Stellaris

Stellaris

Reacter Power Increase
6 Comments
JP  [author] 24 Jul @ 2:51pm 
My bad I've been a dumbass haha. I didn't realise the NSC mod had been updated so the two mods were conflicting. Should hopefully be fixed.
Niecny 24 Jul @ 12:44pm 
I mean it could be. Im talking about ship types from NSC3 like strike cruisers, carriers etc. Vanilla ships works fine but with your mod nsc3 ships types have one basic nsc reactor and i did find its happening cause you wrote specific ship types restrictions which i think overwrites something:
"size_restriction = { cruiser crisis_cruiser cosmo_crisis_destroyer offspring_cruiser }"
instead of
"ship_uses_cruiser_reactors = yes"
It removes that reactor you modified absolutely from strike cruiser template in my mods pack. Same is happening with the rest of NSC ship types. Could be someting other interfering with it in my mods list but with this simple change you can make it compatible with more mods i think? I have no idea about moding its just something i tried to fix myself for my mods pack.
JP  [author] 19 Jul @ 3:07pm 
Are you sure its my mod? I've only experienced this bug while using ACOT where I can only equip the "Dark Matter Dimensional Reactor" on some bio-ships
Niecny 17 Jul @ 11:54am 
Doesnt work in the new update some ships have no reactors at all. You can fix it if you use: potential = {
ship_uses_"ship type"_reactors = yes
from = {
country_uses_bio_ships = no
}
}
instead of specific ship restriction
JP  [author] 23 Jun @ 2:14am 
Should be fine anywhere but I've got mine loaded right after NSC3
MadeOfPlastic 22 Jun @ 8:31pm 
Nice! Any advice where should I put this on the load order? (A - Z)