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I do not recommend this for varied gameplay.
I understand what you are trying to do, but you unfortunately create new problems with your attempted solutions.
and to add on context of my below comment, I am playing during the 867 start, so likely I will feel the impact of Men-At-Arms much more as I get into later eras.
Overall quite enjoying it so far. thanks for sharing.
I was thinking of something To increase the difficulty, what would be interesting is to increase the prestige required to request help from an ally.
Because I realize it's too easy to call on powerful allies who win wars for you.
Would it be possible to release a mod about this, please ?
Your changes make the game ten times more enjoyable. Finally, a good challenge !!
So, YES, you've succeeded in the goal.
Thanks again BRO <3
The problem with the game rule is that it would turn it into conditional hell which I don't want to deal with, and also, tuning the main MAA debuff would shift the balance of everything and make all other nerfs / buffs need to be questioned again.
I'm mostly done thinking too much about this mod. It’s been very time consuming and headache inducing thinking about potential solutions. The design intentions I've put forwards are clear, logical, and for the most part, I feel have succeeded in the goal. This mod coupled with my aggressive AI mod actually makes the game feel much better imo, and more interesting.
The knight debuff is absolutely great. Having 30 knights kill 6k troops is.... not something that should be.
Recently had a mercenary contract with the Abbasids against an independence war with like 6K MAA (2 stacks Varangians, 2 Bondi, 2 Vigmen) and instead of steam rolling everything like normal I actually had to plan my strategy and run from the enemy's 16k troops. Only ended up winning because I'm faster and was able to pick them off when they split.
I'm still leery about the terrain debuffs sometimes making troops completely useless.
One ask as a nice to have would be game rule where you can customize the percentage of the debuff.
I don't personally think Nomads NEED too many nerfs, as they're meant to be threats anyway
Only thing I can see is if you remove every Regiment Size/Number bonus EXCEPT from the Square of The Tumen main building
@Hrothgar, thanks for taking the time to figure it out it was this mod + letting me know about this. It will work just fine now.
Same, 12/12 is barely a buff, and levies are slaughtered by the thousands. This way also Knights aren't as OP, as coalitions of various vassals could be deadly due to their knights limits combining themselves. Levies are hedge knights, cavalrymen, various armed freeholders too and they are treated as peasants with a fork. They needed the buff for not only the balance, but for historical reasons too and I'm glad someone spoke it out loud and made happen.