Team Fortress 2

Team Fortress 2

Adaptive Killer
15 kommenttia
Batty Daniel 14.6. klo 11.54 
woah
Simply  [tekijä] 21.5. klo 17.11 
It's true but he shouldn't say it
Real Reality (Real) 21.5. klo 16.51 
warborn mk ii with stupid gradients stuff because you had to have a gimmick
🌑Trimatix 19.5. klo 11.40 
don't usually comment on workshop items. this is sick, awesome job
ghoüligan 18.5. klo 1.49 
10/10, no notes. Valve needs to add custom coded war paints already, for gods sake!
Myahster 18.5. klo 0.50 
oooh~ with random patterns? hell yeah
Real Reality (Real) 17.5. klo 22.35 
And even then the groupings and secondary are very different
Real Reality (Real) 17.5. klo 22.33 
Actually I’m not sure that a combination that looks like red bear is possible, and if it is it’d prob be infeasible to get multiple war paints with a close enough seed
touchpadslav 17.5. klo 15.02 
If this paint comes out, I may not buy poker night for the "iron curtain", but I will buy this paint. Then I can turn all shotguns like the old "red bear" skin.
Dr. Bread, PHDenied  [tekijä] 3.5. klo 18.32 
i tried setting up a guide on how the select texture worked, while using the least amount of words possible.

tldr: black = 1st texture, white = 2nd, and the white & black are dictated by the RED values of the groups that get typed into the paint, and those that don't
mawa 3.5. klo 16.34 
i need a degree to understand this war paint
Dr. Bread, PHDenied  [tekijä] 2.5. klo 16.05 
hmm!
Vanilla Gorilla 2.5. klo 14.58 
Should have called this natural selection
Dr. Bread, PHDenied  [tekijä] 30.4. klo 21.32 
yeah.
we made the primary metal texture look like the stock Rocket Launcher's metal, so every weapon has a neutral tone.
Real Reality (Real) 30.4. klo 20.20 
this has textures right?