Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






please please please please please update
Well, if you blow up the reactor and leave, then logically the crew of the outpost can fix it and the outpost will be operational again. So, the only thing I think to add is missions related to the destruction of outposts, which is like taking an order from a venerable faction to destroy/capture an outpost.
i kinda just wanted to do it the quick way by blowing up the reactor and leaving, they would die anyways right?
Why not, but maybe I'll do it later.
I am glad for your understanding. I hope there is no bad opinion of me
_]|M|[_
I did not put my mod as fully coded by me and in the description I indicated that the scripts and sprites were taken from the Dynamic europa mod. I can insert a link to your mod in the description, just know that I originally wanted to make it known that I took scripts from dynamic europa
Имеет ли это какое-либо влияние на репутацию или это просто халява?