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[13:32:50][E][lexer.cpp:297]: File 'common/defines/zzz_gptmi_defines.txt' should be in utf8-bom encoding (will try to use it anyways)
[13:32:50][E][defines.cpp:152]: Define 'NMercenary::HIRE_RANGE_SAME_CULTURE' not valid with given value, reason: Must be greater than or equal to 350
All that being said, the 'Chevauchée' is a very late medieval era kind of thing, namely it's use as an established military doctrine, which only was pursued after England's population was annihilated after the Black Death and they could not field the same numbers as before.
I'm not sure how modding works, but is there any way for the sake of historical accuracy that it could be tied to a late medieval era generic innovation (or an English/French regional innovation) to unlock it, or even making it only available after bubonic plague? It would really add so much more accuracy and anticipation for the late game.
I don't like how the AI declares war less but I understand the emphasis on raids if the ruler has a stable realm. Conquerors are the one's who expanded outside dejure historically but still, its fun to watch the map evolve and crumble and this really stabilizes everything more than I would like.
REBALANCE:
-> base raid speed increased
-> decreased speed per soldier
(This benefits smaller raiding armies)
-> Base raid time decreased
(Raiding low fort level holdings is now faster)
Note: Many vanilla traits and modifiers, such as Reaver , reduce raid time significantly (e.g., by 40%). They are much more useful now. Therefore, a raiding army commander should be specialized and distinct. If you find raiding too slow, consider hiring a mercenary captain with the Reaver trait or seeking a commander with the Strategist lifestyle, etc.
-> It seems to be compatible with everything, including AGOT
-> Replaces "can_raid_trigger". (if you see the Night's Watch raiding, well...)
@Avan - Probably works fine with every other mod. (Even works with AGOT, i looked at the can_raid file of AGOT and it seems to be safe to replace)
Here's my Chinese translation: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3090564070
-> Loot is now 3x larger, but raiding takes 4x more time
-> Raiding now has 2x attrition (harder prolonged raiding)
-> Raiding is way more impactful for county development
-> "Raided Me" opinion modifier now give -30 opinion
-> Reworked debt modifiers to simulate a monthly exchange of prestige for gold
-> AI is more selective about war, and will wage war slightly less frequently
-> AI will hire slightly more mercs when possible
-> Legitimacy now impacts Levy Size, Garrison, Maa Maintenance, Hostile Raid Time
UPDATE:
-> Players (feudal/clan), (count/duke or Bellicose King) can Raid