Hearts of Iron IV

Hearts of Iron IV

Improved Air Designer (EAW New Technologies Comp. Patch)
22 Comments
SolidSpaceDisk  [author] 24 Sep @ 3:25am 
Yes but that mod is really optional since it just fix starting tank for like 10 countries
Ronobla 24 Sep @ 2:40am 
Do I need the IAD (EAW + Tank Designer Comp. Patch) with it when I also use Expanded Tank Designer?
SolidSpaceDisk  [author] 8 Sep @ 12:03am 
my man, most mods except this mod haven't updated for a while, that why I say it is likely false bug report since nothing changes on our side.

I also just tested the mods. It is not like anything change since I'm playing monazo submod for whole week so it should be throughly tested.

It is likely three of you got some same problematic mod or system config (e.g idk if onedrive can bug the mods, turn it off if you can)

I can confirm heli being empty bug. I think you need gotterdammerung dlc. btw Eaw team removed their implementation of heli since paradox likely doesn't allow dlc content without having dlc.
TheThing 7 Sep @ 1:37pm 
asked the guy once lol
SolidSpaceDisk  [author] 7 Sep @ 9:20am 
Either that or you have very old version of one of the mod. I think the very first version have layout like that.
SolidSpaceDisk  [author] 7 Sep @ 9:17am 
Test without any other mod (even gui.graophic mod. just don't make me ask again, it is much faster on your side to do this) before bug report. I am very frustrated with false bug report. The NT side doesn't answer you because he likely gave up asking same question again and again.
TheThing 7 Sep @ 8:42am 
I can't link from the steam screenshot page, they should be on my profile
SolidSpaceDisk  [author] 6 Sep @ 7:19pm 
cannot see your link still
TheThing 6 Sep @ 12:55pm 
They have been posted
SolidSpaceDisk  [author] 5 Sep @ 7:46am 
try uploading via steam screenshot feature
TheThing 4 Sep @ 1:18pm 
I'm not sure how to share screenshots here and the only mods that are actively changing the tech tree are this and new technologies
SolidSpaceDisk  [author] 29 Aug @ 7:21am 
also make sure you don't have other non related mods when reporting bugs. Testing all mod combination could take 2 hours so false reporting is very annoying
SolidSpaceDisk  [author] 29 Aug @ 7:19am 
would be more descriptive if you can provide screenshots
TheThing 28 Aug @ 4:53pm 
I'm having an issue where the air tech tree is getting changed so the techs aren't in the right order or are overlapping, I asked on the NT page but haven't gotten much help yet, any ideas?
SolidSpaceDisk  [author] 5 Jul @ 1:42am 
intentionally removed by NT developer, you should go ask him over here
his comment in the code:
"There is no way anyone was actually using these right? I think its fine to just simplify it into a flat attack upgrade instead of needing to create entirely new designs around AP bombs"
I will reenable it. They actually quite powerful before tier 3 torpedo unlock.
Stuff_the_Second 4 Jul @ 10:58am 
Not sure if this is intended or not but the armor piercing bombs tech under the airplane tab only gives stat increases. It does not give the unlock for the armor piercing bomb module. The tech doesn't event show the module being registered as being an unlock, which makes it really annoying to try and design Dive Bomber CAS planes (which historically were more effective against ships in WW2 than torpedo Bombers).
Siveen 4 Jun @ 3:39am 
Cheers mate.
SolidSpaceDisk  [author] 4 Jun @ 3:37am 
@siveen fixed; the rocket's aspiration should be now in experimental rocketry and same tech that unlock 2nd tier rocket engine
Siveen 4 Jun @ 2:57am 
Hey SSD. I think Rocket Interceptors/Rocket Engines are broken right now - I can't find a compatible Engine Aspiration module for Rocket Engines, but it's a required module.
SolidSpaceDisk  [author] 21 Apr @ 7:27pm 
it is in separate tab
Hermes domel 20 Apr @ 6:56pm 
i want question again new technology don't have a helicopter tech yet?
Ciaran 18 Apr @ 4:44pm 
you sure are a scholar and a gentlemen