RimWorld

RimWorld

Visible Wealth
98 Comments
Leminos 11 Oct @ 10:33pm 
Cant believe it took this long to make a mod like this! Amazing work
Царь Николай 2 4 Oct @ 11:29am 
Hello, when using this mod, the icons of things and weapons break. They look good on the pawns, but on the icons in low resolution.
PAMPERS 26 Sep @ 3:45pm 
Anker nice idea , thx for mod
Anker 11 Sep @ 4:54pm 
Might be nice to have an extra readout- The total threat points percentage, from 0% (not that map has 0 things with value on it) to 100% ($1,000,000, the maximum wealth counted for threat generation). This makes it easier to tell how much your wealth is actually buffing danger to your colony at a glance rather then breaking out the calculator.
1trickPwnyta  [author] 6 Sep @ 3:44am 
@hurikeŋ Okay thanks for the update, hope it gets fixed!
کhurikeŋ 6 Sep @ 1:53am 
Caused by VPE chronomancer season timeskip psycast, your mod works fine :)
1trickPwnyta  [author] 5 Sep @ 6:06pm 
@-=GoW=-Dennis Thanks for spotting that! It should be fixed now.
کhurikeŋ 5 Sep @ 5:26pm 
I´ve not much info yet and my problem may not be related to this mod but my colonly wealth graph or all graphs froze. Not sure what´s causing it.
-=GoW=-Dennis 30 Aug @ 12:28am 
Getting error spam when trying to check the info for a wall through this mods list:

Exception filling window for Verse.Dialog_InfoCard: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
1trickPwnyta  [author] 22 Aug @ 3:12pm 
@Tirith Amar Ahhh okay. It shows sub maps because they are included in the games wealth calculation for the parent map. However, the total for each sub map should be listed in the chart.
Tirith Amar 22 Aug @ 8:12am 
It is showing Map and submap, but i meant a piechart only for the map the player is on.
1trickPwnyta  [author] 22 Aug @ 6:51am 
@Tirith Amar It should already be doing that. Is it doing something else?
Tirith Amar 22 Aug @ 6:46am 
Could we get the option to sepparate wealth by map?
As in only show the wealth present on current map.
Bocchi the Gtaris 11 Aug @ 2:13pm 
running a heavy-modded game, everything works :steamhappy:
thanks!
1trickPwnyta  [author] 8 Aug @ 10:15am 
@Tasty Anything in the log? And does it work if you disable your other mods?
Tasty 8 Aug @ 7:47am 
sadly its not working for me, either pressing the button bottom right or the shortcut does nothing, any idea maybe?
femoral2 3 Aug @ 6:00pm 
I love this mod, thanks!
Nagger Cat 28 Jul @ 4:04am 
I love it, thank you!
White Noise 26 Jul @ 8:11am 
Very nice mod, thank you
Voltaire 24 Jul @ 8:48am 
Amazing mod, thank you!
1trickPwnyta  [author] 20 Jul @ 5:05pm 
@Tirith Amar I might be able to do something like that. It's going to be a while before I get a chance to work on that though.
Tirith Amar 20 Jul @ 5:01pm 
An option for the the pie chart size, that is independent compared to ui scaling size.
1trickPwnyta  [author] 20 Jul @ 2:31pm 
@Tirith Amar Thanks! A size for what?
Tirith Amar 20 Jul @ 2:20pm 
This mod is amazing!

Any chance we could get a size option?
Emilie Sackenball 17 Jul @ 4:20am 
@Hero for Fun its a problem in vanilla, floors are yours and you had to mod it to avoid count to your wealth and it pumps your cost a lot on mid-big bases
Emilie Sackenball 17 Jul @ 4:18am 
I suggest everyone pick that mod that make the floor worthless (idk if is updated yet)
kongkim 17 Jul @ 1:50am 
Anyone know if this mod works with Combat Readiness Check (Continued)?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2314304057
CrimsonJellyfish 16 Jul @ 5:32am 
Amazing mod! If you make a version of this which showed what is using/consuming electricity my life is yours!
PGMP 15 Jul @ 9:26pm 
OHHH THAT MOD you never knew you could not live without !
1trickPwnyta  [author] 15 Jul @ 3:21am 
@Hero for Fun That's just how the game counts wealth. Flooring has no concept of ownership and cannot be selected or claimed. Therefore it is automatically assumed to belong to the player.
Hero for Fun 14 Jul @ 11:19pm 
Why the decision to count flooring that isn't built by the player? Isn't that a little innacurate?
Deadeye Donny De Dealer 11 Jul @ 3:51am 
Absolute GOAT
Baker0214 9 Jul @ 5:53am 
remember to use smelter to destroy things you dont want to avoid accumulaation of wealth
gliscor94 7 Jul @ 11:12am 
You're a madman with this mod and absolute savant thank you for this!
DreamFree 29 Jun @ 1:10pm 
Very elegant mod.
0Illusions 28 Jun @ 5:39am 
One of the best mods, I didn't know I needed it before I started using it.
1trickPwnyta  [author] 28 Jun @ 5:01am 
@Mumei Yes, that's correct. All flooring counts toward wealth regardless of how it got there. The only exception is flooring in fogged areas, which doesn't count until it's revealed.
Mumei 28 Jun @ 3:05am 
Look like it counts the floors from map generated ruins, and on new game too
1trickPwnyta  [author] 26 Jun @ 7:10pm 
@Mumei Dang, you're right. My bad. You'll have to hover over walls with your mouse until you find on that says there is floor then (in the bottom left corner) I guess. Or perhaps you could use dev mode to deconstruct all walls instantly, revealing the flooring.
Mumei 26 Jun @ 6:01pm 
The vanilla search doesn't show any type of flooring I'm pretty sure
1trickPwnyta  [author] 26 Jun @ 3:52pm 
@Mumei There isn't with the mod but the in game search feature might help? I had that problem once and ended up finding them under walls.
Mumei 26 Jun @ 1:50pm 
The list says I have marble tiles but I made my base out of concrete, is there a way to see where those marble tiles are?
ahnkra 25 Jun @ 6:27am 
Twilight is correct. I have several mods that add or expand flooring options and alter terrain. I hadn't used it in the play through I mentioned, which was why I was shocked to see I owned such expensive flooring, when my guys were literally still sleeping on dirt. Your flooring mod fixed that, so its all good. Now I just have to figure out where all these corpses I 'own' are at. @ 150 silver each they are adding $20K of value too! Sigh.
Twilight 22 Jun @ 4:00pm 
Terra-forming mods in conjunction with mods that alter floor prices can cause regular terrain to have a cost causing map wealth to bloat.
1trickPwnyta  [author] 21 Jun @ 3:47pm 
@ahnkra Yeah the floors that exist on the map when you start can be rather wealthy. Never seen anything that high though, wow.
ahnkra 21 Jun @ 1:25pm 
Now I can see why you have a mod for floors having no value. I have not laid, nor polished anything for flooring yet, and still some how i have $17K in floors! No wonder I get raided so hard. Grabbing your other mod, and thanking you again for this one.
ahnkra 21 Jun @ 9:46am 
So, I decided to get this mod to help better educate myself on the whole colony wealth thing, as I know it is a major driver for raids,.. and raids quickly become much more powerful than my 3 - 4 man colonies can handle.
So, maybe now I can get a better idea of where I am accumulating all this 'wealth' these guys are constantly after!
Thanks for this.
zakuro 16 Jun @ 2:56pm 
Finally - Spreadsheet simulator mod for Rimworld
1trickPwnyta  [author] 16 Jun @ 5:44am 
@Squishyjellyfish So the thing with that mod is that every time I update it on steam, they take it down for like 24-48 hours. Even just updating the description in steam causes this.

In the process of updating it to 1.6, I've had to publish twice and update the description twice, so it's been offline for a while. Currently waiting for it to come back.

I don't know why this happens, but it only happens with that one mod, and steam support doesn't seem to be able to do anything about it.
Squishyjellyfish 16 Jun @ 4:29am 
you bringing back your defaults mod?