Crusader Kings III

Crusader Kings III

Dragonborn Emperor flavor
105 Comments
ThatGuy 5 Sep @ 4:06pm 
this mod causes the "extend lifespan" decision to not give you the magical lifespan trait.. please update the compatibility i can pay you for it <3
CAPigeon 28 Aug @ 4:57pm 
any plans on updating the mod?
SomePleb 24 Aug @ 5:39am 
Sorry to bother, but are there plans to update?
Yanush 22 Aug @ 3:22am 
Update
Potted Aloe Vera 19 Aug @ 12:31pm 
will this be updated for the new EK2 release?
Testingp 17 Aug @ 11:03pm 
needs an update, the decision to reclaim Reman heritage from the main mod doesn't work at all. The main mod added a "can_become_cyrodiil" parameter and added patrons in 00_core_tenets which is necessary for the decision to show up.
CrazyCatx 17 Aug @ 3:21pm 
does this work with the new update?
Splumber 15 Aug @ 6:20pm 
@konstance makjaveli

Tiber Septim did NOT mantle Lorkhan, for mantling Lorkhan would not create a new deity Talos. This is how mantling works in lore, in EVERY instance of mantling that's ever been shown. They become the mantled. They are not a new God entirely. Lorkhan is also worshiped, revered, or feared still, just outside of Imperial doctrine.

Talos's worshippers being around after Daggerfall isn't a lore reason, it is just due to the fact they added that lore in Morrowind. Several lore points in Morrowind show Talos's divinity being considered a thing LONG before the events of Daggerfall.

But yeah Talos shouldn't exist in the 2E. That has nothing to do with what I responded to you though, Talos wasn't made with a Dragon Break.
Nova 15 Aug @ 4:46pm 
Needs an update now perhaps since the main mod just got updated
SeamedCarrot 21 Jul @ 7:52am 
would this work with Elder kings Religions Overhaul?
Konstance Makjavelī 13 Jul @ 6:15am 
@Splumber Tiber Septim mantled Lorkhan, which created the ninth aedric deity Talos. The ninth deity had already existed, but was not worshipped, and thus - missing. Lorkharn is the missing god, and he is not worshipped. But then Talos appears, which is just Lorkharn, and suddenly he has worshippers all around AFTER daggerfall. In short - Talos shouldnt exist in 2E.
BlueShire 11 Jul @ 7:22pm 
Just to make it easier to understand my modlist, i used this collection https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3459682255
BlueShire 11 Jul @ 7:20pm 
Also forgot to say but the new dynasty tree is not showing on me.
BlueShire 11 Jul @ 7:18pm 
I have the Amulet and the patron of akatosh, but the decision to become dragonborn is not showing, i don't have UEK in my modlist and the mod order is pretty high (number 4). Is it because i'm in a reformed Ancestral Cult with a secondary divine pantheon ?
Nicholas_Piper 24 Jun @ 9:28pm 
How does one get the Amulet of Kings to be wearable for your character?
SergeantSTARWARS 21 Jun @ 9:21am 
This mod doesn't work. I cannot see the dragonborn trait and there are no new decisions.
Eternal115 19 Jun @ 2:23pm 
So for some reason I cant seem to make the mod work. I cant see the dragonborn trait nor any of the new decisions. I thought that I somehow didnt download the mod or enabled it. But nope, the mods downloaded and in the load order. Idk what to do :/
SPESS 16 Jun @ 12:24am 
Choosing the create the Penitus Oculatus doesn't seem to do anything.
Splumber 5 Jun @ 10:32pm 
@konstance makjaveli the idea that Talos came around due to the Dragon Break in Daggerfall is entirely non-canonical fan theory. It has never been stated to have changed the Divines, nor would there be any reason for the Warp of the West to change history from several hundred years prior to the Break. It did not extend that far back, it effected the endings of Daggerfall. And uh...if you want the faith to account for the many non-men deities...maybe bring that up with the Eight Divines primates first lol.
Konstance Makjavelī 4 Jun @ 9:27am 
Very non-canonical, entirely a work of fanfiction. The ninth divine doesnt exist until the events of daggerfall, which end with a dragonbreak, rewriting the history entirely. Additionally, it doesnt account for the many non-men deities, potentially even some of the men races like bretons or nedes, for simply having different names for Akatosh or Shezzar.
Mother_Cherry  [author] 20 May @ 7:03am 
@TDogOrtiz1175 Maybe later — right now I'm working on a total overhaul mod for necromancy, more specifically a rebalance that includes new types of government, inheritance laws, court types, and more.
I want to add the ability to fully become a necromancer king or a lich king, with all the consequences that come with it...
So the updates for this mod won't be coming any time soon.
TDogOrtiz1175 20 May @ 2:39am 
would you be able to make an option to make Talos the main pantheon or have him replace lorkan? would like to make a Talos cult. Im also fairly certain some of the lore says Talos took over his position anyway.
Litz 14 May @ 8:19am 
I swear to God, they need to add this to normal EK2. The excuse "There weren't many Dragonborns during this era" makes absolutely no sense, because only a Dragonborn can unite Tamriel. Good mod, absolutely LOVE YOU MATE <333
Sir Piggy 64 10 May @ 11:09am 
the decisions to create provinces doesn't appear even if i'm dragonborn. and the legitimacy mechanic is not in EK2 so the emperors divinity decision is not possible by normal means
xPOLLOxLOCOx14 9 May @ 6:53am 
Is there a way to make this mod and ultimate elder kings compatible?
cartieralien 7 May @ 9:59pm 
How do you become Talos in your death and create the new religion and the Council?
@Mother_Cherry Thank you very much! Much appreciated!
LoudBastard 7 May @ 9:31am 
Hey just wanted to say fantastic mod, I'm having a blast creating a legitimate empire. Just one question and it might be super dumb, but do you plan on adding new clothes for the emperor? I love the design of Uriel and Titus from the games and think their outfits could be cool. But if thats beyond the scope of the mod or not something you want to do I understand.
Mother_Cherry  [author] 7 May @ 4:37am 
@My Bread Isnt Buttered That Way you can use whatever you need
Hey! I've been creating a personal submod for myself and it looks like some people are interested in trying it out. But I utilised a mechanic from your mod with some tweaks and modification. I wouldn't upload without your permission.
Tucker 4 May @ 4:39pm 
How do you get the new legacy to show up to get the Dragon born? does this not work with other mods? Everything else is working but not the new Akatosh legacy line? Loving the mod though :).
Dove_Descending 4 May @ 1:29pm 
Would you consider adding a version of this that's essentially just the Imperial Provinces mod? I totally understand if you don't since it wasn't yours originally, but the original Author doesn't seem to be updating it anymore and I don't want the Amulet of Kings and stuff available in a game unless I'm planning to utilize them
TesaVonAtti 1 May @ 10:44am 
There's a small problem accessing the Tomb of Reman III. I'm a Khajiit, so I'm of the Two-Moon faith. However, I'm literally a "follower of Alkosh," which is literally the name given by the Khajiit to Akatosh. However, I can't enter because you specifically chose the unique "follower of Akatosh" trait. I think it's necessary to also accept the "follower of Akatosh" traits specific to other religions. Especially since a dragonborn isn't necessarily a human.
Bjerke 30 Apr @ 4:45pm 
We dont actually know if it's inheritable or not. Akatosh is the one who decides. Might very well just be imperial propaganda.
Black Tarram 30 Apr @ 4:44am 
how come you changed the dragonborn trait to be non inheritable?
lore wise isn't it passed down through the generations, would make sense that way considering you put in a custom dynasty legacy
Mother_Cherry  [author] 30 Apr @ 1:53am 
@Noctopus certain conditions
Noctopus 29 Apr @ 11:09pm 
Just to check (making sure things are working before I commit to playthrough lol), Im playing landless and the decision to find the tomb doesnt appear in the decisions menu from the start. Does it only appear when certain conditions are met or should it be there from the start?
Gameshark 29 Apr @ 10:21am 
In case anyone else had a run going while this mod was updated and wants to use the new provinces:

Start a new game and save it. Go to that new game's save file, and look for "k_cyrodiil_province" (found in the landed_titles section). Keep that file open.

Then open the save file of your currently running campaign, and once again go to the landed_titles section. Go to the end of the list of titles. Copy all the k_NAME_province entries from the new campaigns save file, and paste them here. Exchange the ID's so they continue incrementing from the already saved titles. (e.g.
5={
key=k_cyrodiil_province
...
-->
7308={
key=k_cyrodiil_province
...
)

Save the changes, and it should work somewhat when you load in. When I created the Province of Skyrim, it's map color was green, but otherwise it seems to have worked.

I have very little experience modding ck3 and dont know if this might mess something up seriously, so please back up your ongoing save game before changing anything.
Mother_Cherry  [author] 28 Apr @ 5:49am 
The new update has borrowed the Imperial Province system from the "Imperial Province" mod, but with major changes.
Decisions to create Imperial Provinces are now available to all empires (not just Cyrodiil/Tamriel or the Aldmeri Dominion), except for Eastern and Western Skyrim, and Colovia with Nibenay.
Decisions and events related to the Tribunal have been removed — essentially, only the mechanics for creating new titles have been borrowed.
The update is not compatible with old saves. To avoid breaking your save, it's better not to trigger any decisions related to the provinces.
Mother_Cherry  [author] 28 Apr @ 5:13am 
@cartieralien First of all, you need to find the Amulet of Kings (by choosing the decision to visit Reman’s tomb in Sancre Tor). The conditions for this decision are simple and straightforward: you need to worship Akatosh, have a certain level of Prestige and Piety. There’s an easier alternative — simply holding an Imperial rank title.

After that, you will unlock the decision to receive Akatosh’s blessing, provided your faith actually venerates him (i.e., the Cyro-Nordic faith). Again, you’ll need to have one personality trait fitting a true Dragonborn (such as Ambitious or Just), along with a solid level of Prestige and Piety.
Voilà — Akatosh grants you the special trait, and a new legacy branch becomes available. By leveling up the third tier of this legacy, you can bypass all other requirements for decisions involving Akatosh.
cartieralien 27 Apr @ 2:31pm 
How do you get Akatosh's chosen legacy to get his blessing if you aren't already Dragonborn?
Mother_Cherry  [author] 27 Apr @ 12:14pm 
@jack h The character controlling Sancre Tor must either be your friend or have at least 80 opinion of you (if I remember correctly), or you must have a strong hook on hem
jack h 27 Apr @ 9:46am 
I'm playing as landless by the way, in reference to my last comment
jack h 27 Apr @ 9:45am 
For the decision "Investigate the Tomb of Reman III", how do you fulfill the "sanctor_holder_desc_tt" requirement?
Yung Дід 27 Apr @ 6:29am 
Что-то не могу разобраться как получить все эти решения? За созданогго фалмера в Скайриме нельзя?
Mother_Cherry  [author] 27 Apr @ 2:54am 
@cartieralien of course you need amulet for akatosh interaction, First of all (if you are an adventurer), raise your prestige and piety a little. You didn’t really think that a random, unknown wanderer would instantly learn the location of such a powerful artifact, did you?
cartieralien 27 Apr @ 2:03am 
What's the order of tasks? Do you need the Amulet to get Akatosh's blessing to become Dragonborn? How do you get the Amulet? I have an adventurer who is a patron of Akatosh and has camp setup at Sancre Tor?
Mother_Cherry  [author] 27 Apr @ 12:18am 
@Drungip im pretty sure that you using ultimate kings, isnt it?
Drungip 26 Apr @ 1:13pm 
Noticed a potential issue with the decision to become dragonborn, don't know if its replicable but could be an issue with custom faiths, I made a custom Nedic-Nordic faith that has a secondary Daedric pantheon and the option doesn't show to become dragonborn despite having the AoK and being landed (not AI obviously unless theres a major bug in my save which flags me as AI).

Could also have something to do with the AoK modifier not showing for some reason but idk what the issue preventing the decision from appearing actually is just that it won't show so :( amazing mod btw keep up the great work!
Mother_Cherry  [author] 26 Apr @ 2:07am 
@Túrin Turambar
is_shown = {
is_ai = no
is_landed = yes
has_religion = religion:nedic_nordic_religion
any_character_artifact = {
has_artifact_modifier = aok_modifier
}
NOR = {
has_trait = dragonborn
has_character_flag = race_daedra
}
}
is_valid = {
age >= 16
OR = {
dynasty = { has_dynasty_perk = dragonblood_legacy_3 }
AND = {
OR = {
has_trait = p_dv_akatosh
has_trait = p_dv_talos
}
piety_level >= 2
OR = {
completely_controls = title:c_imperial_city
completely_controls = title:c_balfiera
completely_controls = title:c_aldruhn
completely_controls = title:c_crystal
completely_controls = title:c_ivarstead
completely_controls = title:c_eldenroot
}
OR = {
has_trait = ambitious
has_trait = zealous
has_trait = brave
has_trait = just
has_trait = diligent
has_trait = conqueror
}
}
}
}