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This mod will no longer be updated. I recommend unsubscribing from this mod and subscribing to Enhanced Eras instead.
And if you do try Enhanced Eras and you like it remember to give it a thumbs up!
No what I meant was that the actual array could not be capture. Sorry for the confusion, I just put the buildings help text and yeilds and such in the mod decsription even though there's no reason to mention that its uncapturable in the mod desc. I'll fix this as soon as I can.
The reason I haven't released an update doing so is that each era mod would have to be updated and I am working on separate stuff for this and Enhanced Ancient which I also want to finish before an update so I not releasing half-done stuff. Unfortunately, I've kinda been working slowly lately so I don't when the update(s)'ll happen.
I am actually just writting this other comment because I remembered something
having my tiles full of suburbs and trading estates makes the mad very ugly
maybe making them look like custom tile inprovements from BNW like the polder or that inca farm would make the mod even better!
but it would require BNW so maybe do that in another version of the mod
don't even reply to this I'm just trying to help with ideas
what am I supposed to do with all that food?
I don't really like to have 50% of my population unempolyed
still liked the mod though
--Many new buildings
--Improvements to the tech tree: some techs have consolidated and tech placement is overall better
--Much better unit art for the Bleeder unit
--Victory Balancing
Note that Super Humans (now Advanced Humans) still does nothing. This is simply because what I wanted to do I could not due to my current computer situation. I do know what I want to do w/ the tech and when I am able will do something with it.
Also I should note that some mods take forever for the game to start downloading them and I have in some cases had to leave the mod screen runing for a longish period of time because certian mods wouldn't download.
Finally, these two threads may be of use to you or anyone else having trouble downloading this or any other mod:
http://forums.civfanatics.com/showthread.php?t=469369
http://gtm.steamproxy.vip/app/8930/discussions/0/540743213082006108/
Go into the mods section and wait for the download to start (sometimes, at least for me, it takes a bit of time for the mods to start downloading)
OR go to C:\users\[your username]\my documents\my games\Sid Meier's Civilisation 5\cache and delete the file called Civ5ModsDatabase.db. This should definatly fix the problem.
When I tested for compatablity between Palace Addtions I started from the acient era and had multiple wonders providing the theming bonus and they all worked fine.
Also, thanks for all your testing and feedback.
Ishipp: thanks for telling me what to put the faith cost as; I wasn't sure and it was something I was going to have to look at and the reason I didn't make them Faith-purchasable.
<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled>
with
<FaithCost>xxx</FaithCost>
xxx being set usually to twice the <Cost> number.
(The Iron Man mod is tons-of-fun.)
I was using the version I've been working on instead on the version currently released so hopeful that means when I release the update the glitch'll be fixed. If not I'll look at it again.
Also I may test the currently-released version of this mod with Iron Man just for curiosity's sake at some point idk.
In any event I have looked through its code and I didn't see anything that would have caused a compatability issue. But I quickly tried it out, starting a game at Information Era (not using my mod) and that caused no issue so it seems like it has to a compatablity thing.
I will test my mod with iron man as soon as possible.
Keep in mind, however, that all the victory conditions is available to all Civs in the game. So there is a parity among Civs. You can always turn off the this victory-type when starting a new map. When starting someone else's custom map/scenerio, the point is probably moot.