will also look at a fix for the Jump Troopers
rycch  [author] 7 Jun @ 2:57pm 
@Mister Leeroy All good :steamthumbsup:
Mister Leeroy 7 Jun @ 2:21pm 
I confirm that it is now fixed thanks! But i have noticed the same issue with the Jump Troopers. They spawn with weapon_vj_smartsmg instead of the 3 ones they would use when spawned with the Spawnmenu.
rycch  [author] 7 Jun @ 11:57am 
@Mister Leeroy Pushed a fix that should give him the correct weapon when using a spawner
Mister Leeroy 6 Jun @ 11:45am 
Minor issue, when using map spawner mods (i use NPC Daemon) they are force spawned with a default weapon and can't be changed. and for this npc it spawns with weapon_vj_ar_heavy by default.
dyku 1 Jun @ 9:49pm 
@james lol you somehow made them Scared
king_baconhair 30 May @ 6:02pm 
@rycch There are some models out on the workshop, like the basic automaton soldier, pretty sure theres a voteless model and theres a pack with various terminid models. I have seen the tripod but I saw it as a screenshot
rycch  [author] 29 May @ 5:45pm 
@james What do you mean by that?
james 29 May @ 5:41pm 
why are the combines so hesitant to attack?
rycch  [author] 25 May @ 10:11am 
@Supermankid379 Pushed a fix. Unsure why that never caused a problem for me locally, but I understand how and why that section of code might have caused a crash before.
rycch  [author] 25 May @ 10:02am 
Honestly surprised I have not seen that one before.
rycch  [author] 25 May @ 10:00am 
@Supermankid379 I see. That should be a quick fix. Thank you :steamthumbsup:
Supermankid379 25 May @ 9:08am 
OK i think i got it but it might be the wrong one idk prob is the right one [[VJ] Combine Flame Trooper (NPC)] lua/entities/npc_vj_c_overwatch_flametrooper/init.lua:134: Tried to use a NULL entity!
1. RemoveAllDecals - [C]:-1
2. v - lua/entities/npc_vj_c_overwatch_flametrooper/init.lua:134
3. unknown - lua/includes/modules/hook.lua:102 (x63)
rycch  [author] 25 May @ 8:33am 
@Supermankid379 Could you check to see if is still happening for you if it is just VJ base and this npc mod active. It is starting to sound like it is conflicting with something else. If I can figure out what that is I can push a fix to prevent the conflict.
Supermankid379 25 May @ 8:29am 
all i did is just that i shot the tank with the hl2 pistol you get after you kill a metro cop and it was not a mod weapon it was the one you get on spawn
rycch  [author] 24 May @ 5:57am 
@Supermankid379 Understood. I have heard of this issue happening but I have been unable to recreate it in the base or beta branches of the game. I am trying to figure out if it is certain weapons people are using, particular scenarios, or a conflict with another addon I am not aware of.
Supermankid379 23 May @ 11:35pm 
didn't have time to copy them
Supermankid379 23 May @ 11:35pm 
i got the errors but the game crashed as soon as i got them
rycch  [author] 23 May @ 6:15pm 
@king_baconhair Are the models available on the workshop for the enemy factions? I know there is already a Helldiver npc mod out there for the Helldivers themselves.
king_baconhair 23 May @ 6:02pm 
Have you thought about making helldivers 2 npcs? like the bugs or bots, or even the squids?
rycch  [author] 23 May @ 2:59pm 
@Supermankid379 What were the errors? Does this happen when you only have VJ Base and this addon active? What branch of the game are you on?
Supermankid379 22 May @ 5:45pm 
when i shot the tank it gave me script errors and crashed my game