Garry's Mod

Garry's Mod

zs_clubzombo
21 kommentarer
im so awesomeee 30 jul @ 17:22 
i saw this in a realism pack now i can infer what this is gonna be used for :steamsad:
mya™  [skapare] 9 jul @ 13:28 
Np, use it as much as you'd like! :steamhappy:
Cpt.Haxray 5 jul @ 12:54 
Neat. Always wanted to try to port some ZP:S maps over to gmod for use in gamemodes, but got annoyed trying to get the VPKs to decompile(For some reason the normal methods were refusing to open ZPS's files??)

Would it be alright if i used your version as a base for a TTT conversion?
Crontoon 25 jun @ 19:36 
good map bya my-uh:BITRAY_Neutral:
LilFoxxieX 4 maj @ 16:48 
R.I.P. Zombie Panic Source, Used to be such a good game.
freelancer 4 maj @ 14:37 
the club reminds me of "Karma" from BO2
Crispy 2 maj @ 15:08 
we are here gang :steamhappy:
Pwnzorz 1 maj @ 21:02 
anything is possible at zombocom
Ace 30 apr @ 12:01 
neon tomb from ready or not!!!
evil minion 29 apr @ 19:57 
defalco has karma
CEO_of_Bad_Players 29 apr @ 17:10 
:steamhappy:
terminus994 29 apr @ 15:56 
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░░░░░░▐▌▀▄▀▄▀▐▄░░VALVE WILL MAKE HALF LIFE 3
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mya™  [skapare] 29 apr @ 1:08 
:steamhappy:
ssense 28 apr @ 20:40 
map sucls
exactly 1 knight 28 apr @ 12:11 
Welcome to Zombocom
Electric Kool-Aid 27 apr @ 23:03 
beautiful map but bruh no ai nodes :0face:
mya™  [skapare] 26 apr @ 20:44 
@ReddSnake It uses nodes necessary for ZS only since it's designed for that specific gamemode, so it will lack things like AI nodes or NPC-controlling entities for example. As for a navmesh, it's planned to be added in a future version of the map
mya™  [skapare] 26 apr @ 20:36 
@maybbaby2003 I believe it won't work on a dedicated RP server, as it lacks the nodes and uses an entirely different prefix from the gamemode itself. But for personal use, it should be fine!
ReddSnake 26 apr @ 19:30 
Why no navmesh or nodes?
maybbaby2003 26 apr @ 19:09 
can it be used for rp?
Penoltinum 26 apr @ 9:38 
WE ARE SO BACK