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would it be possible to make the buildings from the cult be able to recruit units based on what it's normal settlement variant is capable of, basically copying what unit options it see's the vanilla version has?
also, i found a mod that adds garrison units to military buildings biased on it's recruitment options, would it be possible to make compatibility for that?
Remember kids, no vassalising the smol ones.
I completely understand if this would be too much work though, like the mod anyway.
Cuz i cant leave without it
Something I'm worried about is that due to AI you may lose a lot of resources if their settlements are not properly defended. Can you take control of this cult's garrison if somebody attacks your vassal, making it so that you are helping AI defend it? It could be fun (and not too gamebreaking imo) to have a small garrison that becomes increasingly powerful the more you invest into these buildings, like 5-10 units max, on your command to help the AI. Another thing that might be interesting is to add to the buildings some of the Changeling's symbiotic effects, to make the vassal more relevant, with extra income or growth.