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https://ageofsigmar.lexicanum.com/wiki/Squig
^^
@Frekidifrik -
@Bort, Calaforex Clan, crow, and Jimmy -
@St0mpa - It's a bit dramatic to say the mod was "broken" because one unit was missing one attribute for part of one patch, but... it's fixed now.
@DASSBEAR - That's awesome, thank you! Appreciate the tour of the mod.
thanks
- Team Colored Great Cave Squig Armour - Same as above
- Squig Armour Variant - Added a second model for Squig armour, mixed in with the origina
- Squigling Herd - Slight nerf to Charge and Weapon Damage
- Mangler Squigs - Adjusted the pre-nerf Mangler Squig damage to be lower (thanks--and sorry!--to Reaper of Memes for pointing it out).
@J.M - No, it should be fine! One of the reskins for normal Squig Herd will win and the other will lose, but I would expect it to work.
@DarkNebulousSpector - Squigs aren't necessarily known for their generalship or organizational abilities. I don't know that a Squig generic Lord would be loreful. Personally in my campaigns, I like to try and recruit a Night Goblin Warboss (preferably with the Squiggly trait) and mount him on a Squig to lead my Squig hordes. Your appreciation is much-appreciated though.
@Chris - Squigs deserve a good snooze like anybody else.
Quick question, however: Does this conflict with the Greenskins Extended Roster mod? ...And probably a more stupid question: Does this mod work in multiplayer?
The Reaper of Memes - Wow this is such a kind compliment that it hurts to tell you this, but... I didn't actually adjust Mangler Squig stats. I just added an extra variant or two to them visually. Maybe they're performing better because the extra new Squigs make it more worthwhile to build around Squigs? Maybe the new tech tree in the patch helped?
@Boshty, Clanrat, Obsidiangolem, Lill boy - These four commenters all have the Squigs Gone Wild! passive ability, I can sense it.
@TimelessSauron, AL - I've been pleased with how many fellow Squig fans have come out of the woodwork.
@Ballista - There are certainly more Squigs to come.
@Altey - I was thinking about adding that tabletop rule for Random Movement, yeah. Squigs have a lot of icons on their card already, do you think it would be too many?
@SloppyJoppy - Heaven for a Squig fan is wherever the Squigs are, my friend.
@Vamatti™ - Squigank you very kindly.
@TheForbiddenCornBread - I've been thinking about addressing this very issue, but you might not be happy about how I do it... I thought I might add some (less big) pupils to the normal Squig Herd to even it out.
Rel Bobster, Economic Terrorist, artifactial, Jack Greedy, 普通人一号 - Thank you all, and may your Squigs never bite you.
2Scribble - I don't actually intend for these to be AoS-related. Squiggly Beasts came in all sorts of shapes in Warhammer Fantasy too, and I'm on good lore ground for all these additions. If I was gonna try for the Bat Squig, you'd see a big jug jaw... I'm glad AoS fans are having fun though.
@GunKing - Thanks! They are cute, but they are crazy and dangerous.
@Rusty Shackleford, roguetraderjoes - Appreciate the ideas! Feel free to give them, though the truth is, I have done a lot of Squig research myself...
This mod actually makes me (As a Greenskin/Skarsnik/Gobbo) main want to come back to play the game again now that Manglers aren't completely worthless.
From the very bottom of my heart man thank you so very much.
Thank you once again for your fantastic work.