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大更新导致的大量mod失效。直接导致我的存档和整合包炸掉了,已经三个月没有玩这个游戏了,这个“允许”或“禁止”怎么说呢,根据不同语境确实不是很好理解。如果给出什么合理意见这边会改进
A large number of mods have become invalid due to the major update. This directly led to the collapse of my save and integration packages. I haven't played this game for three months. How to say "allow" or "prohibit"? It's indeed not easy to understand depending on the context. If any reasonable suggestions are given, will this area be improved.
或许丢到一个只有资源的房间里能够解决,但还是希望老大能添加一个类似成瘾品,或者大米脉络可以右键主动补充的功能。
只是真的无论如何也没办法让小人自动补充,只能说太奇怪了。
我是搞不清楚了,也许未来有人能搞定吧
然后回答一下另外两个问题
‘2.你描述的设置这方面,假设你的意思是Mod选项,我没有找到相关本模组的选项。“
在UI最下方有一个米莉拉星舰电池图标的选项,打开之后会有三个选择。默认是全部禁止的,需要手动调整可以使用哪种类型的能量物资
"3. 正如@Garnet Crow所说,我的小人在注入后也出现了 Dev:CheckStge的选项,点击没有触发任何东西。",
enm,关闭开发者功能之后这个选项会隐藏。
我个人单独或整合包条件下使用没有发现不使用的情况。后续会寻找问题所在。
正如我五月份表示的,这个轻量化mod不太可能占用太多的时间和心血有进一步的内容。
但是会尽可能的维护供大家使用。
如果有高技术力的xd,这边会无偿分享出去。希望社区环境会更好一些。
因为原版没有饮水需求,所以没有被禁用)
事实上个人并不喜欢卫生mod,因为创造这个mod最开始就是因为觉得小人老吃饭太麻烦了。
1. 你说的携带逻辑在我的游戏中没有被表现出来,在勾选允许后小人就是不会自己去携带。(食物方案允许,并且工作方案确认选择了日光果实,哪怕让方案变成只勾选日光果实,小人也不去拿日光果实。)
2.你描述的设置这方面,假设你的意思是Mod选项,我没有找到相关本模组的选项。
3. 正如@Garnet Crow所说,我的小人在注入后也出现了 Dev:CheckStge的选项,点击没有触发任何东西。
如果是排序导致的问题,我这里一直用的是Rimsort,目前MOD总数量没到200个一般不会出现那种排序错误导致的问题。
影响逻辑的MOD我也没安装,除非Allow tool里那紧急搬运 算一种,那其他的确实没了
实际上那个摁键是是否允许使用。是不会影响携带逻辑的(而且优先携带果实,果实没了再吃日凌晶什么的)。
如果发现不自动吃的话,检查一下有关工作方案的mod和设置。
更新一下订阅试试?
这边修好手术了会一次性注满并且给他口袋塞一部分。每日能量消耗改为上个版本的一半了
手术bug修复
喵?不会啊,我记得写的能量消耗在完全充满情况下是可以使用七天的,请检查一下是否有mod冲突什么的。如果反馈多窝再看看是不是哪出问题了
咕咕咕?我记得不是改成多消耗一些材料然后回满来着
如果您有技术性支撑我会很接受,至于平衡性。您可以本地改一下文件,找到适合你的。我这边是使用大型整合包情况下使用所以很适合,但是并不适合所有人。(因为我的水晶和水果的获取是更容易的)
I'd be more than comfortable if you have technical support, as far as balance is concerned. You can change the file locally to find the one that suits you. I'm using a large modpack, so it's a good fit, but it's not for everyone. (Because my crystals and fruits are easier to obtain)
在我测试时,完全充满能量可以支撑7天的消耗直到倒下。一开始我设想的是能量日常消耗很少,但是战斗时消耗大量能量抵消伤害。(不过遇到了一些技术性问题,所以搁置了)。这个mod是我脑子一热做出来的。没有bug或者大更新情况下可能没有后续内容
At the time of my test, being fully charged with energy could sustain 7 days of exertion until it collapsed. At the beginning, I envisioned a small daily consumption of energy, but a lot of energy to offset damage during combat. (However, there were some technical issues, so it was shelved). This mod was made out of my brain. There may be no follow-up content if there are no bugs or major updates
1. Increase the recovery value provided by crystals or fruits (0.5 per crystal is my suggestion)
2. decrease the fall per day value (0.1 in my opinion)
3. Let the halo be charged by walking outside on the day (charging directly by sunlight)
4. Or, just add the 'halo energy' bar right under the food need bar (instead of replacing it), and use it as a battle-enhancing capability, which turns off upon depletion, but does not fall into coma.
Anyway, good mod! Fully charged halo buff reminds me of Blue Archive students, especially trinity. Will expect a good updates.
But I think the the fall rate and recovery method should be fixed. Right now, fully charged halo stands for about 4 days of movement, in which it requires LOTS of solar crystal and sunfruit to be consumed away. (around 5 crsytals or 15 fruits or 1 starship batttery per 3 days consumed just to keep alive)
Considering just how rare and expansive those resources are, it really needs to be fixed. In terms of both recovery/fall rate, and ways of recharge. Will write suggestion above
泰南的神秘小代码是这样的喵)
咱太懒了喵()关于手术方案这个咱想想,改一下一次使用的数量应该会好一点