Kenshi
Complex AI - Anti-Sneak
16 Comments
Quilboar 12 Aug @ 1:44am 
I think I see Holy RAD!! also important gamefixer mod
crunk aint dead  [author] 30 Jul @ 5:09pm 
@Mitsurugi nope it is just a dialogue package that makes the npc follow you while talking when you are seen
Mitsurugi 30 Jul @ 1:40pm 
Does this mod change detection parameters? I notice some weird stuff after installing this mod in relation to stealth. Mainly I seem to get detected a lot easier.

I have one dedicated "master sneak" with 94 stealth and a combined 1.6 modifier to stealth. I notice that while standing still, in the dark, in stealth, with a stealth skill the game sees as capped at 100, I am being spotted by the 3k hirable npcs with single digit stats. I can't be 100% sure if it's your mod, tho... I just don't remember being detected this easily before.
Mitsurugi 25 Jul @ 7:49am 
@AgroMak Couldn't you just not loot them?

I am pretty sure that if you try to pickup or loot someone of any importance near their faction or allies, you'll get in trouble. Should be kidnapping/stealing charges. And I believe bandits that were leaving you alone get hostile if you loot their fallen around them.
AgroMak 22 Jul @ 1:26am 
Hi. Could you please make a mod that prevents the player from freely looting and taking items from those killed by someone else, not the player?
Mitsurugi 11 Jul @ 7:01am 
This looks great. The other mod like this just made the entire city immediately hostile if you so much as bent down to tie your shoe.
Mazz 18 Jun @ 3:39pm 
Isn't there already a mod does this
Drestalos 14 Jun @ 10:35am 
Does the dialogue play if you're sneaking but undetected?
Dampback 24 Apr @ 5:52pm 
sneaking was always insanely overpowered in this game. and that dumb ass sonic run that they do is goofy as hell
crunk aint dead  [author] 19 Apr @ 11:25am 
@alperyarali1 they should just ignore you, shouldn't have any crazy glitches.

Other mods I am making for this series will have much wider conflicts.
Laughing Forest 19 Apr @ 7:36am 
Awesome, great work as usual Crunk
alperyarali1 19 Apr @ 4:12am 
Cool mod dude, how do you think it will work without patches for living world and kaizo?

Will it only make shopkeepers ignore you like vanilla, or will it break the game?
crunk aint dead  [author] 18 Apr @ 6:45pm 
@Asur thanks bro!
Asur 18 Apr @ 6:44pm 
As always cool! :beeped:
crunk aint dead  [author] 18 Apr @ 6:22pm 
@Laughing Forest It shouldn't mess up too badly, it might not work on a few traders in the Holy Nation after the Shek take over and a few other places

Reactive World is well structured so the incompatibilities I am finding are minimal.
Laughing Forest 18 Apr @ 6:16pm 
Excited for this.

Howwww broken will Reactive World mess this up