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No duplicate flags. Bearer stands still during effect.
_unit playMoveNow "AmovPercMstpSnonWnonDnon";
_unit linkItem "Steve_30k_Banner_1_2_NVG";
_unit setVariable ["BannerPlanted", nil, true];
_unit enableAI "PATH";
_unit enableAI "MOVE";
_unit enableAI "ANIM";
_unit enableAI "FSM";
};
} forEach allPlayers;
sleep 0.3;
};
};
while {true} do {
{
private _unit = _x;
private _anim = animationState _unit;
if (
_anim == "sm_skill_thunderhammer" &&
alive _unit &&
("Steve_30k_Banner_1_2_NVG" in assignedItems _unit) &&
isNil {_unit getVariable "BannerPlanted"}
) then {
_unit unlinkItem "Steve_30k_Banner_1_2_NVG";
_unit setVariable ["BannerPlanted", true, true];
sleep 4.5;
_unit playMoveNow "BTA_ToggleBanner_S_Down";
Fixed the banner bearer ability for standard bearer.
Go to the mod config in Eden and change the banner to your chapter's.
Set area of effect to 25m, duration to 35s.
Make sure you set both banner classnames: placed flag and NVG-slot flag.
Is there any way to apply these abilities to non-SM? I'd love to be able to apply some of these to a commisar or priest for my guardsmen unit.
Cheers!