Space Engineers

Space Engineers

Necron MES Encounters | 40k Manufactorum
74 Comments
Artyom 1 Oct @ 5:49pm 
pretty strong faction, managed to kill a cruiser or 2 with another large ship anchored at my main space station but a third cruiser shot my fighter and the game just instantly crashed.
Quidii 27 Sep @ 3:30pm 
"This would be easy" I thought "they just look cool, nothing else" I thought. I was oblivious, dumb, and insane, They one shot my carrier, deleted my corvette, and crashed my game, these aliens are gods in physical form, coming back to destroy the pieces left of our ships.
LustyLizard 25 Sep @ 6:48pm 
I mean it sounds lore accurate that a necron particle whip will pierce shields and just obliterate my heavily armored warship, but for gameplay and balancing reasons i cant bring myself to use this atm. Necrons are no joke lol. Fantastic mod still :steamthumbsup:
spring_guigui 21 Sep @ 1:17pm 
Necrons ship dont shoot
Kabark 6 Aug @ 2:02pm 
Absurdly over tuned necron ships. Tried 3 different shield mods, necron weapons bypass them all or one shot them. Their energy whips are simply stupid, one swipe just deletes dozens of heavy armor blocks. And their armor is equally dumb, a head on shot with the biggest Aryx fuckoff super cannon the Kinglance at 9x5x60 barely punched through the first layer of the Cairn armor. Some of the smaller ships are good challenge but the GC and BS are awful. Not my thing when you add a dozen zeros to block config numbers for challenge.
Kingbuddy06 4 Aug @ 9:35am 
The reason this guys shields get 1shot by this mod is because of how the old shield mods work. A lot of the Necron weapons are AoE and the ancient shield mod he's using calculates the damage absorbed per block hit, not as a singular damage value. When an AoE shot from a necron hits, it's hitting multiple blocks therefore doing damage to the shield multiplied by how many different blocks were hit. This results in the shields getting taken down in 1 shot.
TikTikboom173 3 Aug @ 11:52am 
So, be warned. Theyre invincible to stock SE weapons
Atomicfard 23 Jul @ 1:26am 
are there commands to spawn them
Why's all the rum gone 14 Jul @ 6:50pm 
the tomb ship spawning in froze both mine and my friends games
Red Bull 12 Jul @ 12:56am 
Another problem is when a long battle starts dropping fps to 9. And even after clearing the world, 9-11 fps remains. It is necessary to restart the game after the battle.
Red Bull 12 Jul @ 12:53am 
I figured it out, the problem is not the weapon. I used the mod for energy shields, they are weaker than the mod Defense Shields. The NPCs knocked out the shield very quickly, it seemed like the shield wasn't working. :D
Darth411  [author] 11 Jul @ 9:46pm 
PLEASE find for me exactly what weapons against what kinds of shields in a reproducible way. I just now went through every weapon after seeing your comment to check, and every weapon has a ShieldBypassModifier=0.
Red Bull 11 Jul @ 8:44am 
Weapons ignore shields. It's very sad, the mod is beautiful.
Darth411  [author] 13 Jun @ 12:21am 
Spawning should finally be fixed!
Shout out to @Hoofie who spotted the error I've been struggling to solve the whole last month.
monstrodav 9 Jun @ 12:45am 
Hello. I confirm that the mod is non-functional. I 'repaired' it a bit with a 'sledgehammer,' and it seems the Necrons started appearing. However, since the mod isn’t mine, I can’t upload it. I’ll try to contact the author, but the language barrier is an issue (my native language is Russian).
maweggywoo 2 Jun @ 8:52am 
Oh look theres my Monolith , looking all cool like that
Hoofie 30 May @ 7:46am 
Cant seem to get any spawns going. Other MES Encounter mods works fine, but this wont spawn anything even if its the only active MES mod.
w 28 May @ 11:43am 
yeah same im not getting no enemies spawning but your necron bot mod is working though
mattor300 28 May @ 10:41am 
does this mod work for scenarios? like for example the earth like planet base?
Federation Cosmic-Bolt 28 May @ 2:35am 
im not getting anything... DX idk what happen, like, weeks ago i was getting interceptors, Monoliths, and the boss events, but ever since, either the update to the mod or the DLC/update of the game, nothing is spawning but the vanilla stuff
Unwittingrabbit 28 May @ 12:16am 
It's saying the spawn groups are "Admin spawn only" how do I disable this? Is there a config I need to edit? A command I need to use?
Federation Cosmic-Bolt 23 May @ 3:08pm 
yeah im having the same kind of problem... DX even had help with a friend on how to manually spawn in the ships isn't working
[82DK] wyomingwolf 21 May @ 1:28pm 
Also still not seeing any of the Necro bots spawning. Wondering if Populated World is affecting this (Will run some tests)
[82DK] wyomingwolf 21 May @ 1:27pm 
Ran across a Light Cruiser... at this point we are needing legions from the Imperium to fight some of these things O_o
Meta Bluejay 21 May @ 9:22am 
First time I saw a Necron was Dark Crusade, which in fact it still continues because they consume anything in the galaxy, leaving nothing but death behind
Dovaskus 20 May @ 9:06pm 
I suppose I should ask the question, Darth; do you know specifically, or have you tested, any modded planets?

Should Vanilla Marslike work?
Dovaskus 20 May @ 9:04pm 
Darn no Pertam? That sucks. Ah well, can't be helped I guess.
Darth411  [author] 19 May @ 11:45pm 
Huh, they shouldn't spawn on Pertam at all. Most ground spawns don't do well on that planet. I'll just explicitly blacklist it.

Also was nobody going to tell me that I forgot to let the Destroyers shoot at characters??? That should be fixed next upload too.
Vaygrim 18 May @ 3:46pm 
I think that I have encountered a bit of a bug. Specifically, I am using this mod on a multiplayer server, and I've got a base on PERTAM. Every time a Necron ship spawns nearby, they almost immediately *nosedive* straight into the nearest canyon and crash.

Every single small-grid ship that's spawned has displayed this behavior. Is there a possibility that either Pertam's Canyons confuse the AI ... OR their thruster systems are not designed for 1.2G of gravity?
Sollandel 10 May @ 1:47pm 
Do the Power Matrix Crystals have any use? A few fighters hit my base and I got 50 of them... but I can't seem to find anything to do with them?
Drach'nyen  [author] 1 May @ 5:42pm 
@_Nazarov7576_

Tbh you started this fire, I've delighted myself in making Hive Ships BURN in gauss fire
>:)
Darth411  [author] 1 May @ 4:16pm 
@Nazarov Imitation is the sincerest form of flattery, and I'm glad you took it as such! the Tyranid MES mod is more than a little responsible for me working on this in the first place!
Skarrier 1 May @ 11:38am 
This deserves all the praise in the world.

P.S. And you made the mod page in a style of my tyranid encounter mod!!! I feel personally complimented
PsychoX 1 May @ 12:05am 
@Drach'nyen Sorry for the late reply. We are pretty sure it's a "Line" projectile. We dont know what could be causing it but a workaround that so far has been working is lowering our simulation range back down to default which is like 3km? We did have it at 15km so all the weapons we have could actively be used to their full potential. But we'll stick with this until hopefully we can figure out why this could be happening
MassDivide 30 Apr @ 6:55pm 
Like this mod alot. Do you have a config for it planned?
Darth411  [author] 29 Apr @ 3:37pm 
@ZoomBomb As stated in the Important Info at the top, they are balanced with modded weapons and defenses in mind, so yes they are very durable if you only have vanilla weapons.

@Dots You need a good PC to run SE in general I feel like, especially if you build a big. That said, some of the larger enemy grids will lag you when spawning in regardless of how good your PC is.
Dots 29 Apr @ 6:06am 
do you need a strong and OP pc to run this mod?
ZoomBomb 29 Apr @ 5:07am 
really cool but i seem to do no damage?, do i need to be useing railguns? what weapons work best?
Drach'nyen  [author] 27 Apr @ 2:35pm 
@PsychoX AFAIK this is a Darth-related thing but i'll give my two cents

iirc the max range for the dirge weapons is 3,5km since they only have Arcs instead of Whips, can you describle the projectile? Was it a "line" or a bolt of green lightining?
In my worlds they are behaving as they're supposed to so idk
PsychoX 26 Apr @ 8:30pm 
Had a quick question. My friends and I we're noticing the Dirge Scouts being able to shoot from 6km straight through asteroids and pinpoint hit our bases reactors through armor. It doesnt damage the asteroid or the armor. This seems a little out of whack cause when those same ships get closer the shots start landing on the asteroids surface so we're assuming its some render problem. But we dont know in the end, any idea to avoid this would be great thank you
Templar 26 Apr @ 1:18am 
Need some kind of anti-grind mechanic on your grids. We can just hydroman your stuff.
Drach'nyen  [author] 25 Apr @ 11:48pm 
@w yes there are commands, first you gotta do MES.GESAP, it'll copy all stuff that you can spawn at your current threat level to the clipboard (just paste it on notepad) so basically

MES.SRE [inset code provided by the GESAP paste]

as for bosses, try increasing your threat level by building heavier stuff (trust me, you'll need it to survive the bosses), after roaming around for a bit you should see a "massive necron threat" or "world-ending necron threat" marker

im pretty sure there are spawn commands for the bosses but i just dont recall them now, you'll hve to ask Darth
Templar 25 Apr @ 11:15pm 
Are bots meant to spawn from the necropolis when I get near? I can kind of just fly up to it and grind the crystal down without resistance.
w 25 Apr @ 3:05pm 
Is there a command i can put in chat to spawn bosses because i never seen a boss encounter or heavier encounters then a dirge class raider
r_n_smart 25 Apr @ 7:35am 
hi my game says error when ever i try to put this in and then sends me back to the main menu how to fix
Darth411  [author] 24 Apr @ 5:42pm 
@UnknonRetad2546 Hit me up in discord and I can talk you through it if you want.
Ouroboros8807 24 Apr @ 5:28pm 
How did you get them to spawn with modded weapons? I've been trying to make an MES mod but I keep running into a bunch of issues. one of which is SE not letting me export a ship with modded weapons
w 24 Apr @ 8:38am 
okay the shield now blocks them thanks
Paladinboyd 24 Apr @ 7:05am 
Glad I could help.
Ullyr_Atreides 23 Apr @ 11:57pm 
I hate you and F><k you for making this, but also thank you and this is awesome lmao.