RimWorld

RimWorld

CE Manual Patcher
254 Comments
月下誓约·予爱以心 7 Sep @ 5:52am 
又是等CE完全更新1.6的一天QWQ
slurpme 5 Sep @ 8:05pm 
thank u so much
Lotus Land  [author] 5 Sep @ 6:00pm 
@slurpme OK, I'll improve it
slurpme 5 Sep @ 12:45pm 
i was hoping to add CE armor and ranged dodge chance to some hediffs that don't have it but that doesn't seem like an option
Lotus Land  [author] 30 Aug @ 5:44pm 
@WA2000 我测试的时候没发现报错,原mod是只有一些手榴弹吧?

可以的话请进群细说
Lotus Land  [author] 30 Aug @ 1:17am 
@星宫萤雪 我也发现这个问题了,我会改进一下这个

临时的处理方法是把补丁内的AmmoUser部分删掉后再用PatchOperationReplace替换想要的AmmoUser
WA2000 29 Aug @ 11:23pm 
@Lotus Land Ratkin Clothes - GreatWar 几乎所有带RK WR和RK MR的武器都无法保存远程数据
星宫萤雪 29 Aug @ 6:02am 
我修改武器使用的弹种,在配置里修改后正常使用,但导出ce补丁后会出现弹药叠加,抛出报错,
(内部参数已变换,但弹药口径显示未变化,仍为旧弹药)
Lotus Land  [author] 29 Aug @ 1:15am 
@WA2000 这个是导出补丁时发生的异常,是导出哪个mod的哪件武器时发生的呢?
Lotus Land  [author] 29 Aug @ 1:13am 
@Eagle I couldn't find "GW_AM_Gun_Lascarbinefour" in 1.6 Hammer of the Imperium . Maybe you're using 1.5?

Sorry, the 1.5 version of this mod is no longer maintained. You can join Discord, and I can help you manually adjust the patch if you’re interested.
WA2000 28 Aug @ 5:58am 
CE Manual Patcher] Exporting ThingDef patch failed : System.NullReferenceException: Object reference not set to an instance of an object
[Ref 82B19FFC] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
CeManualPatcher.Misc.MP_Log:Error (string,System.Exception,Verse.Def)
CeManualPatcher.Manager.MP_DefManagerBase`1<Verse.ThingDef>:ExportAll ()
CeManualPatcher.ModSetting_CEManualPatcher:ExportPatch ()
CeManualPatcher.RenderRect.Rect_WeaponInfo:DrawControlPannel (Verse.Listing_Standard)
CeManualPatcher.RenderRect.Rect_WeaponInfo:DoWindowContents (UnityEngine.Rect)
CeManualPatcher.Manager.WeaponManager:DoWindowContents (UnityEngine.Rect)
CeManualPatcher.Mod_CEManualPatcher:DoSettingsWindowContents (UnityEngine.Rect)
(wrapper dynamic-method) 空引用异常,替换远程CE数据无法保存,重启后又变成默认的了
Eagle 26 Aug @ 9:47pm 
[Combat Extended] Patch operation Verse.PatchOperationConditional(Defs/ThingDef[defName="GW_AM_Gun_Lascarbinefour"]/weaponTags) failed file: E:\steam\steamapps\workshop\content\294100\3495749827\ModPatches\GrimWorld Hammer of the Imperium\Patches\Grimworld Hammer of the Imperium\CE_Patch_Guns.xml UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string) Verse.PatchOperation:Complete (string) Verse.LoadedModManager:ClearCachedPatches () Verse.LoadedModManager:LoadAllActiveMods (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) {LINK REMOVED} () is the error i get but things ONLY reset after i close the game. but the actual CE Folder says its patched when i open it,
Lotus Land  [author] 25 Aug @ 11:42pm 
@Eagle I have already fixed some bugs, but I'm not sure if your issue can be resolved.

If this issue still exist, please tell me which weapon was reset. You may find some error messages in the log.
Eagle 25 Aug @ 8:41pm 
@Lotus Land My actual folder says its patched when i close and reopen game it resets some of the weapons in the grimworld pack, i thought i was crazy ;[
Lotus Land  [author] 25 Aug @ 7:14pm 
@Eagle It seems that this mod has some conflicts with Grimworld40K. I will fix it as soon as possible.
Lotus Land  [author] 25 Aug @ 7:07pm 
@Eagle Did you receive any error?
Eagle 24 Aug @ 6:11pm 
My weapons are being reset after patching in The Grimworld40k Mod but only with certain weapons? I've redownloaded and wiped CE Patcher but it might be the actual grimworld mod any help?
Sorcia 20 Aug @ 6:36pm 
1.6 is asking for 1.5 combat extended. CE 1.6 is out.
Kamisato Ayato 12 Aug @ 7:08am 
I have no save button , Do updates on ur end reset settings?
Lotus Land  [author] 11 Aug @ 4:49pm 
@Natalie6 This mod can’t do that, but I can write a patch for you if you want.
Natalie6 8 Aug @ 5:55pm 
so silly question, but can I use this to re-enable humans using and dropping charge lances?

I really like equipping my pawns with charge lances, but for some reason CE removes them from being obtainable or usable.
free kill 8 Aug @ 4:46pm 
it did not appear for me, probably something on my end, I'll try again later.
Lotus Land  [author] 8 Aug @ 4:44pm 
@free kill It's in the mod settings
Lotus Land  [author] 8 Aug @ 4:44pm 
@WA2000 有可能是CE更新导致的,我会修复
free kill 8 Aug @ 9:56am 
I may be dumb, where is the Manual Patcher? I can't find it in the settings.
WA2000 8 Aug @ 3:40am 
不知道为何,我在设置鼠鼠世界大战的大栓后不显示弹药种类无法上膛
Pudding 7 Aug @ 8:38am 
Thank you :leaCheese:
slurpme 6 Aug @ 10:23pm 
hey so a option to modify hediffs might be nice especially since that would automatically apply to implants and genes that adds hediffs. The way the immortal highlander mod does it is nice though it can get laggy due to the amount of hediffs in the game... i am not sure if genes automatically add themselves to hediffs because the immortal mod doesn't include all the genes in the game though it definitely applies to all hediff based psycasts which is what i need currently
Lotus Land  [author] 6 Aug @ 5:21pm 
@Pudding OK, I'll see what I can do
Pudding 4 Aug @ 9:24am 
Hi, could we get an option to modify implants too ?
HeiBai 31 Jul @ 10:12am 
在测试修改一把枪的时候,发现修改子弹伤害才能提升穿透,其他穿甲均不生效,能否提供穿透效能的修改。疑似的代码CE_RangedQualityMultiplier
Lotus Land  [author] 31 Jul @ 7:13am 
@HeiBai 多谢建议,正在改进中
HeiBai 31 Jul @ 4:12am 
非常好的mod,使我的CE成瘾满足,说一说缺点,有一些重复,一些表述不清晰比如瞄准时连发射击数量的应该是短点射,爆发性计数与全自动相关。重复的地方有弹匣容量,装填,爆发性计数等。同时自定义子弹这一块对霰弹不友好,霰弹的弹丸数量无法编辑。以上,就是我目前发现的问题,建议改进。同时附上霰弹弹丸数量的代码 <pelletCount>弹丸数量</pelletCount>
Lotus Land  [author] 30 Jul @ 6:56am 
@Francik03 Yes
Francik03 30 Jul @ 3:21am 
can i use this mod to make artillery shells from the fortification series?
Lotus Land  [author] 29 Jul @ 12:59am 
@Raja Keong I see, the weapons that already been patched can't add new comp, I'll try improve this
Lotus Land  [author] 29 Jul @ 12:55am 
@Raja Keong Can I take a look at the files you exported? you can join the discord group.
Maybe it is a bug
Lotus Land  [author] 29 Jul @ 12:52am 
@wdadndg 有红字吗?
Lotus Land  [author] 29 Jul @ 12:51am 
@Inkedubus Yes
wdadndg 28 Jul @ 10:31pm 
打了这个mod游戏里没有弹药和射击模式了,请问这是哪里出了问题
Raja Keong 27 Jul @ 6:54am 
Are weapons with CE patches pre-made like in RimWorld of Magic unable to use custom ammo? I've been trying to make wands and staves use custom ammo, but I must have done something wrong, because using the custom ammo makes Default Ammo say "Bullet", and in fact, I can't figure out how to add an Ammo section, which I assumed is where you can really make pre-patched weapons not be infinite ammo.
Inkedubus 27 Jul @ 4:25am 
Oh, if it is green you don’t have to export it for it to work then right?
Lotus Land  [author] 26 Jul @ 6:43pm 
@Inkedubus Maybe you only patched the weapons? Weapon patches with a green sign will not be exported. Only those with a blue sign will be exported.
Inkedubus 26 Jul @ 6:32pm 
Is it normal not to have any files in the CE patches folder after hitting export?
Lotus Land  [author] 26 Jul @ 5:07am 
@竹子 确实是的,但是现在是在加点新功能和一些bug修复
竹子 26 Jul @ 4:58am 
其实重新编译下就能适配1.6
Lotus Land  [author] 25 Jul @ 11:42pm 
@Soka 1.6 is in progress
Soka 25 Jul @ 6:21pm 
1.6?
hellisj 24 Jul @ 1:57am 
hay algun parche para el fish o algo asi?
竹子 24 Jul @ 12:55am 
部分MOD的名称中包含的特殊字符可能导致patch文件生成报错
建议替换全部modContentPack.Name为modContentPack.PackageId来避免该错误