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But more importantly it also lets you get certain resources, car parts in particular, even the more advanced one's. Even if you don't have all the parts currently, being able to get ahold of any that can be brought back to be used later is nice to either supplement your crafting or to just not need to craft period. Or just sell the loot if you want. Point is this mod still has use even with the camp feature in 1.6
>Required DLC: Ideology
Quite simply, no.
It uses code from Ideology and may cause very big errors.
Or not work at all, if you're lucky.
I'd much rather have this mod than spawn in a vehicle wreck of my choice then delete 20k silver from my stockpile.
Can we expect an update to 1.6 for this mod in the foreseeable future, please?
Just my two cents, I'm using the mod either way since I can always just choose to not go to the site if I don't want to. And since I forgot to say it before, nice mod definitely using it in my next playthrough.
Great mod and concept. :)
Rimworld lacks more events for exploration such as this and in my honest opinion, your design was very good for this mod. Thanks for this! :D
and that item can be in the pool for the trades , like an exotic good trader