Total War: WARHAMMER III

Total War: WARHAMMER III

Slaanesh Vassal Cults
35 Comments
dnadolny 13 hours ago 
Saw you brought out a blessed spawning for tww3 however it seems to of gone off steam again
Schnitzal02 22 Sep @ 10:14am 
The game crashes every time i try to vassal a big faction like the empire. Anyone else got the same problem?
Fengxian0830 7 Sep @ 6:26pm 
Would love for a submod that adds this feature to Miao Ying if anyone is up for it. But this is a great addition to my mod list and will make playing on the elf doughnut much more fun.
the Child of Night 29 Aug @ 11:05am 
hey, can you please make these cult buildings be able to use Auto construct and Provence Commandments?
the Child of Night 29 Aug @ 11:03am 
To Wameme: use the scroll bar.
Wameme 19 Aug @ 1:52am 
it seems if you split a province between yourself and a vassal you lose access to military recruitment from cult buildings, is there any way that could be fixed?
the Child of Night 15 Aug @ 6:53am 
can you fix the recruitment options? when i add unit mods with this the cults don't provide the option to include them, for example, there is a mod that lets you recruit cultist units and mutated units, the cultist from the infantry recruitment building, and the mutated unit from the spire settlement, but this mod doesn't include them.

would it be possible to make the buildings from the cult be able to recruit units based on what it's normal settlement variant is capable of, basically copying what unit options it see's the vanilla version has?

also, i found a mod that adds garrison units to military buildings biased on it's recruitment options, would it be possible to make compatibility for that?
Ooh-la-la, It's GAGA!! 9 Jul @ 8:48am 
This hotfixes are rly braking some mods out of nowhere, i tried to seduce the ice queen yestrdy and the game crashed, i guess bcs of cults.
Liberator 3-1 " Carmine " 26 Jun @ 4:20pm 
Honestly this made me willing to try out Slaanesh and now I love it. Think this mod should be base game. It's awesome, friend.
<Твой SEMPAI>Соль 25 Jun @ 9:13am 
A friend is a very cool mod.The only problem is that you can't hire vassal units, meaning there's no garrison function.
goatlegs 23 Jun @ 10:30pm 
I am pleased you recognized and put in the time to amend this oversight. Power to you.
Olorin 23 Jun @ 12:36am 
Waited for such a mod for a while, thank you!
Melkor Morniehin 10 May @ 8:46pm 
Hey, this mod could be great to every faction.
Vatonage 6 May @ 8:18pm 
As commented already, this breaks special buildings visually, they seem to keep their effects but you can't see their icons or know what the building itself is.
Mumm-Ra 6 May @ 3:14pm 
Oooff, great idea here. Would be dope if this was the norm for all factions
[NC] Will Francesco 4 May @ 7:37pm 
This breaks the "special buildings" that can spawn under your city that CA added in the last patch -- you can click their tab but no building slots are there. It also breaks the Deeps if you're playing the dwarfs
Ooh-la-la, It's GAGA!! 29 Apr @ 9:22am 
I vassaled one of the big chorfs factions, and 2 times game crashed just when i did that.
Remember kids, no vassalising the smol ones.
Kadence 28 Apr @ 10:53pm 
Would love a version for Sigvald and Azazel as well, this seems cool!
Krom1212 27 Apr @ 12:48pm 
Would it be possible to add the option to build the landmarks you are able to build in some of the territories? Unique landmarks would be one of the main reasons I would want to conquer some provinces instead of vassalizing the faction. I know some of the High Elf provinces have unique landmarks, most notably the Saphery High Elves which Nkari starts with a lot of corruption on, incentivizing vassalizing them. Adding this for atleast some factions would make this mod perfect in my eyes.

I completely understand if this would be too much work though, like the mod anyway.
Axios2002 26 Apr @ 10:54am 
@Suckston: If you don´t mind trying out Immortal Empires extended, The Deva of blood is an interesting take on an indian slaaneshi cult with some easterner units like Tiger Men.
Axios2002 26 Apr @ 10:52am 
This will definitely break when the DLC comes out, great work though.
Mystic501 26 Apr @ 9:01am 
does this work with sfo? like do the cult building increase unit caps as well?
Ooh-la-la, It's GAGA!! 26 Apr @ 8:15am 
Does this mod includes autobuild option?
Cuz i cant leave without it
Konrad von Thierberg 26 Apr @ 4:22am 
would love this but for WoC and Vampire Counts
uncertified forklift operator 25 Apr @ 11:38pm 
Awesome
arachnophobia 25 Apr @ 9:00pm 
Wow... It is perfect...
TheDevilNextDoor 25 Apr @ 3:25pm 
would love this for the changeling aswell maybe less powerful maybe a create a cult in the vassal/millitary ally capital.
Fear 25 Apr @ 12:42pm 
looks nice
God of Urging 25 Apr @ 11:39am 
Noice. I didn't need further incentives to be stoked for the Slaanesh stuff after seeing Dechala's animations, but I got one anyway.
Suckston 25 Apr @ 7:49am 
cool, just started n'kari campaign but im gonna reset it with that mod, we'll see how it goes. thanks for expanding slaanesh faction, that addition seems great cause monogod slaanesh really feels lackluster when it comes to features (and roster too tbh, the only good unit mod for slaneesh that i found is the patron gods, anyone has cool slaanesh unit mods suggestions?)
rases 25 Apr @ 1:27am 
The idea is great, it's basically a sort of changeling city inside your vassal cities.

Something I'm worried about is that due to AI you may lose a lot of resources if their settlements are not properly defended. Can you take control of this cult's garrison if somebody attacks your vassal, making it so that you are helping AI defend it? It could be fun (and not too gamebreaking imo) to have a small garrison that becomes increasingly powerful the more you invest into these buildings, like 5-10 units max, on your command to help the AI. Another thing that might be interesting is to add to the buildings some of the Changeling's symbiotic effects, to make the vassal more relevant, with extra income or growth.
Matthias 24 Apr @ 3:42am 
is this combitable with more building slots in capitals?
studentprawauj1 22 Apr @ 4:27am 
Dude.. first mod published in the workshop and already better idea than anything that CA came up with (in regard to Slaanesh at least)
Domekabc 21 Apr @ 1:00pm 
The chaos dwarf labourers are province-based I think. Or are somehow province-restricted. Maybe you can copy that system? Even the transferring of them between settlements might make some sense.
Ciaphas Cain 21 Apr @ 12:52pm 
Why only Slaaneshi daemons get this? Just wondering!