RimWorld

RimWorld

Tasty Armory - Fire and Steel
168 Comments
Some Cossack Fetus 6 Oct @ 3:55pm 
Hey, there is any discord server for us to follow the future updates?
Makuta Zuul 18 Sep @ 12:34pm 
:heart_me:
Serina  [author] 10 Sep @ 11:31am 
my only guess would be coverage conflict
Athelas 6 Sep @ 10:47am 
I really love the mod. I do add certain armor and weapons from your mod to specific pawns in the game via TotalControl mod. However, some armor such as "yushman" is not worn by the pawn even though I add it through the TotalControl mod. Do you have any idea why this is happening?
Serina  [author] 26 Aug @ 9:39am 
oh, shit, fuck, so steam upload dev branch must have a different modID then, tho that should be breaking other mods too, hmm
Melon 25 Aug @ 7:55am 
I've confirmed this works with CE 1.6 Dev version only from GitHub NOT the Steam Workshop version.
kittyburner once again 16 Aug @ 4:10pm 
imho you should change Muscovite's banner from Petr I flag to Ivan Grozny's banner with Jesus on it "Banner Of The Most Merciful Saviour"
Jixxor 12 Aug @ 7:10am 
My God, Melon - Thank you so much for that recommendation. I was looking for mods that would handle overlapping content with very little success, this one looks like a gold mine.
Vlad Draculea 12 Aug @ 4:49am 
compatible with melee animations?
Melon 11 Aug @ 6:58pm 
Jixxor you might want to try Resource Dictionary to remove duplicate items from your game.
Jixxor 9 Aug @ 7:56pm 
Is there an option to remove overlapping items between the different Tasty Armoury mods?
For example. Steppe Warriors and this collection both add a Steppe Warbow with identical stats.
Shmitty 8 Aug @ 6:19am 
im getting the same issue as melon, trying to switch the load order rn to see if it helps. weird that it presumably works with regular CE but not the dev branch version.
Serina  [author] 7 Aug @ 12:50pm 
no idea what you did there tbh
Melon 4 Aug @ 1:47pm 
I'm getting "not patched for CE" on every item. I tested using CE dev branch (steam version). Is it safe to assume you guys are waiting on CE 1.6 to fully release?
Serina  [author] 30 Jul @ 2:21am 
not on my side, someone did make a patchmod before, forgot it's name tho
sloth 29 Jul @ 3:14pm 
do your mods have support for melee animation? i was just wondering, sorry i dont know where else to ask.
Serina  [author] 29 Jul @ 11:50am 
thrumbos were always bullshit so that's not really a surprise
Khleb 29 Jul @ 9:45am 
colonists are throwing away their cuirasses because mink and thrumbo buffcoats are somehow at double the sharp protection of steel armor with Combat Extended this is so beautiful
Squirtleawesome 29 Jul @ 9:42am 
Epic EU4 reference???
Uriel Septim VII  [author] 26 Jul @ 10:09am 
who likes pikes! we do!
ecliptin 22 Jul @ 2:59pm 
rhymes with grug
Rubus 21 Jul @ 5:30pm 
krug
Tinda 20 Jul @ 3:50am 
I know right?!
Serina  [author] 20 Jul @ 3:15am 
fffffucking fffinally
Tinda 20 Jul @ 1:45am 
Hey headsup:
in 1.6, MO removed their own tailoring tech in favour of renaming(?) the vanilla one (as well as their own tailoringbench), so this mod throws errors (harmlessly) at launch about not being able to find it when you have MO loaded
crock pot 19 Jul @ 10:53pm 
Checked in game, the recipes and armors are actually craftable now!
Serina  [author] 19 Jul @ 10:05am 
should be fixed
Serina  [author] 19 Jul @ 9:49am 
oh, ok, i see now, forgot to change material category in vanilla on the metal armors
Serina  [author] 19 Jul @ 9:47am 
got home, checked, all recipes showing up normally.
hmmm, are you on 1.6 or 1.5?
Rick Locker 19 Jul @ 7:54am 
Some do, others show up as a blank space in the smithy bills, *all* show up without material requirements, no cloth, no steel, nothing. I haven't tried crafting these out of far of crashing. Orginally I thought this might be a mod list conflict, but I decided to launch with just TA-Core and this mod. Still happens.

Also I can not find any "share log through github" links. Where would that link be found, am I blind and it's on this mod page somewhere or is it found in-game?
Serina  [author] 19 Jul @ 6:46am 
there should be a "share log through github" link
do the recipes show up ingame?
Rick Locker 19 Jul @ 4:28am 
I hate to ask, but is anyone else getting really bad errors with this mod? A lot of the armour is showing up corrupted and I'm getting error messages saying they aren't smeltable. I'd post the full error message, but it's too long for the steam comment character limit.
Anton Con Otto 17 Jul @ 9:09pm 
Flint and Steel
BehJam 16 Jul @ 1:20pm 
Thank you for the update, love your mods <3
oscarmdsh69 11 Jul @ 2:04pm 
1.6 update coming?
qwedcxza 9 Jul @ 11:48am 
BÓG HONOR OJCZYZNA
dust08 9 Jul @ 8:01am 
Oh can't edit comment, I forgot to add: Simple helmet and coronet have way too much armor compared to all the other low tech helmets and can be worn with skin layer, maybe buff the rest of the metal helms to be competitive, or allow skin layer?
dust08 9 Jul @ 7:58am 
Loving these armors, quick balance thing I noticed though, you can wear TA_Underarmor and TA_GlovesBoots with power armor, a little OP. Maybe add those layers to the power armors like it is for Three Quarters plate?
gunns22 5 Jul @ 11:23am 
No errors on the new update. Cheers!
gunns22 5 Jul @ 11:19am 
I see the update now. I'll install it on RimPy and get back to you once I test it.
gunns22 5 Jul @ 10:55am 
I don't see an update to this mod on July 5 yet. Does that matter?
Serina  [author] 5 Jul @ 10:42am 
fixed (i think)
gunns22 5 Jul @ 9:41am 
@Serina
LOG! https://gist.github.com/HugsLibRecordKeeper/5bf455a03e5f6f029c8e4f44947079ec

Found an incompatibility with Medieval Overhaul, regarding a recipe missing from Tasty Armory - Fire and Steel. I took this up with the developers of that mod as well.
Serina  [author] 3 Jul @ 4:22am 
wym? I have the pike and don't have the lance
Azerbaijan_Technology 1 Jul @ 2:53pm 
No pikes? I know there's a lance, but it's different and looks different.
Golkarath 19 Jun @ 11:43am 
I have the World Tech mod and set my world to medieval, and i can't resaerch any of your mods, is it set to industrial or isn't it compatible ? So far your mods are such a great addition to any playthrough i love it !
Serina  [author] 14 Jun @ 11:37am 
no idea what you did there
sk4p3g04t 14 Jun @ 7:08am 
the accessories are giving errors:
Failed to find any textures at Apparel/Accessories/TA_PowderPouch/TA_PowderPouch while constructing
All of the accessories except the hussar wings for whatever reason are doing this. they show up fine in storage, but throw and error and show as a pink square when equipped.
the monkey. 14 Jun @ 1:24am 
what happened to the lance from the original mod...........
Yatoro煜 13 Jun @ 10:19am 
Sleep a little longer...Good for your health.